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  Discovery Gaming Community Discovery General News and Announcements
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New POB feature: Blacklisting

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New POB feature: Blacklisting
Offline Highland Laddie
01-04-2015, 12:34 AM,
#11
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

YEEEEEEEEEEEEEEEEEEEES!!!!!!! THANK YOU!
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Offline Gypsie Skripto
01-04-2015, 12:49 AM,
#12
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

A great addition!

[Image: T6UyGk3.png]
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Offline WesternPeregrine
01-04-2015, 01:15 AM,
#13
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

A great addition. Now Pob may receive a different kind of diplomacy. Good work Alley, and kudos to Kazinsal for the original work.

[+]SIGNATURE
Kusari Former Mastermind
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
[Image: 5tZIDB3.jpg]

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Offline The.Outlaw.Star
01-04-2015, 01:49 AM,
#14
Member
Posts: 651
Threads: 80
Joined: Jul 2009

thank you very much!!

[Image: tumblr_lyor3jybjk1qfwzeuo1_r1_500.gif]
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Offline Garrett Jax
01-04-2015, 02:16 AM,
#15
Xenomorph Admin
Posts: 2,730
Threads: 599
Joined: Feb 2009

Thanks to Alley, the server documents all blacklist commands. Therefore, we will know who blacklists whom. Abuse of this will result in either a reduction in the Core of a POB or the removal of the POB itself. You have been warned. Have fun and play nice.

[Image: rSYoqYY.png]
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Offline Lythrilux
01-04-2015, 02:22 AM,
#16
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Any chance abuse could be specified? I feel like there's potholes people could unknowingly fall into. Regardless, clarification would be much appreciated anyway.

[Image: Lythrilux.gif]
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Offline Alestone
01-04-2015, 02:51 AM,
#17
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

How does this tie into factions, Zoners for example, that are not supposed to initiate hostile actions?

Alestone Enterprises
The Power To Get You There!

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Offline Alley
01-04-2015, 02:57 AM,
#18
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(01-04-2015, 02:51 AM)Twaddle Wrote: How does this tie into factions, Zoners for example, that are not supposed to initiate hostile actions?

Nobody is forcing you to use the command. If you don't have/want to use it, just don't? I'm not sure where the problem is.

Laz Wrote: Alley was right.
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Offline Remnant
01-04-2015, 02:57 AM,
#19
Member
Posts: 2,205
Threads: 247
Joined: Apr 2012

I don't really see why 'Not letting you dock' is a hostile interaction. That'd be the opposing parties choice to get insulted and initiate hostilities with the baseowners.
I can compare the concept to say.. Having neighbors, but you don't let your neighbor enter your house or room anytime they want.
People don't have to do everything you say, and still can be neutral or friendly towards you.
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Offline Garrett Jax
01-04-2015, 03:06 AM,
#20
Xenomorph Admin
Posts: 2,730
Threads: 599
Joined: Feb 2009

(01-04-2015, 02:22 AM)Lythrilux Wrote: Any chance abuse could be specified? I feel like there's potholes people could unknowingly fall into. Regardless, clarification would be much appreciated anyway.


Well, I was thinking along the lines of the owner of Hoover, who would open up his base on passerby's for no good reason other than to grief them. To be perfectly honest, this new feature took me by surprise. I haven't had a chance to consider all the possible ways this could be utilized/abused by players, other than the obvious. The Admins will have to talk it out and see if this needs some sort of regulation. I wouldn't be opposed to suggestions from the community too.

[Image: rSYoqYY.png]
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