and thats the funny thing - in x.83, the PG was 33 refire at 90 damage - making it ~ 2900 dam / second.
in beta 3 we had it at a refire of 16 and a damage of 160 - making it ~ 2500; less damage but when we tested them on ships ( without shields ) - it took 2 purple goddesses 5 seconds to blow up an IMG gunboat. ( we were slightly shocked by that performance )
thats when the PG ( and the other chainguns ) were nerft down. - i don t know why it was more balanced at 90 damage and 33 refire. - i can just guess that the server "swallowed" most of the shots and did not add up the damage done by them; but at 16 refire, the server was able to easily track each projectile down and do damage according to the stats.
i think these weapons are as tough to balance as missiles. lag affects them more than other weapons. - but maybe there is no need for chainguns at all anymore. - in the end, they are but an oddity - and were allways somewhat strange among the faction based weapons, cause they have no real origin, nor any NPCs that would use them.
I've used em before, either on a freighter to chew up those annoying low lvl npcs that spam CDs or on a fighter to help my aim, the way I do it is watch how your other shots miss and adjust until they hit, which usually means aiming way out in front of whomever I was shooting at...
Though, the old solaris chainguns where a pirates dream weapon, they had the same range as missiles the last time I used them, you could sit just outside of the range of the krakens every trader seemed to have mounted and just pound the train until they either paid or blew up... *sigh* happy days:)
' Wrote:the way I do it is watch how your other shots miss and adjust until they hit, which usually means aiming way out in front of whomever I was shooting at...
Ehm.. I do this also... but with 2.00 refire guns :P
Works nicely.. after some time you get very good idea how far do your shots reach and can react to enemy moves before he makes them.
... Ohh and even Razr got some 2.00 guns now.. to help with his aim.. he says that I convinced him (after 6 months )
Point was that this correction of yours where you react to his change of direction takes your mind and hand a split second. Which with 2.00 guns is mostly between the actual shots (.. oh.. off course you don't just hold the firing button, but fire every shot). While with high refire all the shots between his move and your reaction miss... and it can be quite a lot of them => you are running out of energy.
Igiss says: Martin, you give them a finger, they bite off your arm.
I always thought the chains were meant to be Hull Busters to counter the shield buster. Would be nice to have hull busters with no shield but heavy hull damage.
' Wrote:I always thought the chains were meant to be Hull Busters to counter the shield buster. Would be nice to have hull busters with no shield but heavy hull damage.
They should be, but they arn't. Instead they suck, that is all right now.
@ Kress, the last thing they need is another nerf, thats just silly.:P
Well, i think that chain guns are sweet. but i don't think they would be good use fight with, nothing is better then a few chain guns going off to make nice fireworks for some crazy event, am i right? eh? eh?