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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Removing the NPCs?

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Removing the NPCs?
Offline Mister_X
01-09-2015, 06:15 PM,
#1
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Posts: 392
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Joined: Nov 2012

Seeing how this raised quite a debate in a non related thread I think it deserves a thread of it's own. So what do you think about it?

[Image: xfyLrvc.png?1]
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Offline Pancakes
01-09-2015, 06:20 PM,
#2
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Posts: 3,395
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Tuned down - yes. Removed - no. They add a lot to the general atmosphere.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Sath
01-09-2015, 06:20 PM, (This post was last modified: 01-09-2015, 06:21 PM by Sath.)
#3
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Posts: 1,575
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Tone them down. If they are there for scenic purposes, I would just remove the guns and everything off them. Useless guns, but they cause a lot of fps loss in places like Tau 23 and near planets. Like, my screen just gets filled with their projectiles and I lose concentration on the ongoing event.

Or alternatively, reduce their numbers. Weaken them to the extent that they are not a nuisance anymore. imo, NPC snubs are the most irritating things in the game.
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Offline Vulkhard Muller
01-09-2015, 06:31 PM, (This post was last modified: 01-09-2015, 06:32 PM by Vulkhard Muller.)
#4
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Im kind of mixed on this topic on one hand my Police officer wants to say " No no! Let those Gunboat patrols stay! Their crack shots with those razors!"

Meanwhile on my criminal side I'm saying get those things out of here.

Then me as a player steps in and says this:

As much as I love/hate NPC they add a small aura of realism and a bit of entertainment when I hear that hopeful DSE pilot getting excited saying " I hope this cargo hold full of Oxygen fetches a good price!" So overall im going to have to say NPC need to stay if only to make space feel less " Forever alone-y"
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Offline Highland Laddie
01-09-2015, 06:43 PM,
#5
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(01-09-2015, 06:31 PM)Vulkhard Muller Wrote: Im kind of mixed on this topic on one hand my Police officer wants to say " No no! Let those Gunboat patrols stay! Their crack shots with those razors!"

Meanwhile on my criminal side I'm saying get those things out of here.

Then me as a player steps in and says this:

As much as I love/hate NPC they add a small aura of realism and a bit of entertainment when I hear that hopeful DSE pilot getting excited saying " I hope this cargo hold full of Oxygen fetches a good price!" So overall im going to have to say NPC need to stay if only to make space feel less " Forever alone-y"

In agreement with this and with Pancakes. Tone them down a bit. Not to the point of uselessness, but certainly without missles/mines.
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Offline Chuba
01-09-2015, 06:53 PM,
#6
uwu
Posts: 1,519
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Joined: Sep 2013

remove dem all !
now serious
remove CD Missiles Mines. and unlimited power core

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Offline Highland Laddie
01-09-2015, 06:58 PM,
#7
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Posts: 2,082
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NPCs don't really have CDs anymore, do they? At least, I don't believe the snubs do. I don't personally care if the GBs and Cruisers keep them.
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Offline Tutashkhia
01-09-2015, 07:25 PM,
#8
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Posts: 704
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Just reduce their numbers. Too many of them.

Remove? No.

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Tutashkhia Reports

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Offline ispanol777
01-09-2015, 07:33 PM,
#9
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Posts: 71
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Joined: Oct 2013

(01-09-2015, 06:31 PM)Vulkhard Muller Wrote: " I hope this cargo hold full of Oxygen fetches a good price!"

Amazing words!!!!
I hear them every day and its for me like music in game)))

[Image: flX3Xgh.jpg?1]
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Offline nOmnomnOm
01-09-2015, 07:38 PM,
#10
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To be fair though if u power trade oxygen right then u will make good cash.

Also she you CD in Tau23 all the omg npc gank you and ram you and bump you into the asteriods. Sooo annoying



If you remove npcs though then how will u get the pilot commodities?

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