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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Vigilante ID

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Poll: Vigilante ID as proposed?
You do not have permission to vote in this poll.
Yes
65.71%
23 65.71%
No
28.57%
10 28.57%
Other (comment)
5.71%
2 5.71%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3 Next »
Vigilante ID
Offline Jack_Henderson
01-10-2015, 04:21 PM,
#11
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Pancake, we have different concepts in mind there, but I see where you are coming from and where you are aiming it at. In my draft, the docking permissions would be easier to handle: you can dock where your (chosen) IFF would be allowed to dock. In your case, likely only Zoner bases, perhaps IMG Bases in the borderworlds would work. Perhaps some unscrupulous, powerful corps like Samura?

As I said: I am not opposed to it, but seeing that already the 2 of us had completely different concepts while talking about the same thing might show the main difficulty: clarification of what a Vigilante is, what he does, etc.

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Offline Corile
01-10-2015, 04:23 PM, (This post was last modified: 01-10-2015, 04:23 PM by Corile.)
#12
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

In the current state of affairs such restricted ID would be pointless because Freelancer and BHG IDs exist.

However copypasting Freelancer ID and modifying it to "can engage any unlawful, can escort transports, cannot get paid" would work pretty well imho, without complicating too much stuff.

(I just read the OP).




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Offline Narcotic
01-10-2015, 04:39 PM,
#13
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

I remember, that when I was new to the server, that ID was being exploited on my neutral Freelancer character in NY for reasons unknown to me. Therefore I always had a bad feeling when a Vigilante was around, as I thought they'd be something like undercover police guys enforcing "vigilante justice" without needing a reason for it.

Didn't vote.

[Image: Narcotic.gif]

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Offline Pancakes
01-10-2015, 05:31 PM, (This post was last modified: 01-10-2015, 05:35 PM by Pancakes.)
#14
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(01-10-2015, 04:39 PM)Narcotic Wrote: I remember, that when I was new to the server, that ID was being exploited on my neutral Freelancer character in NY for reasons unknown to me. Therefore I always had a bad feeling when a Vigilante was around, as I thought they'd be something like undercover police guys enforcing "vigilante justice" without needing a reason for it.
Didn't vote.
This is true, because the old Vigilante ID was broken as hell. If you only permit now the vigilante ID to engage targets that are unlawful (per their ID, it's written in the first clause whether the ID is lawful or not), you won't have this problem anymore. You're a freelancer and a Vigilante engaged you? That's a rule violation and he's opened up for sanctions.
@Jack_Henderson
Now that you point it out I get the different mindset the two of us have. What I suggest is the concept, not the exact writing. I assume that we could make an easy clarification of what the Vigilante is exactly. The same way many IDs have now short explanation about the faction they represent.
@Protégé
Vigilante ID, must have many restrictions for a simple purpose - being vigilante is a VERY hard life. And the ID must reflect it. We also don't want Sirius-wide police force that will replace BHG and house police factions, we want something that adds to them. Because this ID is so overpowered by its ability to go everywhere and execute unlawfuls it must have some stark disadvantages that will promote its usage for RP purposes, rather than "I WANT HAZ BLUE HAR HAR".
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Offline Pancakes
01-11-2015, 01:49 PM,
#15
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Posts: 3,395
Threads: 151
Joined: Jul 2010

Le bump, need more votes people
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Offline Dimon
01-11-2015, 05:24 PM,
#16
Member
Posts: 940
Threads: 162
Joined: Apr 2012

Well, I'd say 'Yes' to everything that reminds me about .85, but also I loved old IDs [ Mercenary ID, Smuggler ID, Trader ID and Vigilante ID ] - all of that IDs showed me real atmosphere of Freelancer. So I think bringing back different colors of Freedom is good idea.
Voted.

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Offline Hunor
01-11-2015, 06:22 PM,
#17
Member
Posts: 428
Threads: 45
Joined: Mar 2013

(01-11-2015, 05:24 PM)Dimon Wrote: Well, I'd say 'Yes' to everything that reminds me about .85, but also I loved old IDs [ Mercenary ID, Smuggler ID, Trader ID and Vigilante ID ] - all of that IDs showed me real atmosphere of Freelancer. So I think bringing back different colors of Freedom is good idea.
Voted.

" YES ! " - Voted

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Offline Corile
01-11-2015, 06:24 PM,
#18
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

The problem I see with base restrictions is that say a Vigilante ID player started working for a faction (normally, escorting them, helping in fights or whatever) and they wouldn't allow him to dock on their bases even though they've been working together.




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Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Pancakes
01-11-2015, 08:21 PM,
#19
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(01-11-2015, 06:24 PM)Protégé Wrote: The problem I see with base restrictions is that say a Vigilante ID player started working for a faction (normally, escorting them, helping in fights or whatever) and they wouldn't allow him to dock on their bases even though they've been working together.

Vigilantes aren't working for a faction. That's the whole point about them.

I think you miss the point of vigilantes.
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Offline Veygaar
01-11-2015, 08:37 PM,
#20
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

(01-11-2015, 08:21 PM)Pancakes Wrote:
(01-11-2015, 06:24 PM)Protégé Wrote: The problem I see with base restrictions is that say a Vigilante ID player started working for a faction (normally, escorting them, helping in fights or whatever) and they wouldn't allow him to dock on their bases even though they've been working together.

Vigilantes aren't working for a faction. That's the whole point about them.

I think you miss the point of vigilantes.

Yeah. They're like BATMAN!
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