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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Why is Discovery Freelancer focused on VHFs?

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Why is Discovery Freelancer focused on VHFs?
Offline sindroms
01-16-2015, 02:31 PM,
#11
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At the same time the game should be kept enjoyable for people, who do not have the skill for snubs, while allowing them to stay ''competitive''.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Lythrilux
01-16-2015, 02:34 PM,
#12
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The problem is cap balanced is messed. Hence why there's this big imbalance. Plus Snubs have a steep learning curve, which makes them unattractive for players.
And then you basically get players stuck with this problem: Snub combat is too difficult for them, and cap combat is too uninteresting and too poorly balanced for them to enjoy.

Personally though I really like flying Gunboats. I find that more enjoyable than snub pvp.

[Image: Lythrilux.gif]
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Offline Carlos De La Cruz
01-16-2015, 02:36 PM, (This post was last modified: 01-16-2015, 02:38 PM by Carlos De La Cruz.)
#13
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Quote:Protecting this sector against easy-kills (like with GB razors, missiles, etc) is important to keep long lasting motivation for those who want to become better and are trying to master snub pvp

But what about anti-snub role of GB's? With this line of thinking there will be three kinds of ships: SNUBs, GB's(which won't be able to "easy-kill" SNUBs and won't be able to kill bigger caps because it would totally break ballance), and CAPs which would be pvp only each other.

But I fully agree with idea to make CAPs separated from SNUBs, because I still can't understand how 3, 4 bombers can take down big BS flying 500m from it..Thyrzul's ideas in this case sounds very reasonable.
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Offline Lythrilux
01-16-2015, 02:37 PM,
#14
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Does anyone remember early .87 Gunboat Solaris? Those were good at their job and rightfully so. I really miss having Solaris turrets like that, they were dangerous.

[Image: Lythrilux.gif]
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Offline Haste
01-16-2015, 02:40 PM,
#15
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Quote:Why is Discovery Freelancer focused on VHFs?

Because vanilla was, too. Admittedly, it was focused only on one VHF: the Eagle.

This engine was designed for fighters. Fighter combat feels the most polished for the simple reason that it does not suffer from as many engine restrictions as other ships. A capital can make a giant 180 degree flip when bumped by a fighter, for example, which is far more awkward than two fighters bumping into one another and flipping around.

I'm guessing the high skill cap draws players in who are interested in the combat aspect of this game. After all, if you're going to be shooting other players a lot, it's fun to get a better chance of winning purely because you're more experienced and personally skilled than your opponents. It is much harder to introduce more skill-based elements to larger ship classes since they come with things such as turret zoom that make aiming much less of a challenge.
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Offline Nerva
01-16-2015, 02:40 PM,
#16
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(01-16-2015, 02:37 PM)Lythrilux Wrote: Does anyone remember early .87 Gunboat Solaris? Those were good at their job and rightfully so. I really miss having Solaris turrets like that, they were dangerous.

I really liked them for their anti-snub properties. They couldn't really do much damage beyond 800 meters, but they forced snubs to break off their target and start evading.
Main problem with them was that 2 Solaris GBs could kill pretty much anything.
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Offline sindroms
01-16-2015, 02:41 PM,
#17
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If you remove instakill role from caps, remove it from bombers as well.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
01-16-2015, 02:41 PM,
#18
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Haste, it is only fun if you are the sort of person who can contribute enough time to the game to get better.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Haste
01-16-2015, 02:46 PM,
#19
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Eh. For me it takes many, many hours of "boring" powertrading to get a competitive (CAU6+, ideally CAU8) battleship. A beginner who spends as many hours "training" in Connecticut - perhaps with the aid of more experienced players - will likely already have a reasonable amount of "skill" to work with. It's easier to get better once you get past the initial, steep learning curve.

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Offline sindroms
01-16-2015, 02:47 PM,
#20
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From the pov of a new player, grinding for the larger, more expensive ship feels like better progress than sitting in Conn, though.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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