• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 8 9 10 11 12 … 46 Next »
POB Update: defensemode rewrite

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 8 / 10,000
Crayter Battlegroup - 11 / 10,000
Gaian Escort - 8 / 10,000
Atum's Battlegroup - 49 / 10,000
Wendigo Seekers - 8 / 10,000
Wendigo Interdictors - 15 / 10,000
Wild Hunters - 1 / 10,000
Wild Interceptors - 4 / 10,000

Latest activity

Pages (2): 1 2 Next »
POB Update: defensemode rewrite
Offline Alley
01-06-2015, 03:35 AM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

The defensemode parameter of Player Owned Bases has been rewritten.
There is now five defense modes to choose from. Please note that defensemode 0 does not exist anymore and all bases that were using it have been set to defensemode 1, which is close to the same thing.

With the arrival of this rewrite, the little issue that bothered some POB owners is now gone and they are asked to give an IFF to their base as asked in the following thread (and the punishment for not abiding is written there as well) http://discoverygc.com/forums/showthread.php?tid=124335

The new defense modes are:

Quote:Defense Mode 1 - Logic: Blacklist > Whitelist > IFF Standing
Docking Rights: Whitelisted ships only.

Defense Mode 2 - Logic: Blacklist > Whitelist > IFF Standing
Docking Rights: Anyone with good standing.

Defense Mode 3 - Logic: Blacklist > Whitelist > Hostile
Docking Rights: Whitelisted ships only.

Defense Mode 4 - Logic: Blacklist > Whitelist > Neutral
Docking Rights: Anyone with good standing.

Defense Mode 5 - Logic: Blacklist > Whitelist > Neutral
Docking Rights: Whitelisted ships only.

This should cover almost all if not all scenarios.

If you're unsure about what the logic is, for defense mode 1 it is :
Code:
First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, turn hostile. If rep is friendly, turn friendly. If neutral, turn neutral. No docking rights either way.

for defense mode 2 it is :
Code:
First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, turn hostile. If rep is friendly, turn friendly. If neutral, turn neutral. Give docking rights if friendly or neutral.

for defense mode 3 it is :
Code:
First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
Third step: - YOU DIE if not whitelisted.

for defense mode 4 it is :
Code:
First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
Third step: - Neutrality. Give docking rights.

for defense mode 5 it is :
Code:
First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
Third step: - Neutrality. Do not give docking rights.

Ingame /base documentation has been updated as well.

Laz Wrote: Alley was right.
Reply  
Offline Gulryz
01-06-2015, 03:43 AM,
#2
Member
Posts: 1,498
Threads: 123
Joined: Jan 2013

Nice changes

[Image: AJzyu7E.png]

You can ignore reality but you can not ignore consequences of ignoring reality
Reply  
Offline Freeroamer
01-06-2015, 04:24 AM,
#3
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

Good one Ally

[Image: freeroamer.gif]
Reply  
Offline Arioch
01-06-2015, 04:32 AM,
#4
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Exciting news yes, but it comes with a caveat. We are currently discussing ways to prevent people from locking down jumpholes/gates/etc to otherwise accessible locations. So while it is great to be able to set your base to be hostile to anyone whom is not on the whitelist, we will be enforcing rules as to base placement in relation to jumpgates/holes/etc. Keep an eye out for an announcement soon. Also, the one week rule for setting your base IFF is still in effect. Set your IFF, have fun, and remember to provide the Admins with coffee and... *cough* synth weed to me.
Reply  
Offline Gypsie Skripto
01-06-2015, 04:32 AM,
#5
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

I've tried to see how this new method fails and I failed to realize the flaw myself, so kudos I guess! Nice work!

[Image: T6UyGk3.png]
Reply  
Offline Tigger
01-06-2015, 07:06 AM, (This post was last modified: 01-06-2015, 07:07 AM by Tigger.)
#6
Molly Princess
Posts: 564
Threads: 47
Joined: May 2011

Thank you!
On reading the OP I messaged Drew & said he could set the IFF. I'll be out of game until after surgery & biopsy on the 15th

[Image: jenitigger.gif]
Reply  
Offline Lythrilux
01-06-2015, 08:55 AM,
#7
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(01-06-2015, 04:32 AM)Drrobe Wrote: Exciting news yes, but it comes with a caveat. We are currently discussing ways to prevent people from locking down jumpholes/gates/etc to otherwise accessible locations. So while it is great to be able to set your base to be hostile to anyone whom is not on the whitelist, we will be enforcing rules as to base placement in relation to jumpgates/holes/etc. Keep an eye out for an announcement soon. Also, the one week rule for setting your base IFF is still in effect. Set your IFF, have fun, and remember to provide the Admins with coffee and... *cough* synth weed to me.

That's just the icing on the cake.

[Image: Lythrilux.gif]
Reply  
Offline spacedragon
01-06-2015, 07:21 PM, (This post was last modified: 01-06-2015, 07:22 PM by spacedragon.)
#8
Member
Posts: 52
Threads: 2
Joined: Jul 2013

(01-06-2015, 03:35 AM)Alley Wrote: ...
This should cover almost all if not all scenarios.
...
First: BIG THANKS for all your work!
... always missed a possibility to adjust docking rights for ONLY FRIENDLY ships (="green" to base affiliation or on whitelist). This is STILL MISSING.
maybe can be fixed?

[Image: irrelevantckoac.png]
Reply  
Offline Jack_Henderson
01-06-2015, 08:58 PM, (This post was last modified: 01-06-2015, 09:00 PM by Jack_Henderson.)
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Important question to Alley:

What means "neutral".
Neutral can be "almost red" to "almost green".

Allowing every shade of "white-rep" in will result in broken rules.

Example: IMG opens base to green/white. If everything "not-red" can dock, factions that are "no-docking rephacked" but not red can dock there, resulting in a 1.3 rule violation.

"Neutral" for this needs to be defined as rep 0,0 and better". Minus-rep has to be "no dock".
Or draw the line at "-0,3", but I'd rather only allow people who are really neutral and friendly.

So, clarification would be nice.

Thank you!

Jack

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline GamerGirl
01-21-2015, 01:18 AM, (This post was last modified: 01-21-2015, 01:18 AM by GamerGirl.)
#10
Member
Posts: 121
Threads: 5
Joined: Jun 2013

I would like to have a defensemode that gives no gunfire at all. So the weapons are ignoring all until it is fired on. Even by hostile ships. Is this possible to do?
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode