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  Discovery Gaming Community Role-Playing Stories and Biographies
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An Intellectual Meeting

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An Intellectual Meeting
Offline Remnant
01-20-2015, 08:41 PM,
#11
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Posts: 2,206
Threads: 248
Joined: Apr 2012

Yeah, that's the Ingenuus. Technically I probably shouldn't be pulling this request from my sister, but I really don't feel like equipment that i'm not used to. She gave me a few rooms and a mechanics workshop lab to play around with a few ideas. Granted all we'll have to do is design it here most likely unless you feel like actually building the thing, we can always send the blueprints back to where the vessel is almost completed and have it done there.

The shuttle slowly beginning the docking requirements. Jessica reaching into a bag she had, pulling out a guest pass. "Keep this on you. It's a keycard too. If any door doesn't like you, walk away from it. The Staff are sorta paranoid since they have their own research going on here too."

Setting off into the large Persephone class. "What are your initial thoughts. Anything in particular we need to change from the current version of it in your opinion?"
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Offline farmerman
01-22-2015, 08:55 AM,
#12
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

"That makes sense, wouldn't want to get wasted way out here," Clockwork responded, taking the keycard. "I have too much work I'm in the middle of back home."

As the two walked off toward the workroom, Jessica asked about Clockwork's thoughts, to which he said, "It seems pretty sound so far, but I think by changing the fuel uptake system just a bit and modifying the energy storage system, we could increase power output by a few percent while decreasing waste. Might have some other tricks to do, but I need to take a look at it in person, to see how some things are wired up, you know?"

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Remnant
02-14-2015, 07:19 PM,
#13
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Setting through the large vessel, coming up on a door which responds to their keycards. Inside was.. Well. Simpily put, blueprints and papers everywhere on walls. On the center table was a prototype of how the engine was to be setup currently.

"Hmm.. It was made right now to be smaller. I suppose weight doesn't have much of a factor in space, but you gotta take into account that ships were also made to ascend and descend on planets. Making the energy buffer a little bigger might give it a half of a second more power, which over time can prove to be pretty big I suppose.. It also would make it a little more bulky. Do you think something of this design can handle a larger stature? I didn't put much thought into it.

Admittedly the chemistry behind the equations aren't my forte. I had to get some external help on those ones. Perhaps your help with the fuel processor might be a little beneficial. The design work here is pretty much as far as I go. My only next concern is getting the parts machined right to the nanometer and making sure it gets fitted in with the rest of the chassis. I'm hoping you're able to fix anything i've done here which could be considered inefficient."

Letting him get to work on what was present in front of him.
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Offline farmerman
02-14-2015, 07:26 PM,
#14
Off in space for a bit
Posts: 3,215
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Joined: Jul 2008

Clockwork was greatly impressed by the amount of blueprints adorning the walls. It reminded him of his old workshop. He resolved to get more blueprints for his current space.

"I think it should be able to handle added bulk, so long as we do that buffer increase, and maybe reroute some of the supply lines over here," he said, pointing at some blueprints. "A few millimeters should balance it all out, or we could cut it down to nanometers and risk it in certain high gravity situations."

"You're certainly far from inefficient, this all looks great, in fact I could use your help checking over some additional design notes later." He said as he started taking measurements and comparing them with the blueprints. "You have a good person for machining the parts right?"

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Remnant
02-14-2015, 07:37 PM,
#15
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Yeah, our hosts here are able to do it back in Cayman. At least for now, glad we're getting this done while they're still in the position they are. Making the parts is no problem.

I suppose I can look over the stuff later, I dunno how much help I can be. Admittedly this is the first time i've built anything like this. Reactors, fine. Chassis designs? Sure. Engines? I'm rather new to it. Make the changes in what you think will work better, and we'll sit down and make sure there isn't any issues popping up that we won't notice right away."
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Offline farmerman
02-14-2015, 07:45 PM,
#16
Off in space for a bit
Posts: 3,215
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Joined: Jul 2008

"I think we're at a good position here, with those changes and all we suggested here," Clockwork said, gesturing to the heavily edited blueprints the two had made. "I think now we just need your machinists to get everyone made and installed as planned, aye?"

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Remnant
02-14-2015, 07:50 PM,
#17
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Posts: 2,206
Threads: 248
Joined: Apr 2012

"Alright, i'll handle that then. It was nice working with you. Perhaps sometime else in the future as well, eh?"

Laughing quietly. Glancing over the changes, pulling out a tablet, sending a quick message over to someone else on the vessel.
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