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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove pulses from gates and stations?

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Remove pulses from gates and stations?
Offline Lythrilux
01-26-2015, 12:31 PM,
#1
Edgy Worlds
Posts: 10,369
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Joined: Jan 2013

So if people aren't content with removing all the guns from stations, jumpgates, planets etc. can we just remove pulses at least? They're by far the most annoying and just encouraging irritating behavior.

[Image: Lythrilux.gif]
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Offline 9th.Legion
01-26-2015, 12:41 PM,
#2
The Gypsy King
Posts: 235
Threads: 10
Joined: Apr 2013

Naah... It's better with them.

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Offline sindroms
01-26-2015, 12:44 PM,
#3
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Posts: 9,438
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I'd say remove regular guns but pulses should stay.

Otherwise I would have troubles hiding behind Westpoint from 4 Scyllas and two OC BSs.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Lythrilux
01-26-2015, 12:46 PM,
#4
Edgy Worlds
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Joined: Jan 2013

(01-26-2015, 12:44 PM)sindroms Wrote: I'd say remove regular guns but pulses should stay.

Otherwise I would have troubles hiding behind Westpoint from 4 Scyllas and two OC BSs.

You can always just run down the tradelane, or make distance since they're capital ships?
The pulses just encourage immense base/gate hugging, and are also counter-productive to piracy (at the gates). The standard turrets can still whittle down a ship, but the pulses are overkill.

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Offline sindroms
01-26-2015, 12:49 PM,
#5
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The pulses discourage people from using caps at the gates, where they can use the 30 second recharge time to avoid lawfuls jumping in on them.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Mímir
01-26-2015, 01:02 PM, (This post was last modified: 01-26-2015, 01:57 PM by Mímir.)
#6
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(01-26-2015, 12:31 PM)Lythrilux Wrote: So if people aren't content with removing all the guns from stations, jumpgates, planets etc. can we just remove pulses at least? They're by far the most annoying and just encouraging irritating behavior.

Edit: whoops, wrote something on my phone and it disappeared when posting, only leaving the quote, which I agree with.

Edit edit:
(01-26-2015, 12:49 PM)sindroms Wrote: The pulses discourage people from using caps at the gates, where they can use the 30 second recharge time to avoid lawfuls jumping in on them.

What do you mean? That the unlawful cap can use the gate when lawfuls jump through, while they have to wait for the recharge timer? If so, that's easily solved by the lawfuls leaving 1 ship on the other side of the gate before they jump through...

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Offline Sonoshee
01-26-2015, 02:03 PM,
#7
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Just return to CAPS CAN'T PIRATE policy, omg. Change was stupid in the first place, encouraging tears and capwhority.

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Offline sindroms
01-26-2015, 02:04 PM,
#8
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To be fair, I rarely see people pirating in anything above a gunboat.







Which is good.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Jack_Henderson
01-26-2015, 02:07 PM,
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Pulses can stay.
All other guns should go.

Pulses grant some protection against silly things like:
> cap waiting next to jumpgate (cap piracy is stupid anyway)
> cap sitting on top of base, blocking docking ports, instaing snubs happily.

A base needs to be an advantage, however Tau experience has shown how annoying it is and that having them heavily armed is also bad for gameplay as it will make players hug it, as much as leaders can try to preach "do not do it", it will always happen, will always cause rage and frustration, and will always be stupid.

Therefore: slow firing, long range pulses on gates/bases are fine. Fast firing guns that cause lag and make fighting really silly (NPC Battleships, oh my God!!!) should go.

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Offline nOmnomnOm
01-26-2015, 02:14 PM,
#10
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keep it as it is. it is quite silly this request.

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