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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove pulses from gates and stations?

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Remove pulses from gates and stations?
Offline baivan
01-26-2015, 02:32 PM,
#11
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Posts: 134
Threads: 9
Joined: Jun 2008

keep it as it is.

"Your words are powerful; write carefully, with precision and meaning. Use them to nurture, not destroy." - Jools Noctru of the Order of Krath

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Offline Lythrilux
01-26-2015, 02:41 PM,
#12
Edgy Worlds
Posts: 10,369
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Joined: Jan 2013

At the very, very least, can we please have the dammed fire rate/frequency multiplication gone? That thing is awful.

But really though, Pulses are just a massive annoyance for everyone.

[Image: Lythrilux.gif]
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Offline baivan
01-26-2015, 02:56 PM,
#13
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Posts: 134
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Joined: Jun 2008

You dont give up,do you Smile

"Your words are powerful; write carefully, with precision and meaning. Use them to nurture, not destroy." - Jools Noctru of the Order of Krath

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Offline Daerune
01-26-2015, 02:57 PM,
#14
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Posts: 1,155
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Joined: Apr 2008

As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.

Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed.

(01-26-2015, 12:46 PM)Lythrilux Wrote:
(01-26-2015, 12:44 PM)sindroms Wrote: I'd say remove regular guns but pulses should stay.

Otherwise I would have troubles hiding behind Westpoint from 4 Scyllas and two OC BSs.

You can always just run down the tradelane, or make distance since they're capital ships?
The pulses just encourage immense base/gate hugging, and are also counter-productive to piracy (at the gates). The standard turrets can still whittle down a ship, but the pulses are overkill.

Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?
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Offline sindroms
01-26-2015, 02:57 PM,
#15
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Posts: 9,438
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QQ until something gets done.
Good luck.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Lythrilux
01-26-2015, 03:13 PM,
#16
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Posts: 10,369
Threads: 737
Joined: Jan 2013

(01-26-2015, 02:57 PM)Institute Wrote: As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.
Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed.
With the exception of bases, gate piracy created a lot of activity. Base hugging is extremely scummy. This is an RP and PvP server, not an RP and PvE server.

(01-26-2015, 02:57 PM)Institute Wrote: Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?
The other turrets can still shoot at them. Furthermore, isn't it the job of the player lawfuls to clear them up?

[Image: Lythrilux.gif]
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Offline sindroms
01-26-2015, 03:19 PM,
#17
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Posts: 9,438
Threads: 985
Joined: Feb 2008

Lyth, the only difference here is that if the LNS decided to roll the same force into, say, Cassini, you too would like to have a safe heaven for the caps not to get you.

You know. Because it is your guard system.




Same idea applies. Players should feel safe near their installations. If they are not near them, the ''space is dangerous'' rule applies.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline nOmnomnOm
01-26-2015, 03:26 PM,
#18
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Posts: 5,913
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Joined: May 2011

use the lanes to cover yourself from the guns.

[Image: zBEqQfl.jpg?1]
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Offline Lythrilux
01-26-2015, 03:31 PM, (This post was last modified: 01-26-2015, 03:32 PM by Lythrilux.)
#19
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Posts: 10,369
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(01-26-2015, 03:19 PM)sindroms Wrote: Lyth, the only difference here is that if the LNS decided to roll the same force into, say, Cassini, you too would like to have a safe heaven for the caps not to get you.

You know. Because it is your guard system.

That's a guard system. That's different.

(01-26-2015, 03:26 PM)nOmnomnOm Wrote: use the lanes to cover yourself from the guns.
When people continually hug it however it is immensely annoying.

[Image: Lythrilux.gif]
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Offline HighHopes
01-26-2015, 03:33 PM, (This post was last modified: 01-26-2015, 03:33 PM by HighHopes.)
#20
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Posts: 66
Threads: 1
Joined: Jan 2013

(01-26-2015, 03:26 PM)nOmnomnOm Wrote: use the lanes to cover yourself from the guns.

Yeah, just stay safe near the lane, the pulse cannon won't hit you there. And when you ''move out'' you can avoid easy the pulse. And also it helps a lot of other players
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