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Remove pulses from gates and stations?

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Remove pulses from gates and stations?
Offline Daerune
01-26-2015, 03:42 PM, (This post was last modified: 01-26-2015, 03:48 PM by Daerune.)
#21
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(01-26-2015, 03:13 PM)Lythrilux Wrote:
(01-26-2015, 02:57 PM)Institute Wrote: As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.
Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed.
With the exception of bases, gate piracy created a lot of activity. Base hugging is extremely scummy. This is an RP and PvP server, not an RP and PvE server.

(01-26-2015, 02:57 PM)Institute Wrote: Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?
The other turrets can still shoot at them. Furthermore, isn't it the job of the player lawfuls to clear them up?

And those that choose to pirate the jump gates choose to also subject themselves to the consequences of doing so EG: JG/Base/Planet defenses. They shouldn’t have their defenses stripped because of one’s preference to sit at these objects. This is a Roleplay Server, PvP or PvE is up to a person’s discretion, though not always of one’s own volition of course. As towards your stance on base hugging, that is your opinion on it, people could say the same about shield running, but in the end it is a tactic.

The pulses give the incentive to keep ones distance from the stations as they shouldn't be going near them. And as for being the ‘job’, this is a game people play to have fun and not to be obligated to log over to a lawful player every time someone decides to sit on West point with a unlawful capship.

(01-26-2015, 03:31 PM)Lythrilux Wrote:
(01-26-2015, 03:19 PM)sindroms Wrote: Lyth, the only difference here is that if the LNS decided to roll the same force into, say, Cassini, you too would like to have a safe heaven for the caps not to get you.

You know. Because it is your guard system.
That's a guard system. That's different.

Then apply it to Buffalo or Alcatraz instead

As it is, I have chipped in my two cent's and don't intend to merry-go-round this. In my opinion, It should be left as it is. Work around it.

[Image: Ptb1Ogm.png]
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Offline Wesker
01-26-2015, 03:59 PM,
#22
Level 99 Boss
Posts: 5,324
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Lawfus win their fights cuz they camp at bases and QQ. Pulses need to go lawfus stop QQing and come out and fight. Pulses need to go period.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Daerune
01-26-2015, 04:06 PM, (This post was last modified: 01-26-2015, 04:07 PM by Daerune.)
#23
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Okay, I lied one more post.

Please don't antagonize or provoke this to go down into the incinerator. If you cant say something constructive or nice, don't say anything at all please.

There's no need to be insulting, there's a better way to get your point across than whats demonstrated above.

[Image: Ptb1Ogm.png]
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Offline Lythrilux
01-26-2015, 04:23 PM, (This post was last modified: 01-26-2015, 04:23 PM by Lythrilux.)
#24
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(01-26-2015, 03:42 PM)Institute Wrote: And those that choose to pirate the jump gates choose to also subject themselves to the consequences of doing so EG: JG/Base/Planet defenses. They shouldn’t have their defenses stripped because of one’s preference to sit at these objects. This is a Roleplay Server, PvP or PvE is up to a person’s discretion, though not always of one’s own volition of course. As towards your stance on base hugging, that is your opinion on it, people could say the same about shield running, but in the end it is a tactic.
Or, you know, Lawfuls actually play their role in an RP server and go deal with the Pirates themselves. One of the cons with Jump gate piracy was that you could get pincered really easily, furthermore it wasn't hard for a swarm of lawfuls to jump onto your face. Shield running is a lot more easy to deal with than someone camping a static object that unrealistically can fire infinite rounds.

(01-26-2015, 03:42 PM)Institute Wrote: They shouldn’t have their defenses stripped because of one’s preference to sit at these objects. This is a Roleplay Server, PvP or PvE is up to a person’s discretion, though not always of one’s own volition of course. As towards your stance on base hugging, that is your opinion on it, people could say the same about shield running, but in the end it is a tactic.

The pulses give the incentive to keep ones distance from the stations as they shouldn't be going near them. And as for being the ‘job’, this is a game people play to have fun and not to be obligated to log over to a lawful player every time someone decides to sit on West point with a unlawful capship.
They are however extremely encounter counter-productive. And as I have stated, the standard turrets can just whittle down the capital ships and players could just play their role and go shoot the unlawful.

(01-26-2015, 03:42 PM)Institute Wrote: Then apply it to Buffalo or Alcatraz instead

As it is, I have chipped in my two cent's and don't intend to merry-go-round this. In my opinion, It should be left as it is. Work around it.
I wouldn't mind if Buffalo and Alcatraz lost theirs. I play characters from both lawfuls and unlawfuls, so I am not trying to be bias here.

Pulses do way too much shield damage. They do 60k worth of shield damage, which is just under twice of that of Battleship pulses.

[Image: Lythrilux.gif]
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Offline Karst
01-26-2015, 05:35 PM,
#25
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(01-26-2015, 02:03 PM)Sonoshee Wrote: Just return to CAPS CAN'T PIRATE policy, omg. Change was stupid in the first place, encouraging tears and capwhority.

Kind of agree. Cruisers and transports are two classes that simply cannot be balanced against each other.
And while gate pulses may discourage cruisers lurking at them, they're plenty annoying on any other ship class that's hostile to the gate.

I've always been against them and I still am now.

[Image: jWv1kDa.png]
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Offline Alley
01-26-2015, 05:41 PM,
#26
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(01-26-2015, 05:35 PM)Karst Wrote:
(01-26-2015, 02:03 PM)Sonoshee Wrote: Just return to CAPS CAN'T PIRATE policy, omg. Change was stupid in the first place, encouraging tears and capwhority.

Kind of agree. Cruisers and transports are two classes that simply cannot be balanced against each other.
And while gate pulses may discourage cruisers lurking at them, they're plenty annoying on any other ship class that's hostile to the gate.

I've always been against them and I still am now.

I fully agree. Allowing capitals to pirate was a big mistake.

Laz Wrote: Alley was right.
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Offline Derkylos
01-26-2015, 05:43 PM,
#27
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Pulses on gates are extremely annoying to contend with as a transport which is neutral or even friendly to the gate in question, because, as soon as a wing of NPC pirates spawns near the gate, the turrets go wild. Stray pulse bursts will then either remove your shields or drop the first trade lane ring, resulting in scattered convoys and damaged hulls. Apparently, it only takes 1 pulse round to drop a lane, but they can withstand multiple normal rounds.

For whatever reason, this doesn't seem to be as prevalent a problem around stations, tho.

[Image: 2ecf33o.png]
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Offline Mímir
01-26-2015, 07:48 PM,
#28
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(01-26-2015, 05:41 PM)Alley Wrote:
(01-26-2015, 05:35 PM)Karst Wrote:
(01-26-2015, 02:03 PM)Sonoshee Wrote: Just return to CAPS CAN'T PIRATE policy, omg. Change was stupid in the first place, encouraging tears and capwhority.

Kind of agree. Cruisers and transports are two classes that simply cannot be balanced against each other.
And while gate pulses may discourage cruisers lurking at them, they're plenty annoying on any other ship class that's hostile to the gate.

I've always been against them and I still am now.

I fully agree. Allowing capitals to pirate was a big mistake.

You might as well, no one with an interest in success does it anyways. Caps are useless for piracy, and I think everyone with a little bit of experience in piracy knows. It would be swell if we could get rid of gate pulses in exchange for getting rid of cap piracy.

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Offline Lythrilux
01-26-2015, 08:20 PM,
#29
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(01-26-2015, 07:48 PM)Mímir Wrote: You might as well, no one with an interest in success does it anyways. Caps are useless for piracy, and I think everyone with a little bit of experience in piracy knows. It would be swell if we could get rid of gate pulses in exchange for getting rid of cap piracy.
I would happily welcome something like this.

[Image: Lythrilux.gif]
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Offline Wesker
01-26-2015, 09:28 PM,
#30
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Posts: 5,324
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Joined: Nov 2014

(01-26-2015, 04:06 PM)Institute Wrote: Okay, I lied one more post.

Please don't antagonize or provoke this to go down into the incinerator. If you cant say something constructive or nice, don't say anything at all please.

There's no need to be insulting, there's a better way to get your point across than whats demonstrated above.

Ok maybe it was a little bad, sorry but on a real note thats literaly the number 1 reason people want pulses gone, "people" being all the unlawfuls. How many times have you fough the IMG and they run to java and camp? How many times have you fought the GRN? and they ran and camped at the Dubli. RM camp at the ring hardcore, wait till your sheilds are down than attack and even if your a good enough pilot to still beat the BS they use JD and come back 2 minues later with full regens. On a real note more fair fights between unlawfuls and lawfuls= NO PULSES.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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