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Current state of cloaking devices?

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Current state of cloaking devices?
Offline Krmloo
01-27-2015, 02:29 PM,
#31
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(01-27-2015, 02:23 PM)Cuttsy Wrote: my mk2 advanced is using 3 per second cloaking device batteries, so I get 3 minutes of cloak now ! That makes it absolutely pointless nice one!

Your math skills are bad. It is 2 batteries per second and 8 minutes 20 seconds of cloak. And if you count charge and fade time, it will be 7 minutes 10 seconds in cloak.

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Offline Thyrzul
01-27-2015, 02:33 PM,
#32
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(01-27-2015, 02:14 PM)Kirill Wrote: - Introduction of the MK3 Cloak for transports. It can now be built on POBs. Transports with more than 2200 cargo space cannot use the MK2 Advanced anymore. Battleships and Cruisers can still use the MK2 Advanced and are recommended to do so.

Hoorray. The only cloak I ever had has just become useless.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Cuttsy
01-27-2015, 02:34 PM,
#33
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my god I swear it was counting down in 3s just then lol now I see its counting down in 2s , did you press some magic button ?
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Offline Krmloo
01-27-2015, 02:36 PM,
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(01-27-2015, 02:34 PM)Cuttsy Wrote: my god I swear it was counting down in 3s just then lol now I see its counting down in 2s , did you press some magic button ?

Looks like you was counting just before Alley has changed consumption rates.

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Offline Thyrzul
01-27-2015, 02:37 PM,
#35
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I'm starting to think that every server crash or loss of connection in the past 12 hours are just server restarts after each minipatch.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Krmloo
01-27-2015, 02:39 PM,
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(01-27-2015, 02:37 PM)Thyrzul Wrote: I'm starting to think that every server crash or loss of connection in the past 12 hours are just server restarts after each minipatch.

Yep. Also now it is likely base config update - MK3 cloak.

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Offline kikatsu
01-27-2015, 03:15 PM,
#37
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The introduction of a cloak specifically for smaller transports is an interesting turn.
Might increase their usage more I imagine.

And the more I think about this, the more appealing a smuggling freighter with a cloak sounds. In the past I had a smuggling freighter but I eventually swapped it out for the Serenity, because, well it is a nice ship. How much cargo does a freighter (MK2 basic cloak?) take up now? Is it still 200? If that is the case, hmm... that does severely limit the functionality of a smuggling ship, having the cargo hold cut in half like that. Changed my opinion in just a few sentences.
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Offline Highland Laddie
01-27-2015, 03:36 PM,
#38
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(01-27-2015, 02:33 PM)Thyrzul Wrote:
(01-27-2015, 02:14 PM)Kirill Wrote: - Introduction of the MK3 Cloak for transports. It can now be built on POBs. Transports with more than 2200 cargo space cannot use the MK2 Advanced anymore. Battleships and Cruisers can still use the MK2 Advanced and are recommended to do so.

Hoorray. The only cloak I ever had has just become useless.

While I don't really use ANY cloaking devices...I do see the point of this. Otherwise, you'd just see 5k powertraders cloaking their way around Sirius all over and that would disrupt the game cycle.
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Offline kikatsu
01-27-2015, 03:41 PM,
#39
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Cloaking powertraders is a bad thing, I agree. But what I'd really want to see is active evasion in a way. Transport or freighter full of contraband, you spot a cop, you turn your ship around, hit the cloak, guy starts closing in, you stealth up, sneak by. Doesn't have to be enough to get you through an entire system in my mind, but enough to ditch the cops and get out if you can spot them before they scan you.

But if freighter cloaks take up 200 cargo and transport cloaks use cargo using batteries, I dunno how this would work.
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Offline Zayne Carrick
01-27-2015, 03:56 PM,
#40
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Transports with cargospace below 2200 still can use BS cloak.
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