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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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[Guide] Player Owned Base
Offline Zed26
02-01-2015, 04:09 AM, (This post was last modified: 02-01-2015, 04:10 AM by Zed26.)
#211
Member
Posts: 324
Threads: 12
Joined: Mar 2010

Transport/Mk III cloaks don't actually have a "hold limit" (it's listed as 0), it's just that their heavy cloak batteries take 2 units of cargo space per piece, so they can actually work well on several ship classes if you have hold space available.

[Image: zedtwosix.gif]
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Offline vuga
02-04-2015, 10:35 PM,
#212
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Posts: 2
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Joined: Feb 2015

hi! where can i register my base?
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Offline KaiserDietz
02-04-2015, 10:45 PM,
#213
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Posts: 519
Threads: 68
Joined: Apr 2013

It depends primarily on where you are. If you are in a Core or Independent system, each of their governments will have a thread like this related to their laws with which to do so. Else, you have to hope no one wants to destroy it.

(02-04-2015, 10:35 PM)vuga Wrote: hi! where can i register my base?

[Image: KkJsy8U.png]
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Offline mathiaskade
02-05-2015, 01:19 AM,
#214
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Posts: 34
Threads: 9
Joined: Dec 2014

Im confused on the base maintenance. Will I constantly be supplying my base with hull panels, reinforced alloy, and robotic stuff as long as I have the base? Or is it a one time thing? And question two. Is it better to have a lot of one of those types of commodities or better to split evenly between all three??
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Offline mathiaskade
02-05-2015, 01:57 AM,
#215
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Posts: 34
Threads: 9
Joined: Dec 2014

ALso another question. Its the same question as above "Where do I register my base?" But the links above don't tell you HOW to register it. They just say that it NEEDS to be registered. Where is the actually link to those to register?
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Offline St.Denis
02-05-2015, 09:47 AM, (This post was last modified: 02-05-2015, 10:02 AM by St.Denis.)
#216
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Posts: 100,621
Threads: 1,347
Joined: Dec 2011

(02-05-2015, 01:19 AM)mathiaskade Wrote: Im confused on the base maintenance. Will I constantly be supplying my base with hull panels, reinforced alloy, and robotic stuff as long as I have the base? Or is it a one time thing? And question two. Is it better to have a lot of one of those types of commodities or better to split evenly between all three??

Your Base will consume 8640 units of Reinforced Alloy (RA) per 24 hours. If the RA is not available then it will use Robotic Hardware (RH) and if that is also then not available then it will use Hull Segments (HS).

So, as long as you supply RA, to your Base, then this will be the only Commodity, other than Food, Oxygen and Water (FOW), that it will require.

IF your Base is attacked then every 20 seconds it checks its damage status. It will first use 2 RA to repair 60,000 HPs of damage. If the Base is still damaged then it will use 2 RH to repair 60,000 HPs of damage and if the Base is still damaged then it will use 2 HS to repair the next 60,000 HPs of damage.

The Level of your Base depends how many times it goes through this cycle every 20 seconds ie.

Level 1 Base with all 3 Repair Materials can repair 180,000 HPs of damage per 20 seconds whereas:
Level 4 Base with all 3 Repair Materials can repair 720,000 HPs of damage per 20 seconds.

So to answer your questions:
1) Other than FOW, RA is the only Commodity that you will need to constantly supply to your Base (8640 per day)
2) Better to have a mix of the 3, but more of the RA as this is the first commodity consumed.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Ponge
02-05-2015, 09:48 AM, (This post was last modified: 02-05-2015, 09:48 AM by Ponge.)
#217
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Registering a base is a full role play thing, you have to send a request letter to the faction/government that controls the space where you want to build a base. The House Laws govern base registration criteria, and can be read here:
http://discoverygc.com/forums/showthread.php?tid=108128
You just have to send a properly titled message on the communications channel:
http://discoverygc.com/forums/forumdisplay.php?fid=59
Don't forget that channel is for role play messages, so you will have to construct your message according to that.


And I got nonja'd on base maintenance.

[Image: 2whqqh0.png]
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Offline St.Denis
02-05-2015, 10:02 AM,
#218
Member
Posts: 100,621
Threads: 1,347
Joined: Dec 2011

(02-05-2015, 01:57 AM)mathiaskade Wrote: ALso another question. Its the same question as above "Where do I register my base?" But the links above don't tell you HOW to register it. They just say that it NEEDS to be registered. Where is the actually link to those to register?

Gallia - http://discoverygc.com/forums/showthread.php?tid=81177
Bretonia - http://discoverygc.com/forums/showthread.php?tid=84463
Kusari - http://discoverygc.com/forums/showthread.php?tid=107886
Rheinland - http://discoverygc.com/forums/showthread.php?tid=77939

Liberty appears to not have a dedicated Thread for Base Registration so therefore you send your request to the Liberty Government.

Hopefully this answers your question.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline mathiaskade
02-05-2015, 10:09 PM,
#219
Member
Posts: 34
Threads: 9
Joined: Dec 2014

Yes thank you for all your alls help. I am trying to build a base in liberty so guess I will try to contact them in the communication channel. And Thank you for clearing up the RA question to.
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Offline mathiaskade
02-06-2015, 02:42 AM,
#220
Member
Posts: 34
Threads: 9
Joined: Dec 2014

Ok another random question that I didn't find an answer to in this guide. Can you set an item to be bought for one price and sold for another? for example. Ore will sell for 3500 and will buy it for 2500?
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