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  Discovery Gaming Community The Community Flood
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Future of the Zoner Capital line

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Future of the Zoner Capital line
Offline Angry Zoner
02-16-2015, 07:56 PM, (This post was last modified: 02-16-2015, 07:56 PM by Angry Zoner. Edit Reason: because I can )
#11
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If I get Researcher ID to my Corvo Explorer in return for Aquilon with JD3 you can nerf the shiet out of Zoner caps.

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    • ♥ James Duvall, Zoner; Blistering.Sky's captain
    • ♣ Adrien Vega, Zoner; Blistering.Sky's first officer
    • ♠ Jackson Telford, ex-con, Zoner, Ceannarcach
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Offline moebus
02-16-2015, 08:24 PM,
#12
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Posts: 1,086
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Joined: Feb 2010

as already said:
- capital ships for non-military house factions does not make sense (with some exceptions like order/council on SRP basis)
- convert zoner caps into: colony ship, armored liner, armored transport
- convert other caps of other factions into pertinent ships for these faction


»»» The Seraphim Info Page »»» Recruitment »»» Missions and Reports »»»

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Offline Lythrilux
02-16-2015, 08:30 PM,
#13
Edgy Worlds
Posts: 10,368
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Joined: Jan 2013

remove the caps so that zoners can be rolled by core (:

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Offline GrnRaptor
02-16-2015, 09:02 PM,
#14
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Posts: 941
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(02-16-2015, 08:24 PM)moebus Wrote: - convert zoner caps into: colony ship, armored liner, armored transport

With this at least we'll know when we're about to be hit by 50,000 Zoner Marines.

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Offline Sanctions
02-16-2015, 09:14 PM,
#15
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Posts: 299
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Give them more trading/exploration vessels, maybe leave some GBs so they could defend themselves anyhow, take away anything bigger than GB (wait)
Jokie. Or not this time? Dunno even.
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Offline Fluffyball
02-16-2015, 09:55 PM, (This post was last modified: 02-16-2015, 09:56 PM by Fluffyball.)
#16
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Why not simply forbid Zoner Caps entering systems with jumpgates? Like Core have in their line?

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Offline Lythrilux
02-16-2015, 09:56 PM,
#17
Edgy Worlds
Posts: 10,368
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(02-16-2015, 09:55 PM)Toris James Gray Wrote: Why not simply forbid Zoner Caps entering systems with jumpgates? Like Core have in their line?

I made that suggestion a while back and it got a lot of praise. It wasn't implemented though.

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Offline Alestone
02-16-2015, 09:59 PM,
#18
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

(02-16-2015, 07:53 PM)Freedom Phantom Wrote: Seriously, what did the Zoners do with their TWENTY-TWO TURRETS OF NEUTRALITY!!!!!!!!!!!! other than farm Nomad remains, and not RP because they were at war? I don't even have an idea of how they can build the things, since they're not even close to being an united House with unlimited resources.

Please, Zoner Master, explain to me how the Zoons built their capital ships, and why they should even need them.
They're not Warmongers to go and kill everything in the lolipons. The Order, Core, Corsairs and Outcasts already have that in the bag.

Well, two star systems is a lot of resources, but I could see where the resources would be better spent on Cruiser class and smaller vessels.

In response to Jack's comment, and various lore remarks about superior technical capability, I could see making the ship's they do have slightly more capable, like a 5% enhancement on their cores or more maneuverable since they are expected to be more survivable than their counterparts.
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Offline Kauket
02-16-2015, 10:14 PM,
#19
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Posts: 6,568
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yes completely break RP because there was nothing wrong with caps in the first place - oh rip my RP

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Offline ProwlerPC
02-16-2015, 11:12 PM,
#20
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Posts: 3,121
Threads: 104
Joined: Jun 2008

You mean you guys haven't made Zoners an NPC only faction yet?

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