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Stronger Factions
Offline Coin
01-21-2009, 04:53 PM,
#31
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Posts: 3,329
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Joined: Apr 2008

' Wrote:If a single player was the head of each major house faction, and there were no side player made groups, their would be highly seen strength of each faction, and the personality and goals of that faction wouldnt be so hard to understand.

You seem to be saying that if we all joined the vanilla factions, the faction roster of each would be HUGE. yes, it would. Is this a good thing? probably not. Not everyone is suited to work within a faction; some are better as freelancers. I tend to view the smaller non-vanilla factions as freelancers banding together for common interest.

' Wrote:I don't think we really have the super-power disease here, though.

I think that that is due to the canon of FL. Edison Trent was an ordinary joe who ended up helping to save the galaxy/mankind from the squishies. His super-power appeared to be the ability to be blindly indifferent to the charms of his constant companion, Junko Zane.
In WOW, it's fantasy. I'm not trying to say that FL is real, but it is based on science, and maths, and laser beams; stuff we could have if we could work out how to overcome the plasma effect. WOW is different, its based on magic powers, and frost-resistant swords; medieval fiction, stuffed with monsters and dragons and heroes. Its a tough life for heroes; blacksmiths' bills, anti-dragon cream, wear and tear on virgins. Having Uber-Super-pirate-assassin-cyborg-mutant-alien-ninja-battlemage powers does make life somewhat easier.

I think its also a question of age; i'm quite happy playing average joe, without super-powers, cos in real-life, i dont have em, and i get by. When i was a teenager, life was a big and scary world, and having super-powers would have balanced it up some.

' Wrote:There are a few hundred of us.
There are a few thousand of NPCs, millions on the planets.
We CAN be the wierd superhumans simply because we are the minority.


Yep. The npcs are pretty evenly matched - the pirates are better pilots, the lawfuls can bring caps to a situation. The npc's would be 'ohnoez! its a superhuman! Ima gonna get pwned!'
Npc's aren;t hard to kill; that makes us superhuman, or them subhuman, or something...
There, now you don't feel so bad about killing all those xenos: You are acting to improve the bloodlines of the NPC's, and one day they'll be good as us, due to the process of darwinian natural selection.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline CliffG
01-21-2009, 05:22 PM, (This post was last modified: 01-21-2009, 05:23 PM by CliffG.)
#32
Member
Posts: 29
Threads: 3
Joined: Jan 2009

' Wrote:You seem to be saying that if we all joined the vanilla factions, the faction roster of each would be HUGE. yes, it would. Is this a good thing? probably not. Not everyone is suited to work within a faction; some are better as freelancers. I tend to view the smaller non-vanilla factions as freelancers banding together for common interest.

Aye, each faction roster would be....well 10-20 players on for a single faction is Huge by the games standards i guess. But i meant it as a once a week thing to play out the story, not that everytime you logged on it HAD to be a character from one of the Houses factions. It would just be to at least play out some new upcoming story event. However I think Xoria gave a pretty good answer a few posts back, that its been tried before by a dozen or so players and they didnt get a good amount of participation for the effort they put into it.

Someone else mentioned that the military and police ID's will probably throw a little distinction in now between the two...im hearing lots of good things about the 4.85 patch/update...cant wait for it =].
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Offline pbrione
01-21-2009, 10:28 PM,
#33
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Posts: 502
Threads: 41
Joined: Jun 2008

Quote:If a single player was the head of each major house faction, and there were no side player made groups, their would be highly seen strength of each faction, and the personality and goals of that faction wouldnt be so hard to understand.

Well. There is someone who RPs Rheinland's Chancellor. Del has just been chosen to RP President Powell of Liberty. Unselie has been RPing Queen Carina for over a year.

The outcasts and corsairs both have national "Councils" which decide political policy, and Bretonia is about to get a fully functional government. So I do think that what you are asking for already exists to an extent.

Diplomacy happens. Treaties are signed. Rebellions rise and then fall again, and political scheming constantly affects the House Governments. The RP of the Houses IS dynamic, to a degree, and I think the current balance we have in disco works quite well actually.

Sir Stanley Nelson
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Offline guitarguy
01-21-2009, 10:51 PM,
#34
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Posts: 429
Threads: 30
Joined: Nov 2008

I think there's a Kusari high command/emperor, but I rarely see it.

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Offline CliffG
01-21-2009, 11:01 PM, (This post was last modified: 01-21-2009, 11:07 PM by CliffG.)
#35
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Posts: 29
Threads: 3
Joined: Jan 2009

' Wrote:Well. There is someone who RPs Rheinland's Chancellor. Del has just been chosen to RP President Powell of Liberty. Unselie has been RPing Queen Carina for over a year.

The outcasts and corsairs both have national "Councils" which decide political policy, and Bretonia is about to get a fully functional government. So I do think that what you are asking for already exists to an extent.

Diplomacy happens. Treaties are signed. Rebellions rise and then fall again, and political scheming constantly affects the House Governments. The RP of the Houses IS dynamic, to a degree, and I think the current balance we have in disco works quite well actually.


I guess a difference of opinions there, id think Houses RP was dynamic if every player associated with them wasnt sitting in their home system stopping crime. Not that there is anything wrong with it, but thats really all there is to it atm from what ive seen. I could make a guild in any game that sits in a starter zone RP's and does a little pvp there, thats not really dynamic. But someone already mentioned that they tried to expand the RP before to be a little more story progressive based, and they couldnt get enough participation =/.

Edit: I just thought of how to sum up what i mean.

If i wanted to make an LNS character to RP with....what would i basically be immersed in if i wanted to have a decent amount of interaction with people? Stopping Smuggling and crime with the LPI in the New York system only, which isnt exactly what a Navy unit is made for. However i myself like complicated RP with a story thats progressing to it, thats probably what my problem is.

This would obviously get boring with nothing to do but that, so id need to have 5 or 6 RP characters to at least change up what im doing somewhat. In my opinion it shouldnt be so impossible to be able to have 2 RP characters and get your entertainment fill from them.
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Offline Linkus
01-22-2009, 02:59 AM,
#36
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Put simply, Discovery is not driven by it's players mostly. I say mostly because of the various things we can see that have influence (Rheinlands fascism, corsair invasion etc) but to a larger extent, we see very little influence.

IE, someone in charge of Kusari could not lead the country into war with Liberty simply because it would be called OORP. Even if they had spent months building up tensions, people would say that Kusari wouldn't do this or that.

The problem is that people are so stuck with what is 'RP' and 'OORP' that they forget to let things advance slightly.


Disco is what you might call narrow-minded. As proven time and time again in various forms. Ranging from people being 'OORP' to clans being told to go away simply because of a few bad experiences.
I know I am guilty of this sometimes and I am trying to change that but it seems you can't really be completely content with things unless you ARE quite narrowminded in these terms.

In the end, majority rules. Most people are scared that if they ANYTHING change then suddenly everyone will be flying Rheinland battleships as Xenos.
Perhaps Discovery needs to be less scared.





Facilitating the rise of robotics since 0 A.D.
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Offline Coin
01-22-2009, 03:35 AM,
#37
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Posts: 3,329
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' Wrote:Aye, each faction roster would be....well 10-20 players on for a single faction is Huge by the games standards i guess.


err... i have 20 active and over 100 inactive members in the WT. Was an error of scale on my part.


But it got me thinking:

Judging by the number of people who are registered on the disco forums, i estimate we have 30,000 players, with approx 8-10 characters per player, equating to 240,000-300,000 possible characters.

Oh how i wish we could turn off the npcs and have 20,000+ players online at once.

When you fly out in space, the game engine spawns random npc contacts. If this was turned off, we could have a fully player-based game, as the server wouldn't lag out so much when we hit the player limit.

gimme source code nao!

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline CliffG
01-22-2009, 03:41 AM,
#38
Member
Posts: 29
Threads: 3
Joined: Jan 2009

' Wrote:err... i have 20 active and over 100 inactive members in the WT. Was an error of scale on my part.
But it got me thinking:

Judging by the number of people who are registered on the disco forums, i estimate we have 30,000 players, with approx 8-10 characters per player, equating to 240,000-300,000 possible characters.

Oh how i wish we could turn off the npcs and have 20,000+ players online at once.

When you fly out in space, the game engine spawns random npc contacts. If this was turned off, we could have a fully player-based game, as the server wouldn't lag out so much when we hit the player limit.

gimme source code nao!


Do that and then find a way to attract more players, i honestly find this game to fills the little hole in my heart for when i need to play online games...i just lag due to server distance and it keeps me from playing as much. But i think a lot of people would like this game, they just havent been introduced to it.
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