• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 22 23 24 25 26 … 46 Next »
Jumpdrives

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (13): « Previous 1 … 6 7 8 9 10 … 13 Next »
Thread Closed 
Jumpdrives
Offline Kosa
03-30-2015, 12:41 PM,
#71
Member
Posts: 378
Threads: 82
Joined: Dec 2011

If there is problem with jump trading why not limit only the JD MKIV?

[Image: unknown_alpha.png]
Offline Vitoniz30
03-30-2015, 12:49 PM,
#72
Humanity's Shield
Posts: 687
Threads: 134
Joined: Nov 2012

I can offer something else - OP SRP request for using JDs, but will full functionality and without system/ship restrictions. Why not? Look at this from two sides:
1. It's totally make conflicts with story - from good technology to bad? Are you have a solid reasons, explanations? No.
2. JD technology must be rare in universe and intelligence factions like LSF or BDM.
As consequense, minimum number of Jumptraders, Jumpships, but it's stimulate for making RP, if player/faction want to use JDs.
Offline bormos3
03-30-2015, 12:59 PM,
#73
Member
Posts: 97
Threads: 6
Joined: Jun 2013

I have no idea what you just said.... Would you care to explain?

[Image: kIxzoA5.gif]
Offline Alley
03-30-2015, 01:05 PM,
#74
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(03-30-2015, 11:20 AM)bormos3 Wrote: Why don't you just remove the jump drives completely? you clearly don't want them....u just keep nerfing them and making them more useless

In about two weeks or so from now, this post will make you feel pretty silly.

Laz Wrote: Alley was right.
Offline bormos3
03-30-2015, 01:30 PM, (This post was last modified: 03-30-2015, 02:01 PM by bormos3.)
#75
Member
Posts: 97
Threads: 6
Joined: Jun 2013

(03-30-2015, 01:05 PM)Alley Wrote:
(03-30-2015, 11:20 AM)bormos3 Wrote: Why don't you just remove the jump drives completely? you clearly don't want them....u just keep nerfing them and making them more useless
In about two weeks or so from now, this post will make you feel pretty silly.
I kinda hope so.....also why is that

[Image: kIxzoA5.gif]
Offline Edward Teach
03-30-2015, 01:35 PM,
#76
Member
Posts: 126
Threads: 14
Joined: Oct 2013

(03-30-2015, 03:01 AM)nOmnomnOm Wrote: yeahhh no.
It is not hard to bring people together to jump. I've done it before. Please.
It IS harder to actually hard for a pirate to stop jump traders when they start off plan and at the corner of the map where no one goes and jump there.

If you didn't knew then everyone can catch transports in it's destenation point. not nessesarry to intercept it while charging or in system from where they jumping. We've been pirated alot of times in jump trading. Si you're not fully wright here you know. It's from what side to look to a situation.
Offline Sath
03-30-2015, 02:28 PM,
#77
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

(03-30-2015, 01:18 AM)Xenon Wrote: I think this is a very wise decision and a wiser decision would be "removing jump drives off the game"
since nobody even bother to use jumping now at all because of all this drama.
Next step should be removing jumpholes because it make people avoid interaction lmao
and remove some factions officialdom because they are AFKing 24/7 in their system ... or you know what, delete the system so they cant AFK inside lmao
Sorry for the sarcasm, i couldn't find any better way to explain it.

Enjoy Discovery 24/7 , best server for freelancer Smile lol

regards,
Xenon

wow mad
 
Offline nOmnomnOm
03-30-2015, 02:33 PM,
#78
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(03-30-2015, 01:35 PM)Future Indastries Wrote:
(03-30-2015, 03:01 AM)nOmnomnOm Wrote: yeahhh no.
It is not hard to bring people together to jump. I've done it before. Please.
It IS harder to actually hard for a pirate to stop jump traders when they start off plan and at the corner of the map where no one goes and jump there.

If you didn't knew then everyone can catch transports in it's destenation point. not nessesarry to intercept it while charging or in system from where they jumping. We've been pirated alot of times in jump trading. Si you're not fully wright here you know. It's from what side to look to a situation.

You have obviously then done something "wrong" by picking a easy place to be caught.
Im talking about the Jump Traders that scan a target location off the plane to be undetected upon arrival.
Offline Edward Teach
03-30-2015, 05:09 PM,
#79
Member
Posts: 126
Threads: 14
Joined: Oct 2013

(03-30-2015, 02:33 PM)nOmnomnOm Wrote: You have obviously then done something "wrong" by picking a easy place to be caught.
Im talking about the Jump Traders that scan a target location off the plane to be undetected upon arrival.

Still you know to waht base they are going by system where they left from. You can catch them near base.
Offline Sath
03-30-2015, 05:18 PM,
#80
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

(03-30-2015, 05:09 PM)Future Indastries Wrote:
(03-30-2015, 02:33 PM)nOmnomnOm Wrote: You have obviously then done something "wrong" by picking a easy place to be caught.
Im talking about the Jump Traders that scan a target location off the plane to be undetected upon arrival.

Still you know to waht base they are going by system where they left from. You can catch them near base.

>implying everyone meatgames/gives a rat crap to even try and catch sneaky jumptraders.
 
Pages (13): « Previous 1 … 6 7 8 9 10 … 13 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode