I don't know where the problem with moving the bases is to be honest. I mean. 10 k distance from a mining area is more than ok. Even 15k is ok ish for a decent armored ship. 20k is maybe a bit too far for new players.
I remember Niob ore mining operations with my Samura| fellows or even alone at the mining site in Leeds around 20k away from Stokes back in 4.85. I think quite a few veterans here can feel the thrill i've had there. Not to know when a dirty and/or ugly BAF, BPA or a even uglier Bowex shows up to shoot you. And the escape was thrilling too. Sometimes i reached the station without loosing anything, sometimes not. If you ask it should be always that way, because i think the chasing party had fun too in this special scenario.
Though, we also should do something about F1 players in mining fields then. They were an annoyance and they still are. I like Jack Hendersons idea for that case very much.
Thanks everyone for their input. It seems there are two main groups on this discussion, the people who own or make use of those PoBs and don't want anything to change and the other side is the rest of the community.
(04-17-2015, 12:00 PM)Mao Wrote: In an asteroid field.
That doesn't make a difference. Asteroids don't provide enough cover from the platforms.
(04-17-2015, 12:00 PM)Mao Wrote: All I know is that I was able to take out a BWT, a Hegemon and an Akegata while under fire from a hostile POBs. Not all at once, different encounters. Of course I was also destroyed many times by my victims, by the POBs defences or by their escorts.
That's better; giving a less one-sided statement. I'm still extremely skeptical of your claim however, as that is really not the case. At least those may be extremely rare exceptions where the platforms bug out of the haulers/miners are dumb and put themselves into a sticky situation.
(04-17-2015, 12:00 PM)Mao Wrote:
(04-17-2015, 09:41 AM)Lythrilux Wrote: Yes, yes you are. "I", "my", "I'm". It's all about you, isn't it? You don't have to give a toss about the gameplay on the other side of the coin, as long as at the end of the day you can still keep lining your greedy pockets.
Of course it's about me when I'm using myself as an example. I'm have ships and characters on both sides of this argument but I don't think balance should lean towards the pirates.
You were using yourself as an example as to why owners/users of these bases are so incredibly snobbish that they don't give a toss about the fairplay on the other side of the coin. As you stated you only care about making money for yourself. Balance should lean towards pirates for once, recently they've had nothing but nerfs in their direction and traders have had all the buffs. Generally, between traders vs pirates things are massively outbalanced in the traders favor and POBs in mining fields are contributing to this. The balance is lacking.
(04-17-2015, 12:00 PM)Mao Wrote: It can still create encounters. But BMF built 2 bases there and the miners are, most of the times, escorted and in this case it is impossible to successfully pirate them, yes, I agree. But a pirate shouldn't be able to engage all the time. There are targets that you can simply not touch. I don't see how that's harming the gameplay since there're other places where the security isn't that strong.
But it is harming gameplay. You're creating scenarios that remove any possibility of fun and fairplay on the pirates side of things. It's scary how easily inclined you are to say "if they can't access this part of the mod, tough! Screw them! They should go play somewhere else!". Such attitudes like that are harmful to the server, as you do not treat players equally and disregard the other group.
Oh wow another thread about this, and 5 pages so far.
Last time nothing happened, I'll put my money on this one no changing a thing either .
There's no good point that can defend activity killer pobs, neither in this thread nor the others. Almost all arguments regarding why POB's can be problematic in mining fields are countered by "yeah but u just want to pirate ez-mode" or "yeah but f1'ing dessies in mining fields" and other such attempts to derail the discussion, this time with little success fortunately - if you look stringently on the topic discussed, I've yet to see just 1 proper argument formulated in the defense of a continued presence of POB's in mining fields.
I think staff should just state that mining fields aren't supposed to be pirateable and be done with it. Or alternatively take steps to ensure balance. Just do something, make a statement, argue your point etc. Show some courage and leadership.
There's not even adds on this site, no one gets paid for clicks, so why the constant procrastination? How many admins are Congress owns a POB? Come on people, get your heads in the game!
(04-17-2015, 12:30 PM)xiphos Wrote: I don't know where the problem with moving the bases is to be honest. I mean. 10 k distance from a mining area is more than ok. Even 15k is ok ish for a decent armored ship. 20k is maybe a bit too far for new players.
I remember Niob ore mining operations with my Samura| fellows or even alone at the mining site in Leeds around 20k away from Stokes back in 4.85. I think quite a few veterans here can feel the thrill i've had there. Not to know when a dirty and/or ugly BAF, BPA or a even uglier Bowex shows up to shoot you. And the escape was thrilling too. Sometimes i reached the station without loosing anything, sometimes not. If you ask it should be always that way, because i think the chasing party had fun too in this special scenario.
Though, we also should do something about F1 players in mining fields then. They were an annoyance and they still are. I like Jack Hendersons idea for that case very much.
Totally agreed. When I was part of IMG and we encountered pirates in the fields, I had a hell of a lot of fun trying to escape back to Java/Freistadt in one piece. Sometimes I just barely made it and others I didnt but I loved the thrill of running for my life. Something I miss as Im no longer part of that faction. I guess some people get really upset about dying in this game when its seriously no big deal (Except when the game is exploited in some ways that its truly impossible to escape it)
Its a shame people deprive themselves of awesome encounters like that because it was one of my favourite types to have. With the server activity at one of its lowest points I've ever seen, its just not cool to sit in your strongholds and refuse to interact with anyone. But yeah. In favour of the base relocation for any activity denial bases
T&T deals in premium scrap. We have a base, The Haven, in Texas. It's located about 17k from Planet Houston. T&T DEALS IN PREMIUM SCRAP.
The distance between The Haven and the nearest premium scrap mining field is ( taking out of the equation the lane you have to take and get out of it half way) about 70k. And one more thing, in case it's not clear yet, T&T DEALS IN PREMIUM SCRAP.
We do fine filling it. We get lots of traders and scrappers using our base. ( filled it with 100k and next day it was empty so lots of activity)
When pirates find us in the field, we do something that has become out of the ordinary when it comes to pirate-trader/miner encounters, we RP, then if we do not have the numbers we PAY. I don't care if the pirate F1s or not, we don't run either way anyway.
The closest base in about 35 k away. there is nowhere to go and hide and that is fine, that way activity is created and everyone plays his/hers role, pirates, traders, miners.
I thought POBs were put into this game to CREATE activity, not REDUCE it. But then again I may be wrong about that, seeing as how people think that the latter is normal.
(04-17-2015, 02:02 PM)Mímir Wrote: Oh wow another thread about this, and 5 pages so far.
Last time nothing happened, I'll put my money on this one no changing a thing either .
There's no good point that can defend activity killer pobs, neither in this thread nor the others. Almost all arguments regarding why POB's can be problematic in mining fields are countered by "yeah but u just want to pirate ez-mode" or "yeah but f1'ing dessies in mining fields" and other such attempts to derail the discussion, this time with little success fortunately - if you look stringently on the topic discussed, I've yet to see just 1 proper argument formulated in the defense of a continued presence of POB's in mining fields.
I think staff should just state that mining fields aren't supposed to be pirateable and be done with it. Or alternatively take steps to ensure balance. Just do something, make a statement, argue your point etc. Show some courage and leadership.
There's not even adds on this site, no one gets paid for clicks, so why the constant procrastination? How many admins are Congress owns a POB? Come on people, get your heads in the game!
Whoa! Take it easy, tiger. I've already posted in this thread, trying to get additional feedback from the opposing side of the OP. The Admins will discuss this (posting a Discussion thread in Admin Forum now) and then possibly bring it to vote. It's not procrastination. It's taking our time to consider all the facts before making an informed decision.
Quote:How many admins are Congress owns a POB?
Not enough to warrant a comment like that. You know you can argue, without being insulting. Why don't you give it a try, hmmm?
(04-17-2015, 05:32 PM)Garrett Jax Wrote: Whoa! Take it easy, tiger. I've already posted in this thread, trying to get additional feedback from the opposing side of the OP. The Admins will discuss this (posting a Discussion thread in Admin Forum now) and then possibly bring it to vote. It's not procrastination. It's taking our time to consider all the facts before making an informed decision.
In the event that the admins ultimately do move POBs within mining fields, would they do the same for POBs that sit at Jump Holes and Jump Gates?
(04-17-2015, 05:41 PM)Lythrilux Wrote: In the event that the admins ultimately do move POBs within mining fields, would they do the same for POBs that sit at Jump Holes and Jump Gates?
I've investigated the POB blocking JH and JGs before, and every time I do, the POB's in question are discovered to be no big deal and easy to get around. That, from the factions the POB's are supposed to hinder.
(04-17-2015, 05:41 PM)Lythrilux Wrote: In the event that the admins ultimately do move POBs within mining fields, would they do the same for POBs that sit at Jump Holes and Jump Gates?
I've investigated the POB blocking JH and JGs before, and every time I do, the POB's in question are discovered to be no big deal and easy to get around. That, from the factions the POB's are supposed to hinder.
What about POBs like the ones in Puerto Rico though? Stuff like that is one of the reasons why Xenos are so inactive.