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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Move PoBs from the Mining Fields

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Move PoBs from the Mining Fields
Offline jammi
04-18-2015, 01:01 PM,
#71
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Funnily enough, PoBs just outside those fields help to trade as well. You don't need to be able to mine sat on top of the dock point in order to have a useful station.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
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Offline SpaceTime
04-18-2015, 01:13 PM, (This post was last modified: 04-18-2015, 01:14 PM by SpaceTime.)
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(04-18-2015, 10:53 AM)St.Denis Wrote: I never said that the Base would be affected. I came in to the argument because suddenly this Base was added to the list and then became Grouped up with all of the Bases with millions of Weapon Platforms that would instantly kill the Pirate(s). Just because some do it doesn't mean the rest do.

(04-18-2015, 11:58 AM)Lord.MacRae Wrote: How would your RP be negatively affected when there are 7 locations where you need to invest more energy in being able to pirate or where you need to invest a thought about how to do it?
The energy the base owner did invest was huge.
Please don't use your own laziness as an excuse to infect other persons gameplay and their achievements.

You see here is the problem. Why do you think the devs have not placed the mining field outside Graves Station in Dublin? Why they placed them in a fair distance from a NPC base?

The reason is because mining operations are meant to be pirateable. When that is no longer possible or becomes extremely difficult, that is affecting gameplay balance.

Both of you have not made a good argument as to why your base needs to be inside the mining field.



Quote:So, please tell me how my Base is harming Gameplay?

As mentioned above, the fact that pirates/hostiles are denied the opportunity to disrupt a mining operation, then that is harmful for the server gameplay. The original devs who created the mining feature in the first place had a similar thought in mind too.
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Offline Lord.MacRae
04-18-2015, 01:31 PM, (This post was last modified: 04-18-2015, 01:35 PM by Lord.MacRae.)
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Quote:The reason is because mining operations are meant to be pirateable. When that is no longer possible or becomes extremely difficult, that is affecting gameplay balance.

It is possible and not extremely difficult.

Quote:Both of you have not made a good argument as to why your base needs to be inside the mining field.

You have not made a good argument as to why our bases should not be near the mining field. Noone is mining on top of the base ready to dock but far behind the base in the mining area.

Quote:have not placed the mining field outside Graves Station in Dublin?

Graves is no comparison as it has no shield that can avoid docking for minutes. If you reach Graves you can dock and are safe. If you reach a POB with shield activated you can not.

[Image: p663n4aj.jpg]
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Offline Highland Laddie
04-18-2015, 01:36 PM,
#74
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How "far behind the base in the mining area" are we talking around Fortitudine? That mining area isn't even very big to start with.
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Offline jammi
04-18-2015, 01:37 PM,
#75
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(04-18-2015, 01:31 PM)Lord.MacRae Wrote: You have not made a good argument as to why our bases should not be near the mining field. Noone is mining on top of the base ready to dock but far behind the base in the mining area.

Just because you don't like the arguments or aren't receptive to them, does't mean they're not good points.

Similarly, I don't think you know your miners very well. While I was delivering supplies for the Bowex contract, the majority of miners I saw were mining directly under the stations, probably within 500-700m. Given that your base is located in the center of the mining zone, that's to be expected.

In any case, the specifics of where they're mining or individual stations is irrelevant. You're still operating a base that allows you to mine with impunity, completely removing miners from the server ecosystem.

Your station doesn't suffer by being moved 10k from the perimeter of the field, but a large sector of players are penalised by its current location, especially Gaians. I'm not a pirate crying because some miners escaped my clutches. I'm exclusively a corporate trader/miner, but I can look at both sides of the coin and I feel the current situation is extremely detrimental.
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Offline SpaceTime
04-18-2015, 02:02 PM,
#76
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Since I have been fed up by several senseless comments about how easy it is for a hostile to operate in Manchester's field, here is a picture which I guess equals to a thousand words.

And please keep in mind that mining fields were not created as safe spots.


[Image: nmiDZOc.jpg]
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Offline Lord.MacRae
04-18-2015, 02:15 PM,
#77
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Come on people do not whine all the time but accept other persons gameplay, play the game and be creative!

[Image: p663n4aj.jpg]
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Offline jammi
04-18-2015, 02:22 PM,
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(04-18-2015, 02:15 PM)Lord.MacRae Wrote: Come on people do not whine all the time but accept other persons gameplay, play the game and be creative!

"I have no response to several very good points, so I am going to fall back to worn out rhetoric."
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Offline St.Denis
04-18-2015, 02:36 PM,
#79
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Quote:You see here is the problem. Why do you think the devs have not placed the mining field outside Graves Station in Dublin? Why they placed them in a fair distance from a NPC base?

The reason is because mining operations are meant to be pirateable. When that is no longer possible or becomes extremely difficult, that is affecting gameplay balance.

Both of you have not made a good argument as to why your base needs to be inside the mining field.

As mentioned above, the fact that pirates/hostiles are denied the opportunity to disrupt a mining operation, then that is harmful for the server gameplay. The original devs who created the mining feature in the first place had a similar thought in mind too.

You are only seeing it from one aspect of Gameplay of 'I can't pirate near a Base'. Others have said that it is can be achieved. Not all Bases have Weapon Platforms and therefore this must make it more easily achievable. I don't understand this fixation with pirating Miners as they are at the low end of the big chain. The Haulers are where the money is. No Miners, no Haulers with holds of full of Ore.

As for Graves, if you are a patient person, you can mine Gold Ore whilst sat at Graves and never leave the safety of the quick dock (try it some time).

I did try and explain earlier that not everybody docks as soon as they 'see' a pirate. But that doesn't seem to be acceptable either, in your eyes, because they are making themselves a 'victim'. I have tried to suggest that Pirates have/can successfully pirate the Miners, but this isn't good enough for you.

As for the 'Original Devs', I am sure POBs weren't around when they made mining achievable. So it is a bit of a moot point.

There are lots of aspects of this Game that isn't balanced and really seems illogical. One being that you can be sat above/next to a NPC Base and a Pirate will turn up avoid the gun fire and sit on the Base where he can't be shot and the proceed to try and pirate you. Is this fair to Server Gameplay? Is it logical?

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Offline jammi
04-18-2015, 02:45 PM,
#80
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(04-18-2015, 02:36 PM)St.Denis Wrote: As for the 'Original Devs', I am sure POBs weren't around when they made mining achievable. So it is a bit of a moot point.

There are lots of aspects of this Game that isn't balanced and really seems illogical. One being that you can be sat above/next to a NPC Base and a Pirate will turn up avoid the gun fire and sit on the Base where he can't be shot and the proceed to try and pirate you. Is this fair to Server Gameplay? Is it logical?

Mining mod was introduced by Discovery, and the current team is a direct successor of the original folks who introduced the system. Mining was set up with risk in mind, which as Lyth has said is why the fields were all situated some 25-30k from the nearest station.

If the PoBs aren't moved, it's highly likely that the fields themselves will be moved in a future patch or release. Same as jump holes that were being blocked by bases were moved by the dev team to address that fact.

Also, if a pirate is attempting to extort you while you're sat in front of an NPC base, docking would be the prudent measure. Unlike PoBs, NPC bases are situated to preserve the risk-reward balance that's built into the mod, so said pirate was stupid for even attempting it. Really weird example there.

Also, as to only a minority caring on either side - threads on forums tend to be a self-selecting sample. People who are interested in the issue are drawn on it. Looking at the participants of a thread on a forum is in no way indicative of general opinion on something. I'd wager that forum-goers are even a minority of the server's overall population.
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