I tried CF 2.0 for a couple of days. The mod has some good ideas and features:
-Power upgrades for weapons and shields
-Eye-popping jumphole and jumpgate sequences
-Coalition storyline
-Dom K'vash storyline
-Cosmetically enhanced Nomad jumpgates (luminescent alien runes!)
-Starlancer fighters (imo they fit well with the freelancer motif)
-Coalition gatling lasers
-Nice vessel cockpits
-Code weapons Mk 2s (using a power upgrade with them is practically a must)
-No flippin' cruise drain (still don't like it after all this time)
-No Gallia
-Freedom
But the mod has some downsides:
-Low-quality voiceovers
-Poorly written log excerpts, rumors and story segments (English was not the writers' first language, so I'm not going to be overly critical on this point)
-Underdeveloped capital ships (buggy, ad hoc and a sore point for developers. If someone on the CF forums requests a cap buff, the standard answer is: this is a fighter-centric mod. If you want better caps, go play on Disco.)
-Some low-quality fighter models
-Lack of diverse, playable freighters and transports
-Ridiculously difficult SP - in particular the post-Vanilla campaign campaign. Ancient Drones, anyone? Sheesh.
(04-15-2015, 06:02 PM)Eugen Wrote: some of the visual effects of crossfire would be nice in disco (diffrent regions with diffrent jumpgate tunnels for exemple. )
The problem is that Disco is played using low-spec PCs. For me, CF 2.0 is unplayable for example, as the game falls well below 20FPS.