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  Discovery Gaming Community The Community Real Life Discussion
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Freelancer Crossfire 2.0

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Freelancer Crossfire 2.0
Offline Exploration
04-15-2015, 05:02 PM, (This post was last modified: 04-15-2015, 05:05 PM by Exploration.)
#51
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Posts: 677
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Joined: Mar 2012

(04-15-2015, 03:51 PM)Wizard. Wrote: Go to SWAT portal-Crossfire-Tools-FAQ
You'll find Crossfire 2.0 client there.



Many thanks, quite a few 'Crossfire Mod' sites when i googled it. Should've figured that it'd be a popular name with all the FP shooters these days.
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Offline Eugen
04-15-2015, 06:02 PM, (This post was last modified: 04-15-2015, 06:03 PM by Eugen.)
#52
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Posts: 210
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Joined: Jan 2012

some of the visual effects of crossfire would be nice in disco (diffrent regions with diffrent jumpgate tunnels for exemple. )

[Image: Imperial_Eagle.png]
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Offline NonSequitor
04-20-2015, 10:27 PM,
#53
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Posts: 911
Threads: 116
Joined: Dec 2007

I tried CF 2.0 for a couple of days. The mod has some good ideas and features:
-Power upgrades for weapons and shields
-Eye-popping jumphole and jumpgate sequences
-Coalition storyline
-Dom K'vash storyline
-Cosmetically enhanced Nomad jumpgates (luminescent alien runes!)
-Starlancer fighters (imo they fit well with the freelancer motif)
-Coalition gatling lasers
-Nice vessel cockpits
-Code weapons Mk 2s (using a power upgrade with them is practically a must)
-No flippin' cruise drain (still don't like it after all this time)
-No Gallia
-Freedom

But the mod has some downsides:
-Low-quality voiceovers
-Poorly written log excerpts, rumors and story segments (English was not the writers' first language, so I'm not going to be overly critical on this point)
-Underdeveloped capital ships (buggy, ad hoc and a sore point for developers. If someone on the CF forums requests a cap buff, the standard answer is: this is a fighter-centric mod. If you want better caps, go play on Disco.)
-Some low-quality fighter models
-Lack of diverse, playable freighters and transports
-Ridiculously difficult SP - in particular the post-Vanilla campaign campaign. Ancient Drones, anyone? Sheesh.




 
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Offline Fluffyball
04-20-2015, 10:57 PM,
#54
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(04-15-2015, 06:02 PM)Eugen Wrote: some of the visual effects of crossfire would be nice in disco (diffrent regions with diffrent jumpgate tunnels for exemple. )

The problem is that Disco is played using low-spec PCs. For me, CF 2.0 is unplayable for example, as the game falls well below 20FPS.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
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Offline Komitoza
04-20-2015, 11:25 PM,
#55
Shiki's Alt
Posts: 1,296
Threads: 77
Joined: Apr 2015

Let me tell you something about Crossfire.

Star Wolves 2 Imports!
Star Wolves 2 Imports...EVERYWHERE!

8|
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Offline Crackling
04-20-2015, 11:27 PM, (This post was last modified: 04-20-2015, 11:31 PM by Crackling.)
#56
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Posts: 138
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You say like disco has no imports at all

(04-20-2015, 10:27 PM)NonSequitor Wrote: -Ridiculously difficult SP - in particular the post-Vanilla campaign campaign. Ancient Drones, anyone? Sheesh.

If only strength of NPCs would be the main problem...

In my opinion, flying 150k in 5 systems while being distrupted every 5k is much worse.
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Offline Alley
04-20-2015, 11:31 PM,
#57
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Posts: 4,524
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Joined: Jun 2009

(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all

We got rid of a lot of them over the years. There's no direct import left, only ships that are too much "inspired".

Laz Wrote: Alley was right.
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Offline Crackling
04-20-2015, 11:33 PM,
#58
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Posts: 138
Threads: 7
Joined: Sep 2014

(04-20-2015, 11:31 PM)Alley Wrote:
(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all

We got rid of a lot of them over the years. There's no direct import left, only ships that are too much "inspired".

I'm not talking about ships
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Offline zslayern
04-20-2015, 11:43 PM,
#59
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Posts: 139
Threads: 3
Joined: Oct 2014

(04-20-2015, 11:33 PM)Crackling Wrote:
(04-20-2015, 11:31 PM)Alley Wrote:
(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all

We got rid of a lot of them over the years. There's no direct import left, only ships that are too much "inspired".

I'm not talking about ships

Care to elaborate on what you are talking about?
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Offline Crackling
04-20-2015, 11:53 PM,
#60
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Posts: 138
Threads: 7
Joined: Sep 2014

(04-20-2015, 11:43 PM)zslayern Wrote:
(04-20-2015, 11:33 PM)Crackling Wrote:
(04-20-2015, 11:31 PM)Alley Wrote:
(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all

We got rid of a lot of them over the years. There's no direct import left, only ships that are too much "inspired".

I'm not talking about ships

Care to elaborate on what you are talking about?

I suppose, that idea of shiny things like JDs and POBs didn't come out of nowhere
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