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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Trial - The Removal of Conn

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Poll: Should we trial the removal of Connecticut
You do not have permission to vote in this poll.
Yes
28.72%
27 28.72%
No
71.28%
67 71.28%
Total 94 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Trial - The Removal of Conn
Offline Marc Shadow
04-22-2015, 07:44 PM, (This post was last modified: 04-22-2015, 08:58 PM by Marc Shadow.)
#11
Member
Posts: 88
Threads: 11
Joined: Sep 2012

Let conn just be conn! A place to fight to move equipment and if you had a bad day: fly to conn make some PvP just to take out on. So please NO.
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Offline Christensen
04-22-2015, 07:47 PM,
#12
Member
Posts: 77
Threads: 2
Joined: Sep 2012

It's funny how you people keep crying about removing conn when there is an average of 50-80 people daily out of which 3-6 are in conn some of them just being afk, chilling, or

changing equipment, of course training aswell. It's true that there are more people in conn in the weekends, but the number of players increase aswell, so other parts are populated

too. I'd say you start actually complaining about the other 50 useless systems or how many the hell are, instead of crying to remove an actually useful one. You know... we don't

need 200 over systems for such a small community. Think about it

[Image: J7l6KJd.gif]
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Offline Jack_Henderson
04-22-2015, 07:57 PM,
#13
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

No.
People who are in Conn would not log outside because they do not want to fly around, look for interaction but look for pvp. That's okay. Also: you will not find many fights outside of conn where you can talk to a random player and ask him for help. It will always be competition. A platform for learning pvp would cease to exist.

tldr: no

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Offline Pepe
04-22-2015, 08:05 PM,
#14
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

What's so bad about Conn to make anyone thinking about removing it?

[Image: 3tN2x9Z.png]
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Offline Tarator
04-22-2015, 08:14 PM, (This post was last modified: 04-22-2015, 11:46 PM by Tarator.)
#15
Member
Posts: 435
Threads: 21
Joined: Dec 2010

If you'd make a trial for removing conn, you should also consider making a trial for removing the rules for mandatory RP as opposed to that, and it would make sense but it would be still.... a nonsense, since obviously, this server survives mainly on RP.

There are people who like pvp and those who like extensive RP and of course there are the people who like both, do not ruin the balance between the three groups.

A big no from here.

[Image: giphy.gif]
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Offline Vycos
04-22-2015, 08:52 PM,
#16
Member
Posts: 44
Threads: 4
Joined: Mar 2015

Roleplay is foreplay for a lot of fighter factions. Armed forces, pirates, bounty hunters, escorts and more.
It is an RP server but fighting is also essential part of it.
I found it to be extremly usefull for constantly duel good players and improve.
Which could be done outside of conn as well but with a lot less effectiveness.
I belive it is essential to satisfy the needs of players who want to improve they fighting skills, so they can be better at their role.
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Offline Crossroads
04-22-2015, 09:07 PM,
#17
Member
Posts: 63
Threads: 2
Joined: Jul 2012

Remove Conn so people will fly outside Conn
Remove other servers so people will play in ours
Remove other mods so people will play Discovery
Remove other games so people will play FL


Shrink Sirius. Focus on making systems outside Conn more attractive to players.
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QuinnZai
04-22-2015, 09:21 PM,
#18
Unregistered
 

Naah. Don't think a trial will achieve anything.
Don't see how it would be interesting either. All that happens is the people who normally go there, don't log. VERY interesting...
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Offline JayDee Kasane
04-22-2015, 09:31 PM,
#19
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

There are more useless systems that needs to be removed, Conn is not one of them atm. Besides, it always saves time for quick equipment transfer and training session. So - nope.

[Image: 6FadQ6bTk_g.jpg]
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Offline Haste
04-22-2015, 09:38 PM,
#20
Lead Developer
Posts: 3,638
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(04-22-2015, 09:21 PM)QuinnZai Wrote: All that happens is the people who normally go there, don't log.

This. In fact, people who believe it'll increase population in non-Connecticut systems may find that the exact opposite might just happen. I often (used to) begin a Freelancer session by logging in a ship docked in Connecticut, having a quick fight (or not) and then noticing that something interesting was going on in some random system. Then, I'd log into an appropriate ship and head there. If not for Connecticut, I probably would've just... queued for a Dota match.
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