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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Balance team.

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Balance team.
Offline sindroms
04-25-2015, 08:35 PM,
#1
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

Two words.




Five missiles.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline t0l
04-25-2015, 09:00 PM, (This post was last modified: 04-25-2015, 09:00 PM by t0l.)
#2
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

discovery 4.88: release the chainfire macros

[Image: PFjFVMW.png]
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Offline evanz
04-25-2015, 09:39 PM,
#3
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

spaz how do you detect these things so quickly?

i guess your torp group going to exploit that aswell then
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Offline Lythrilux
04-25-2015, 09:42 PM,
#4
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

How ironic. Corvos are going to be utilized for combat :}

[Image: Lythrilux.gif]
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Offline sindroms
04-25-2015, 10:10 PM,
#5
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Posts: 9,438
Threads: 985
Joined: Feb 2008

(04-25-2015, 09:39 PM)evanz Wrote: spaz how do you detect these things so quickly?

i guess your torp group going to exploit that aswell then


When they told that it would be able to use the scanner, which needs a heavy plant, that was my initial question: What core will the corvo GB have then?

Once the update hit, I simply made the ship and checked it out. Lo and behold.

Also, you should not worry about LR IDed things, which can only use Basic missiles. You should worry about the Wilde, who have 90% on all cells, allowing them to use EVERY SINGLE GUNBOAT MISSILE TURRET on that thing. At 90% core.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline evanz
04-25-2015, 10:13 PM,
#6
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

90% before or after this update?
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Offline StarRaven
04-25-2015, 10:42 PM,
#7
Member
Posts: 79
Threads: 6
Joined: Jan 2015

How combat effective do ya'll think utilizing 5 missile turrets
will be in combat as offensive or defensive? I never tried to
mount 5 missile turrets on any of my gunboats before....what's
the most you've been able to mount this whole time? Or has it
depended on the core as Spaz was sayin' ?

-StarRaven-
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Offline Lythrilux
04-25-2015, 10:45 PM,
#8
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

[Image: 422jj2Vl.jpg]

Glorious.

[Image: Lythrilux.gif]
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Offline evanz
04-25-2015, 10:51 PM,
#9
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

so you flew to all systems bought all those missiles, that quick, that easily?

i dont get it, it takes me some time to equip a ship in normal time, but in a space of 1 hour ish you had that all , you must of had an armoury somewhere with it all in
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Offline Lythrilux
04-25-2015, 10:53 PM, (This post was last modified: 04-25-2015, 10:53 PM by Lythrilux.)
#10
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

i hack

I went into SP and did all the commands to get to the bases and stuff. I'm doubtful all of those guns give me a useable core anyway, due to shipcompat in MP. You can tell since I don't have a window for the chat menu.

[Image: Lythrilux.gif]
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