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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: Production activities buyable in planets.

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Suggestion: Production activities buyable in planets.
Offline Piombo65
05-12-2015, 06:40 PM,
#11
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(05-12-2015, 06:31 PM)StarRaven Wrote: I too agree this is a sound idea, if possible with game
mechanics.....think of all the unused habitable planets,
and you could still build on the certain 'uninhabitable'
ones as well if its just an atmospheric problem, as the
factories would be enclosed....and no fear of being blown
up....gee I like that part....(sun)...I'm sure some risk
would have to be put in place to even it out, but still,
a very, very good idea sir! One of the best ones I have
heard on here yet since I've been playing here!
Just my thoughts....
-StarRaven-

P.S.- Farmers could farm food and computer could 'roll
preverbial dice' to see how much their crops grow each
day, ya know ?

Well, obviously there will be restrictions on planets that have problems of this type. It could see the list of materials that can produce through a command like this:

Code:
"/showplotslist"

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Offline Commander Crucible
05-12-2015, 06:43 PM,
#12
Kruger
Posts: 213
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Joined: Dec 2014

The best part, they can't be blown up like pob's Big Grin
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Offline Pavel
05-12-2015, 06:45 PM,
#13
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

(05-12-2015, 06:43 PM)Commander Crucible Wrote: The best part, they can't be blown up like pob's Big Grin

And that's why they obviously should not be as (potentially) profitable as POBs are. Max few million credits of profit a day, if all required resources were delivered to the planet.
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Offline Commander Crucible
05-12-2015, 06:49 PM,
#14
Kruger
Posts: 213
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Joined: Dec 2014

Then that would not at all be profitable, for people to start developing an interest in this particular aspect, there should be some good returns also. A few millions hmm, I don't know
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Offline WesternPeregrine
05-12-2015, 06:53 PM,
#15
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(05-12-2015, 06:43 PM)Commander Crucible Wrote: The best part, they can't be blown up like pob's Big Grin

New unlawful mission: terrorist plot. Perform some tasks for a x% chance of crippling some planetary industry (aka, random plot of land on the planet gets blown up.

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Offline Piombo65
05-12-2015, 07:06 PM,
#16
Boh
Posts: 1,822
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Joined: May 2013

(05-12-2015, 06:53 PM)WPeregrine Wrote:
(05-12-2015, 06:43 PM)Commander Crucible Wrote: The best part, they can't be blown up like pob's Big Grin

New unlawful mission: terrorist plot. Perform some tasks for a x% chance of crippling some planetary industry (aka, random plot of land on the planet gets blown up.

Good idea!

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Offline Highland Laddie
05-12-2015, 07:18 PM,
#17
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Posts: 2,082
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Joined: Mar 2013

Quote:And then let the player build cargo module slots on a planet, but only cargo slots...
you would need a PW / login to acces the cargo spot, and it would be either VERY costly and very small, or would need upkeep like a PoB without the possibillity of an attack but with the possibillity of a FR5 ;-)

I would say no to this part, because that takes away from the whole functions of the PoBs. Why bother with PoBs when any player can just slap down 10M and buy some free storage space on any planet they can land on? That's just an end-around what would otherwise require some RPing with base-owners....and since when are we in the habit of arbitrarily taking away RP (aside from tech-sharing, that is)? Tongue
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Offline Piombo65
05-23-2015, 02:21 PM,
#18
Boh
Posts: 1,822
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Joined: May 2013

However, so? It's a good idea for future update?

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