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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Temporary Suggestion: Make CDs disrupt JDs until the next patch

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Temporary Suggestion: Make CDs disrupt JDs until the next patch
Offline Wesker
05-18-2015, 10:27 PM,
#21
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-18-2015, 10:03 PM)Kosa Wrote:
(05-18-2015, 09:55 PM)le toucan Wrote:
(05-18-2015, 09:53 PM)Kosa Wrote: omg i spended like 100 billions on my jomp drives so i dont want them for nerfed

no you are wrong and all jumpdrive users should be banned

1. Please don't make false quotations in my name in your childish style.

2. I also think Jump Drive free escape is too easy and need a counter. But a fair counter is needed. Even light fighters can mount a cheap CD. Where is the balance?

Wait for the update Alley works on so hard.

Or just get rid of JDs altogether. JDs are part of what kills Disco RP, i mean in RP it doesnt make sense for a Council BS to JD into 99 blow up so many noms, than JD back to rishi where my secret POB is located 80k above the plane. Ive seen better roleplay in conn.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Goldanne
05-18-2015, 10:31 PM,
#22
Member
Posts: 32
Threads: 3
Joined: Mar 2015

(05-18-2015, 10:22 PM)Lythrilux Wrote: It wouldn't kill their military use. They'd still be able to jump into fights, and they could still jump away if they're out of CD range.

Seriously, whom are you kidding here?

(05-18-2015, 10:22 PM)Lythrilux Wrote: Right now it's just broken ;-;

Currently one can jump out of a fight only on a BS. Don't you think it's more or less a fair escape for maybe the weakest ship class in the game? Anything else can escape a BS which neither has a thruster nor CD, and yet a BS can't run away. If you say about broken things, one might as well think about BSs of 4.85 or slightly buffing their speed, but it's another story. Because someone escaped from you doesn't mean the stuff should essensially be made void of any serious use.
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Offline Black Widow
05-18-2015, 10:32 PM,
#23
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(05-18-2015, 10:24 PM)Punisher5431 Wrote:
(05-18-2015, 09:53 PM)Kosa Wrote: In fact you think one sided Lyth. People using Jump drives make sacrifices you don't see. They have to give up highest class armors to make room for fuel. They also have to spend for fuel and spend money to make surveys too. Survey modules aren't cheap either! What's more another battleship is needed to host them.

So. Before making suggestions THINK about both sides of the problem.

OR you could like not abuse such toxic material, break the rules by flying a KU BS into iota, then using terrible RP and escaping.

KU BS Stronk
Reply  
Offline Wesker
05-18-2015, 10:33 PM,
#24
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-18-2015, 10:08 PM)Goldanne Wrote: So a bad solution could be good because it's temporary? This is a wrong way of thinking, and such thinking costs the mod much. Now jump drives exist for more than 3 years, and they received not a single nerf during their existence. But after it was announced there would be special ways to disrupt them you simply can't wait anymore and want a toy to play with, even if it will simply nullify certain previous achievements of the mod. Don't forget, excessive nerfs bring dissatisfaction, whether it's ships or equipment, IDs, tech allowances or something else. And disco lost a lot of players because of such things. So don't advocate for temporary 'solutions', wait for the devs to release it in a proper balanced way.

Id prefer if we just got rid of them, like really, they make capital combat stupid, and totally kill RP in omicrons when you see things like this.

I dont know about you guys, but id hate to go up against fleets that JD back to their base for regens like 80 times because they get their hull scratched by 1 cerb shot.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Wesker
05-18-2015, 10:34 PM,
#25
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-18-2015, 10:32 PM)Black Widow Wrote:
(05-18-2015, 10:24 PM)Punisher5431 Wrote:
(05-18-2015, 09:53 PM)Kosa Wrote: In fact you think one sided Lyth. People using Jump drives make sacrifices you don't see. They have to give up highest class armors to make room for fuel. They also have to spend for fuel and spend money to make surveys too. Survey modules aren't cheap either! What's more another battleship is needed to host them.

So. Before making suggestions THINK about both sides of the problem.

OR you could like not abuse such toxic material, break the rules by flying a KU BS into iota, then using terrible RP and escaping.

KU BS Stronk

Exactly, so much RP justification.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Black Widow
05-18-2015, 10:34 PM,
#26
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(05-18-2015, 10:27 PM)Punisher5431 Wrote:
(05-18-2015, 10:03 PM)Kosa Wrote:
(05-18-2015, 09:55 PM)le toucan Wrote:
(05-18-2015, 09:53 PM)Kosa Wrote: omg i spended like 100 billions on my jomp drives so i dont want them for nerfed

no you are wrong and all jumpdrive users should be banned

1. Please don't make false quotations in my name in your childish style.

2. I also think Jump Drive free escape is too easy and need a counter. But a fair counter is needed. Even light fighters can mount a cheap CD. Where is the balance?

Wait for the update Alley works on so hard.

Or just get rid of JDs altogether. JDs are part of what kills Disco RP, i mean in RP it doesnt make sense for a Council BS to JD into 99 blow up so many noms, than JD back to rishi where my secret POB is located 80k above the plane. Ive seen better roleplay in conn.

Valor and Council BS can't use JD since it has 1500 cargo, when did you saw this?
Reply  
Offline Wesker
05-18-2015, 10:36 PM,
#27
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-18-2015, 10:34 PM)Black Widow Wrote:
(05-18-2015, 10:27 PM)Punisher5431 Wrote:
(05-18-2015, 10:03 PM)Kosa Wrote:
(05-18-2015, 09:55 PM)le toucan Wrote:
(05-18-2015, 09:53 PM)Kosa Wrote: omg i spended like 100 billions on my jomp drives so i dont want them for nerfed

no you are wrong and all jumpdrive users should be banned

1. Please don't make false quotations in my name in your childish style.

2. I also think Jump Drive free escape is too easy and need a counter. But a fair counter is needed. Even light fighters can mount a cheap CD. Where is the balance?

Wait for the update Alley works on so hard.

Or just get rid of JDs altogether. JDs are part of what kills Disco RP, i mean in RP it doesnt make sense for a Council BS to JD into 99 blow up so many noms, than JD back to rishi where my secret POB is located 80k above the plane. Ive seen better roleplay in conn.

Valor and Council BS can't use JD since it has 1500 cargo, when did you saw this?

like 2 days ago, a council BS was in 99 shooting noms. And still my point is that stuff like that with any BS kills RP.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Black Widow
05-18-2015, 10:37 PM,
#28
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(05-18-2015, 10:33 PM)Punisher5431 Wrote:
(05-18-2015, 10:08 PM)Goldanne Wrote: So a bad solution could be good because it's temporary? This is a wrong way of thinking, and such thinking costs the mod much. Now jump drives exist for more than 3 years, and they received not a single nerf during their existence. But after it was announced there would be special ways to disrupt them you simply can't wait anymore and want a toy to play with, even if it will simply nullify certain previous achievements of the mod. Don't forget, excessive nerfs bring dissatisfaction, whether it's ships or equipment, IDs, tech allowances or something else. And disco lost a lot of players because of such things. So don't advocate for temporary 'solutions', wait for the devs to release it in a proper balanced way.

Id prefer if we just got rid of them, like really, they make capital combat stupid, and totally kill RP in omicrons when you see things like this.

I dont know about you guys, but id hate to go up against fleets that JD back to their base for regens like 80 times because they get their hull scratched by 1 cerb shot.

Remove Turret Steer it spoils Discovery....
Reply  
Offline Wesker
05-18-2015, 10:39 PM,
#29
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-18-2015, 10:37 PM)Black Widow Wrote:
(05-18-2015, 10:33 PM)Punisher5431 Wrote:
(05-18-2015, 10:08 PM)Goldanne Wrote: So a bad solution could be good because it's temporary? This is a wrong way of thinking, and such thinking costs the mod much. Now jump drives exist for more than 3 years, and they received not a single nerf during their existence. But after it was announced there would be special ways to disrupt them you simply can't wait anymore and want a toy to play with, even if it will simply nullify certain previous achievements of the mod. Don't forget, excessive nerfs bring dissatisfaction, whether it's ships or equipment, IDs, tech allowances or something else. And disco lost a lot of players because of such things. So don't advocate for temporary 'solutions', wait for the devs to release it in a proper balanced way.

Id prefer if we just got rid of them, like really, they make capital combat stupid, and totally kill RP in omicrons when you see things like this.

I dont know about you guys, but id hate to go up against fleets that JD back to their base for regens like 80 times because they get their hull scratched by 1 cerb shot.

Remove Turret Steer it spoils Discovery....

there are plenty of ways to kill Turretsteerers, thats not the issue.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Lythrilux
05-18-2015, 10:39 PM,
#30
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(05-18-2015, 10:31 PM)Goldanne Wrote:
(05-18-2015, 10:22 PM)Lythrilux Wrote: It wouldn't kill their military use. They'd still be able to jump into fights, and they could still jump away if they're out of CD range.

Seriously, whom are you kidding here?
I'm not kidding. That's completely viable and it works. If you're complaining about it now, then you'll complain about it when we have JD disruptors.

(05-18-2015, 10:31 PM)Goldanne Wrote:
(05-18-2015, 10:22 PM)Lythrilux Wrote: Right now it's just broken ;-;

Currently one can jump out of a fight only on a BS. Don't you think it's more or less a fair escape for maybe the weakest ship class in the game? Anything else can escape a BS which neither has a thruster nor CD, and yet a BS can't run away. If you say about broken things, one might as well think about BSs of 4.85 or slightly buffing their speed, but it's another story. Because someone escaped from you doesn't mean the stuff should essensially be made void of any serious use.
Battleship balance is another matter altogether and they seriously do need to be looked at. I don't think it's justifiable to say that JDs are a suitable way to save a dying class.

[Image: Lythrilux.gif]
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