• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Alley's Various Stuff

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (15): « Previous 1 … 8 9 10 11 12 … 15 Next »
Alley's Various Stuff
Offline sindroms
05-22-2015, 12:20 PM,
#91
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

The only damage done in that case would be to RPs people have most likely forgotten about and would bring up just because they can whine about something they never paid attention to being taken away from them or something.

If it will make the game more interesting, cut them out.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Fluffyball
05-22-2015, 12:29 PM, (This post was last modified: 05-22-2015, 12:37 PM by Fluffyball.)
#92
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

(05-22-2015, 12:14 PM)Thyrzul Wrote:

Tl;dr - Your idea sounds near impossible to be done without a lot of damage, but if it is possible, you aren't one of those who I'd trust to plan it out and implement it.

(05-22-2015, 12:20 PM)sindroms Wrote: The only damage done in that case would be to RPs people have most likely forgotten about and would bring up just because they can whine about something they never paid attention to being taken away from them or something.

If it will make the game more interesting, cut them out.

As Sindroms said, a lot of these systems (I say about 40, can't recall how many of them were removed) are not used nowadays for any RP. As for removing, I also thought about merging some systems as well or moving stuff from one system into other, more active one. As for now, Fukuoka or Corse do not pose any value to the roleplay. As for Ellesmere, I'd merge that system with Alaska and put a nice big Big Badlands on the "western" side of the system. There are also many empty systems and I'm too lazy on time to list them out, but I believe you'd like to check this.

Red dots are places of system, which could be removed and had their content moved into other place, as there's no real activity in there.

The result would be something like this. (Rho was removed by accident by the way.)

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline Thyrzul
05-22-2015, 12:38 PM,
#93
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

A good few of those systems are already scheduled for deletion (half of Guards) or restructuring (like merge; other half of Guards), some are part of unfinished string(s) of Lore and there are those (e.g. O74, O49, O99) you won't ever get to remove either because of community qq or because Devs have different plans for them. Or just because they are good where they are.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Alley
05-24-2015, 10:42 AM,
#94
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Thought I'd show some stuff about our progress on the new activity tracker.

[Image: wV6baFA.png]

How exactly will it work you ask? Not all of it is set in stone, but a chunk is so I'll talk about that one.

On character selection, the plugin will check if the character contains one of the tags we track. In my current configuration the only tag being tracked is [Dev]. If that's correct, that player is added to a list and a connect timestamp is taken.

Once that player disconnect, a disconnect timestamp is taken. The data is then moved to another list called Scheduler which is going to slowly process all the activity updates, one per tick. This will prevent lagspikes / potential lockups of the entire plugin. From that point on, once the data has been processed, it's erased from FLHook which allows us to keep sane memory values.

Laz Wrote: Alley was right.
Reply  
Offline Sabru
05-24-2015, 01:07 PM,
#95
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

so once both timestamps are taken, it's moved to the scheduler and the time value between the timestamps is recorded as activity? (or something to that nature?)

im just guessing here though

[Image: 9KgNaeX.png]
Reply  
Offline The Liberty Rogues
05-24-2015, 01:38 PM,
#96
Member
Posts: 336
Threads: 60
Joined: Jun 2010

In theory, this should also allow non-tagged characters to add to a faction's online time? I am sure LH would be all over you if you did that, their old tagged-recruit system and untagged-main was awesomesauce.

[img=0x150]http://i.imgur.com/jGvKoXe.png[/img]
This is a shared forum account between @sindroms and @Impyness . When reading roleplay posts done by this account, please take note of the character it is from. Andrew M. for the former and Charlie P. for the later.
INFO | RECRUITMENT | TITLES | OBJECTIVE LIST | MESSAGE DUMP | GUIDELINES
  Reply  
Offline WesternPeregrine
05-24-2015, 01:59 PM,
#97
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

Well, if the tags are still the element that's being tracked, then those untagged characters would still fall out of the radar in terms of faction activity.

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Offline Alley
05-24-2015, 02:59 PM,
#98
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

It turns out this system isn't good for blodo anyway, despite it was much better than the old one. I have to redo everything so stay tuned

Laz Wrote: Alley was right.
Reply  
Offline Alley
05-27-2015, 03:43 PM,
#99
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Cloak Disruptors are finished and just require a patch to be deployed for the effect to be displayed. They've been tested earlier in Conn.

Laz Wrote: Alley was right.
Reply  
DragonRider
05-27-2015, 03:45 PM,
#100
Unregistered
 

(05-27-2015, 03:43 PM)Alley Wrote: Cloak Disruptors are finished and just require a patch to be deployed for the effect to be displayed. They've been tested earlier in Conn.

Why you do this to us Alley?
*attempts to cloak away*
Reply  
Pages (15): « Previous 1 … 8 9 10 11 12 … 15 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode