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  Discovery Gaming Community Rules & Requests Rules
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I can't read. What ID allows large transports and contraband.

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I can't read. What ID allows large transports and contraband.
Offline Lance_Charger
05-28-2015, 11:46 PM,
#1
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Preferably a quasi-lawful ID. I have the tech chart, but it's so big and complicated, I can't figure out which ID's will work with 100% efficiency with which ships.

I'm not talking about the Junker train, I'm asking about the big 5k trains.

Thanks!
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Offline SpaceTime
05-28-2015, 11:57 PM,
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No quasi-lawful ID allows 5k cargo. But some lawful corporations have relationships with unlawful groups.

For example a Samura being involved in the artifact trade.
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Online jammi
05-29-2015, 12:12 AM,
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GMG might be good for slave runs as well, seeing as they buy them in Okinawa.

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Offline Shizune
05-29-2015, 01:16 AM,
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(05-29-2015, 12:12 AM)jammi Wrote: GMG might be good for slave runs as well, seeing as they buy them in Okinawa.

From what I know, only the primary tagged ships can do this without getting stopped
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Online jammi
05-29-2015, 01:24 AM,
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(05-29-2015, 01:16 AM)Shizune Wrote:
(05-29-2015, 12:12 AM)jammi Wrote: GMG might be good for slave runs as well, seeing as they buy them in Okinawa.

From what I know, only the primary tagged ships can do this without getting stopped

Thus the terms smuggling and contraband. Tongue
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Offline Shinju
05-29-2015, 01:26 AM,
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GMG is pretty much neutral... Except Outcasts, Corsairs, Hogosha, Farmers Alliance, Hackers and Rogues... So it's a really good ID for smuggling and such.

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Offline WesternPeregrine
05-29-2015, 01:45 AM, (This post was last modified: 05-29-2015, 01:45 AM by WesternPeregrine.)
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(05-29-2015, 01:16 AM)Shizune Wrote:
(05-29-2015, 12:12 AM)jammi Wrote: GMG might be good for slave runs as well, seeing as they buy them in Okinawa.

From what I know, only the primary tagged ships can do this without getting stopped

Except by the KNF, KSP, KPT and Hogosha, inside Kusari, mind you (if found with slaves).

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Offline Karst
05-29-2015, 03:48 AM,
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What you seem to be looking for doesn't exist for balance reasons (now that IND is dead, good riddance).

The only ID that has very widespread neutrality and can fly 5kers is OSI. You could apply for them, although I don't know how interested they would be if all you want to due is powertrade contraband.

Regular Zoners have great reputation and 5kers but can't dock them in house space, you'd have to get someone to unload you or find routes that let you dock.

Samura is probably the best corporate smuggling ID with neutrality to all five houses plus Corsairs, but can't dock on Junker bases or pretty much any unlawful bases.

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Offline Fluffyball
05-29-2015, 09:39 AM, (This post was last modified: 05-29-2015, 09:44 AM by Fluffyball.)
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(05-28-2015, 11:46 PM)Lance_Charger Wrote: Preferably a quasi-lawful ID. I have the tech chart, but it's so big and complicated, I can't figure out which ID's will work with 100% efficiency with which ships.

I'm not talking about the Junker train, I'm asking about the big 5k trains.

Thanks!

There's no such ID to prevent powertrading with a trader that would me neutral with all.

Freelancer ID is limited to 3600 except for Pirate Train (4300).

Zoner ID can fly 5ker(?), but cannot land with that on any base in House Space (except for Zoner ones).

GMG has 5ker, but can trade slaves only, as GMG is both opposed to the Outcast and Corsair faction (save for Blood Dragons).

Hogosha and Junkers are both limited to 4300 ships. With Hogosha, they are allowed to fly with artifacts lawfully inside Kusari, Gallia and Corsair Space.

As for Junkers, they are neutral to all Liberty (except Xenos), Rheinland (except for LWB?) and Bretonia (except for Gaians?) factions. In Kusari, they are neutral with Blood Dragons and GC. As for Gallia, they are for sure neutral to Gallic Junkers, Council and Gallic Unlawfuls but I can't say much about Unione Corse. They are also pretty neutral with Outcasts. Not sure about Corsairs, because Corsairs are buds with Hogosha.

As mentioned above however, Samura is a good middleman to trade Artifacts from Corsairs space to Gallia.

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Offline Lance_Charger
05-30-2015, 07:58 PM,
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Thanks guys! That's probably why I couldn't figure it out. I'm glad to know my reading comprehension abilities haven't been been completely lost to video games!

So, basically Zoners and they get the wimpy transport that doesn't have any guns to ferry stuff around the most dangerous places in the universe? LOL Oh man.

My character wouldn't trade in slaves. That's mean. Everybody hates the GMG and it seems kinda OORP for the GMG to trade stuff other than Gas, right? And they're a corporation? My character would get fired, right?

What about prison liners? Do you HAVE to carry prisoners in prison liners?
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