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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Fighter Torpedo HP

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Fighter Torpedo HP
Offline Fluffyball
06-02-2015, 05:31 PM,
#11
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(06-02-2015, 04:26 PM)Yber Wrote: You're exchanging the damage output of CD + mine with torpedos which are extremely easy to CM.

It's perfectly balanced. CD shouldn't be the instant counter to everything, as it was for many years.

^

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Offline Mephistoles
06-02-2015, 07:47 PM, (This post was last modified: 06-02-2015, 07:50 PM by Mephistoles.)
#12
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Mounting a torpedo is not fully exchanging the damage of the CD/mine combo because it doesn't prevent you from mounting a mine. Nukes are still in the equation. It could actually be argued that a torpedo is a potential damage increase. This also does not address the fact that torps present no risk to the user.

That isn't a balanced trade.

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Offline tothebonezone
06-03-2015, 12:46 AM,
#13
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Torpedos also turn and guide themselves incredibly slowly, beaten only by the Nova in terms of slow tracking.

Maybe if you didn't fly in a predictable manner you wouldn't eat a torpedo.

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Offline pillow
06-03-2015, 01:35 AM,
#14
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(06-03-2015, 12:46 AM)Saronsen Wrote: Torpedos also turn and guide themselves incredibly slowly, beaten only by the Nova in terms of slow tracking.

Maybe if you didn't fly in a predictable manner you wouldn't eat a torpedo.

You're talking about Sunslayers.
Starkillers are harder to evade than Cannonballs/Sidewinders/Firestalkers in their current state. With those, I just hit C and a CM goes away, big deal.

With the torps, even if I hit C in time and the thing goes to it, the blast range damages me.
And if I don't hit C/no CM's and the thing goes for me and I manage to evade it, the guy I'm fighting just sends another and I still get damaged. 8)

Important part is, just slice the damage of the torps/make them killable with CD's. That's what I think should be done.
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Offline tothebonezone
06-03-2015, 02:07 AM,
#15
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Gotta make sure everything is countered by CDs and codenames remain king amirite?

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Offline Mephistoles
06-03-2015, 02:13 AM, (This post was last modified: 06-03-2015, 02:13 AM by Mephistoles.)
#16
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Saronsen, this is supposed to be a mature discussion.

Kindly behave so or exit my thread.

Thank you.

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Offline tothebonezone
06-03-2015, 02:17 AM,
#17
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I'll stick around, thank you

And as for 'immune to CD'

Why not just use.. you know.. two disruptors?

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Offline Haste
06-03-2015, 02:30 AM,
#18
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(06-03-2015, 02:17 AM)Saronsen Wrote: Why not just use.. you know.. two disruptors?

Disruptors have a refire rate, you know. Most people will fire torpedoes close enough to you that you won't get two CDs off before the torpedo itself hits.

Anyways, I'm a bit on the fence here. Torpedoes not being CDable makes them a bit too "idiot-proof", I feel, but at the same time they occupy the CD slot and thus make the user much less capable of using and countering mine traps (and chasing down opponents, of course).
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Offline Mephistoles
06-03-2015, 02:38 AM, (This post was last modified: 06-03-2015, 02:39 AM by Mephistoles.)
#19
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You're a developer and pvper, Haste. Could the addition of another CD with higher damage, and maybe lower tracking to balance said damage, be a potential compromise?

COUGHCould always nerf mine damageCOUGH

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Offline SnakeLancerHaven
06-03-2015, 11:59 AM,
#20
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NO 8|

CD/Mine, not to mention that you can Mine someone even without having CD, so well.

Ok I dunno to what exactly I said "No", figure that out please. Me confused.

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