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AI shipline revision -MKII

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AI shipline revision -MKII
Offline D!ce
07-03-2015, 05:31 PM, (This post was last modified: 02-02-2016, 06:08 PM by D!ce.)
#1
Member
Posts: 49
Threads: 5
Joined: Jan 2014

Complete new overhaul of the AI-SVHF
Color Meaning:
Red Phase - Pieces of meshes are placed together to get a good idea of its body frame; Rough Draft i call it.
Orange Phase - Model is completed - Ready to be textured
Yellow Phase - Model is Textured - Ready to be Hitboxed/ Hardpointed etc
Green Phase - Model Ready for in-game action

https://p3d.in/8kPWg - Light/Heavy Fighter
https://p3d.in/yHXgX - V.H. Fighter
https://p3d.in/7jTWt - Fighter Bomber

Comparion with the Liberty VHF: https://p3d.in/eMkoD
Life trapped me so I couldn't get online much or use skype for someone to annoy me what is going on with the models.

Whats on my que:
-AI Shipline
-Gallic 3.6K Transport
-Bulldog

Edit:
>3d Modeling Program i used: Metasequoia 4.5.4
>Texture Program planning on using Blender
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Offline Lythrilux
07-03-2015, 05:33 PM,
#2
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

It looks beautifully alien, however I feel the arms are necessary or should be retracted inwards to make the shape tigher or dropped completely.

[Image: Lythrilux.gif]
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Offline D!ce
07-03-2015, 05:39 PM,
#3
Member
Posts: 49
Threads: 5
Joined: Jan 2014

Your feedback is noted. I will look forward on fixing those 'tighter'. Smile
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Offline Swallow
07-03-2015, 06:44 PM,
#4
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Once again, thank you so much for taking this job off me. I will support you with whatever you might need, just in case.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Caelumaresh
07-03-2015, 11:25 PM,
#5
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(07-03-2015, 05:31 PM)Cesear Wrote: Was quietly sending pm's to swallow about my work. Started to sense "post it on the goddamn forums already!" from him. So...

Am I new to this community? No.
Who am I then? No one to worry about.
Am I karlotta? Who the hell is karlotta. (rhetorical)

Anyways, started on a revision of the AI shipline that has been going for over a year. Downloaded few modeling tools and still trying to find out where to texture my models. However, for now this will be a showcase for the AI Shipline that i am creating. any questions, feedbacks of this shipline I will gladly take note of and answer back to them asap.

I always like to start of with the vhf's in all snub-lines i have created before. Since it is the middle class-type ship in the snub-line i can take out and add for LF's and Bomber's creation.

Too much text, where is the model? Here: (please ignore its title)
aivhf-notfinish (View in 3D)
[Image: f2qgR]

Are you an Angel sent from heaven?

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

  Reply  
Offline Antagonist
07-03-2015, 11:38 PM,
#6
Member
Posts: 144
Threads: 10
Joined: Jan 2015

My suggestion. Just due to the angle of these extremeties it remembers on the Nomad bomber. I would remove them as same as to remove this throat, make it smooth to "one entity" overall. Furthermore I wouldn't make it that much "spiderlike" also with the tiny eyes. I would rather implement a constant light line, beside that it is really good so far.
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Offline pillow
07-04-2015, 12:30 AM,
#7
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

I adore that model, holy hell.
As much as I don't like the AI, you're amazing at making models.
+1

Though, I agree with everything Lyth said.
Reply  
Offline D!ce
07-04-2015, 02:24 AM,
#8
Member
Posts: 49
Threads: 5
Joined: Jan 2014

(07-03-2015, 06:44 PM)Swallow Wrote: Once again, thank you so much for taking this job off me. I will support you with whatever you might need, just in case.

I might be in need of you soon. Not yet!

(07-03-2015, 11:25 PM)Caelumaresh Wrote: Are you an Angel sent from heaven?

No I am not. Just a regular person that will like to keep his true identity a secret. Although, only 2 members in this community knows who I am so far.

(07-03-2015, 11:38 PM)Antagonist Wrote: My suggestion. Just due to the angle of these extremeties it remembers on the Nomad bomber. I would remove them as same as to remove this throat, make it smooth to "one entity" overall. Furthermore I wouldn't make it that much "spiderlike" also with the tiny eyes. I would rather implement a constant light line, beside that it is really good so far.

Actually it does isn't it. Didn't take a look on that side. Thanks for the feedback - will take care of that.
Reply  
Offline D!ce
07-04-2015, 03:20 AM,
#9
Member
Posts: 49
Threads: 5
Joined: Jan 2014

first post updated!
Reply  
Offline HuggieSunrise
07-04-2015, 04:11 AM,
#10
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

I am vary interested to see how the spikeys translate in game. maybe it needs more tentacle like sentinels from matrix.
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