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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Archived Creation Requests
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[OPG]
Offline Muleo
04-17-2008, 03:19 PM,
#41
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote:For what it's worth, TBH has I think (someone correct me if I am wrong) 2BS's, the Memoria and the Arty, and 1 Cruiser the Cardoza, and those are shared accounts. I don't think any of the people in TBH who are authorized to have caps (Me, Ivan, Yanez, Lucendez, Global, Montya and Costello) actually have cap ships. I used to have a cruiser but got rid of it a while ago. We have always found 3 or 4 bombers are much more effective than 2 or 3 Cruisers. Although to be fair, I think we may have found ourselves a little under armed at the moment, and I think we will probably add another Cruiser to the fleet, but still, that is only 4 ships above GB class. It is possible to do it without the all those cruisers. But that is just my opinion.

I agree completely with you there. But the thing you need to understand is, our cruisers and legate will never be used like other ships, solely for the defense of Crete if it is necessary.

If I were to get rid of OPG cruisers, they would just become independent cruisers without a leash on them..

I prefer having them in the OPG for that reason..









' Wrote:the things that concern me...:

roleplay - you have the luxory to pirate in packs as opposed to the casual independent pirate that tries his luck all alone. - that gives you safety and a much greater opportunity to RP each encounter..... use this opportunity to your best is what i suggest, - each encounter, even one with a "dumb" trader.

diplomacy - leaving it to the established and older factions is a fine thing - but since you have the ambition to become official, too - and you have the active numbers, i d expect you to be involved in politics just the same. - make decissions and be responsible.

if you say you are different, play different.. you bring the active pirating branch of the corsairs into discussions, - so your voice is important in anything the corsairs decide.

Ah, sorry I didn't see this post there Jinx.
You make some very very good points..
My thoughts were that the OPG would be a powerful organization, but a gang nonetheless. Based more on ruthlessness and violence rather than the complicated intricacies of diplomacy.
We do participate in diplomacy, but only in a very superficial level. As our roster grows however, I expect we will be given more weight in such discussions.







BTW, I've traded in my cruiser for a pirate transport, I'm taking it out to cambridge now for some 'testing':)
 
Offline Lucend
04-17-2008, 04:02 PM,
#42
Member
Posts: 506
Threads: 29
Joined: Sep 2007

Ha! Good to see the OPG faction proposal.

First of all, we have one more Michael, the Black Emerald commanded by Skyelius. Don't see it out much these days though.

Secondly, Mule needs to shell out his diplomacy. Yes, I know, diplomacy is for the dogs but even a basic one should be included. Refer to the quick faction guide in this subforum for info on all the official factions.

I have no doubt that there are certain things that you guys need to work on, and if you have any questions, the Community is there for you. Eppy gave you some straight criticism that will need to be addressed, but the kinks will be worked out.

I'm very excited to see you guys become official, mostly because, as people have said, the Corsairs need a pirating faction. Also for the fact that I'm a horrible pirate, and would like to sign up for a pirating lesson or two.:crazy:


"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
 
Offline Muleo
04-19-2008, 01:22 PM,
#43
Member
Posts: 862
Threads: 38
Joined: Jan 2008

Thanks for the encouraging words Lucendez,

Diplomacy's been taken care of, does anyone have any other suggestions?
 
Offline Athenian
04-19-2008, 01:44 PM,
#44
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

I'd like to see a faction that engages in co-ordinated piracy.... if I might be so bold, I think it would be an idea to
1. be more specific about your base system and have ONE cruiser there that can not leave the system
2. eliminate gunboats completely - restrict ships to fighters and bomber and pirate transports - a gunboat can pirate effectively on its own - if this is organised piracy then the pirates should be in groups of smaller vessels; there's nothing wrong with operating a faction with this limitation - the XA and LSF do it. Bear in mind that you talk about targetting Bretonia - the BPA and QCRF factions very tightly regulate the use of anything large than a bomber; for the sake of balance I think this would be a more effective way of achieveing your RP intentions
3. corsair faction=corsair ships; no exceptions, nuff said.
4. to pirate in Bretonia there have to traders in Bretonia and I can tell you there ain't many...
5. limit piracy to seizing cargo rather than creds - the cash demand thing is for independents; a faction needs to distinguish itself




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

 
Offline pchwang
04-19-2008, 03:31 PM,
#45
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

True, but the fact that the BPA uses Hussars is our decision. We're free to choose any ship to combat the enemy, but we're restricting it to Hussars for an RP purpose.

The OPG has the right to use any ships they want to(so long it's logical).

They don't need to go around accomodating other factions.

On two final notes, I would be extremely displeased if the OPG decided to take me too seriously, then brought 8 Cruisers into Bretonia.;)

The other thing is, as the QCRF becomes more active, the BPA will be shifting more to law enforcement, and away from national defense. As in, we will not be defending Bretonia as much as before from foreign invasions, but will focus more on stopping pirating, terrorism, and enforcing trade regulations.

*Hat Tip to OPG*

The RP for your faction is noticeably improving, and I will miss the occasions we have had to combat. Don't be surprised if the QCRF calls us in for backup though!

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
 
Offline Muleo
04-19-2008, 06:56 PM,
#46
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote:I'd like to see a faction that engages in co-ordinated piracy.... if I might be so bold, I think it would be an idea to
1. be more specific about your base system and have ONE cruiser there that can not leave the system
2. eliminate gunboats completely - restrict ships to fighters and bomber and pirate transports - a gunboat can pirate effectively on its own - if this is organised piracy then the pirates should be in groups of smaller vessels; there's nothing wrong with operating a faction with this limitation - the XA and LSF do it. Bear in mind that you talk about targetting Bretonia - the BPA and QCRF factions very tightly regulate the use of anything large than a bomber; for the sake of balance I think this would be a more effective way of achieveing your RP intentions
3. corsair faction=corsair ships; no exceptions, nuff said.
4. to pirate in Bretonia there have to traders in Bretonia and I can tell you there ain't many...
5. limit piracy to seizing cargo rather than creds - the cash demand thing is for independents; a faction needs to distinguish itself

Our base system has always been Omega 5, Cadiz, I guess I should have made that clearer.
It's close to Bretonia and Hessians, a lot of traders pass by, and the design of the ship is very, 'yarr!' (crossbones/skulls on the hatches).

Well, you're just saying things I've already said so far Athenian:)OPG is a band of pirates who have banded together for solidarity, easier pirating, and helping each other etc. It's true that as a group, we don't need gunboats for piracy anymore. And lately we've been toning down gunboats for piracy.

We're already limiting ourselves to corsair ships only, so that's not an issue.

But I don't feel comfortable about getting rid of gunboats altogether. I use my bomber, the Crucifix a lot more lately, but every now and then I feel I need to use the gunboat. But we will stop using gunboats for piracy, unless theres nobody else around and you're pirating on your own.

Indeed because of the BPA/QCRF's handicap, we are no longer allowing cruisers in bretonian space, and limiting to MAXIMUM 1 gunboat at any given time.

We already seize cargo rather than credits, unless the trader would rather not let go of cargo (VIP/passengers, kinda oorp for a trader to hand over passengers), or the cargo hold is empty.

' Wrote:True, but the fact that the BPA uses Hussars is our decision. We're free to choose any ship to combat the enemy, but we're restricting it to Hussars for an RP purpose.

The OPG has the right to use any ships they want to(so long it's logical).

They don't need to go around accomodating other factions.

On two final notes, I would be extremely displeased if the OPG decided to take me too seriously, then brought 8 Cruisers into Bretonia.;)

The other thing is, as the QCRF becomes more active, the BPA will be shifting more to law enforcement, and away from national defense. As in, we will not be defending Bretonia as much as before from foreign invasions, but will focus more on stopping pirating, terrorism, and enforcing trade regulations.

*Hat Tip to OPG*

The RP for your faction is noticeably improving, and I will miss the occasions we have had to combat. Don't be surprised if the QCRF calls us in for backup though!

Thanks for the kind words, elgatodiablo, that's a shame, I loved taunting the BPA:P
 
Offline Athenian
04-20-2008, 08:46 AM, (This post was last modified: 04-20-2008, 09:27 AM by Athenian.)
#47
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

Of course you shouldnt have to edit your intended modus operandi for the sake of other factions. BUT playing implies a certain degree of symbiosis. If you do have an eye on Bretonia then maybe Bretonia needs to have an eye on you. Are you suggesting that Bretonia cannot adjust its restricitons on larger ships in response to the emeregnce of this new threat?

And thanks for helping me with my confusion over your base system. I suppose that will bring up running costs what with the radiation. From a RP point of view I think it justifies the gunboats completely within O5, given the damage caused to fighters and the difficulty in piloting a capital ship in the system.

Quote:Cruisers are now limited, and those which are allowed, won't be used for attacking, but only in defence.
The person who was in Cambridge in a Praefect has since left OPG because of this new rule.

This is precisely why you might even consider limiting gunboats. There are people out there who just want to hammer on others with superior ships. I'm not saying you won't vet new members properly, but it helps to have strict rules in pace to enforce discipline - this is fundamental to your description of the faction's history. "Toning down the use of gunboats" is vague and unclear. "Occasionally" is equally vague.

It's nice to see traders potentially being routed elsewhere other than through the Omegas, but then how are supplies going to get to Crete? Perhaps a stated policy on cargo demands (just as lawful factions have express policies on contraband - eg. whats being confiscated, destroyed, etc how much of a tax is to be levied depending on circumstances)

Apart from the run through Leeds there are slim pickings within Bretonia for pirates. And Lane Hackers have a tendency to jump into Leeds from Magellan in pursuit of those too obstinate to pay. Im looking forward to any conflict that arises over who gets to tax a trader first. Although Ive never seen a corsair NPC in Leeds. Not to suggest Leeds would be out of OPG jurisdiction. In fact it would be nice to see it as another venue for the Corsair/Outcast rivalry.

There is one thing I would like to see and Im only raising it here because it comes to mind now as we are discussing the corsairs. AS you probably know it is a hugely (over-)subscribed faction and there are going to be independent corsairs on the same corner as you - how do established offical factions deal with non-faction ships carrying the same i.d.? For pirates its the equivalent of another organised criminal family muscling in on their turf. Id view it myself as an opportunity to recruit but with a flip-side - join or find your own area to work in. I'd be interested to know if you have thoughts on this. Even police or military characters I play take a dim view of the approach adopted occasionally by non-faction but same id characters. An effective control of territory requires a monopoly over the exercise of violence in that territory (that's to say , there can be only one army in any country and in an army there is chain of command)

Good luck with it. :)

ps Maybe I should try writing a faction proposal just to experience what you're going through now! It's obvious from the sheer number of OPG vessels in your sig that you have a clear preference for and vision of a distinct group and I hope this vision can be "massaged into reality". So good work. To stand out as pirates will take a lot in this game.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

 
Offline Muleo
04-20-2008, 01:03 PM,
#48
Member
Posts: 862
Threads: 38
Joined: Jan 2008


Of course you shouldnt have to edit your intended modus operandi for the sake of other factions. BUT playing implies a certain degree of symbiosis. If you do have an eye on Bretonia then maybe Bretonia needs to have an eye on you. Are you suggesting that Bretonia cannot adjust its restricitons on larger ships in response to the emeregnce of this new threat?

Quote:And thanks for helping me with my confusion over your base system. I suppose that will bring up running costs what with the radiation. From a RP point of view I think it justifies the gunboats completely within O5, given the damage caused to fighters and the difficulty in piloting a capital ship in the system.
You're confusing omega5 with omega41, theres no radiation, and less debris in omega 5.


I'm not quite sure about going that far into Bretonia. Maybe we'll do it a few times, but right now, theres enough for us to do in Cambridge, Omega 5 and Omega 3, The Alien organisms/VIP route is very popular.
The one thing that irks me is that, alien organisms or vip don't really help the people of Crete :/
Quote:There is one thing I would like to see and Im only raising it here because it comes to mind now as we are discussing the corsairs. AS you probably know it is a hugely (over-)subscribed faction and there are going to be independent corsairs on the same corner as you - how do established offical factions deal with non-faction ships carrying the same i.d.? For pirates its the equivalent of another organised criminal family muscling in on their turf. Id view it myself as an opportunity to recruit but with a flip-side - join or find your own area to work in. I'd be interested to know if you have thoughts on this. Even police or military characters I play take a dim view of the approach adopted occasionally by non-faction but same id characters. An effective control of territory requires a monopoly over the exercise of violence in that territory (that's to say , there can be only one army in any country and in an army there is chain of command)

Wow I like the sount of that:)We already cooperate with independent pirates. So far, most of the OPG are independent pirates I went pirating with, liked their attitude/RP and invited them the OPG.

It's funny you mention this, because recently I was contacted by someone starting a group called D-S, (dragon slayers) and he said, they're new to discovery but were allied to OPG on other servers. He told me they are also a pirate clan, and are thinking of playing as Corsairs. I told him I have no problem with that, as long as they acknowledge that Omega's is our hunting ground, and they should concentrate on the Sigmas.

Maybe I should adopt a similar attitude with independent Corsairs.. But how would everyone else feel about this? I feel it's somewhat too aggressive to threaten/force other Corsairs..
 
Offline pchwang
04-21-2008, 02:16 PM,
#49
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

I think he's talking about the problematic independents...the ones that go around with little to no RP.

Quote:You're confusing omega5 with omega41, theres no radiation, and less debris in omega 5.
I'll be your mother's father if you're claiming there's less debris in Omega-5! That place is packed with asteroids it's hard to get a train through! At least 41 has that huge circular area of emptiness around the neutron star.

Regarding the Capital ship balancing...the QCRF has a few capitalships. Of course, regarding the fact that the OPG is supposed to be smaller than the Brotherhood, I would expect them to use smaller ships.

EDIT: Um. Why do you have a bank in Manhattan?

I'm guessing it's for setup purposes, but even then, it's way out of your ZoI. If other factions can cope with it, you can too.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
 
Offline Muleo
04-21-2008, 03:07 PM,
#50
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote:I think he's talking about the problematic independents...the ones that go around with little to no RP.
I'll be your mother's father if you're claiming there's less debris in Omega-5! That place is packed with asteroids it's hard to get a train through! At least 41 has that huge circular area of emptiness around the neutron star.

Regarding the Capital ship balancing...the QCRF has a few capitalships. Of course, regarding the fact that the OPG is supposed to be smaller than the Brotherhood, I would expect them to use smaller ships.

EDIT: Um. Why do you have a bank in Manhattan?

I'm guessing it's for setup purposes, but even then, it's way out of your ZoI. If other factions can cope with it, you can too.

Hmm should it be removed? It's just a starflier with some money in it to give new characters some cash to get a CSV.
 
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