• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 93 94 95 96 97 … 780 Next »
The new-Harvester Lore

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
The new-Harvester Lore
Offline SnakeLancerHaven
07-06-2015, 03:30 AM,
#1
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

Alright alright I should've come with this a little earlier, I know. Me and a couple of guys re-thought about this very often. Now I'm asking officially around of people willing to do this with me as I wanna know who would be interested.

The idea is basicly a rewrite of the old harvester Lore fitting into the current Ai Lore but still having the Nostalgic Harvester feeling kept. We don't want to loose that Harvester feeling from back then, but the new Lore also has to fit into the current AI Lore.

Volunteers? Interests? Thanks!

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Swallow
07-06-2015, 08:32 AM,
#2
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I have a question. I was too 'young' to see old harvesters back in days, but wiki that time gave me an idea about them. If Harvesters and AI are different in particular - what is the main general lore which serves as a background for both cases?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline sindroms
07-06-2015, 08:34 AM, (This post was last modified: 07-06-2015, 08:34 AM by sindroms.)
#3
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

Harvesters were around in 2008, when I started to play in the Omicrons. Needless to say, there is a reason they are not around anymore, mainly due to their RP being very similar to the Phantoms, who, as you already know, are also not around due to reasons.

The only way I can see the AI faction to be remade into something plausible is if everyone involved in the project stepped back altogether and let someone else do it.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline sindroms
07-06-2015, 08:45 AM, (This post was last modified: 07-06-2015, 08:46 AM by sindroms.)
#4
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

For the sake of constructive feedback, start off with renaming the NPC faction as "Synthetics" or "Mechanicals" or "Automations", so that it covers everything from AI to VI to simple unintelligent artificial entities and is more open to people looking to play such characters.

Protip two, nomad factions and groups are not popular due to the struggle of RP communication between the nomad and whoever they are interacting with. In other words, drop the pretentious bullshait [->>AI ROLEPLAY<<-]

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Antagonist
07-06-2015, 09:16 AM,
#5
Member
Posts: 144
Threads: 10
Joined: Jan 2015

Don't get me wrong Spazzy, but your first comment seems to be rather random. In case you want to give constructive feedback get informed about the present content.
Of course such thing like changing the IFF is already top on the to-do list.

Beside that, I have written the AI lore perspectively open to any previous appearances which are by far interpretable.
Reply  
Offline sindroms
07-06-2015, 09:17 AM,
#6
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

I was simply stating that you should not even involve Harvesters into AI roleplay. They are still regarded as a failed project.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Antagonist
07-06-2015, 09:27 AM,
#7
Member
Posts: 144
Threads: 10
Joined: Jan 2015

(07-06-2015, 09:17 AM)sindroms Wrote: I was simply stating that you should not even involve Harvesters into AI roleplay. They are still regarded as a failed project.

I won't see a problem in case they choose (as not being involved into this) the way that is directed from my story. The main problem of harvesters was that their lore had contradicted the freelancer/disco canon.
Reply  
Offline sindroms
07-06-2015, 09:41 AM,
#8
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

The main problem is that you are making an NPC faction around a group.
I would suggest you make an NPC faction which can be done in multiple ways like I already suggested- pooling all of the possible non-human tech-related creations under one flag first and THEN create your own faction within it.

Do the AI thing, but give other players a chance to create their own RP using the NPC Faction's ID.
Know what I mean?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Jansen
07-06-2015, 09:47 AM,
#9
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(07-06-2015, 03:30 AM)Snake Wrote: Alright alright I should've come with this a little earlier, I know. Me and a couple of guys re-thought about this very often. Now I'm asking officially around of people willing to do this with me as I wanna know who would be interested.

The idea is basicly a rewrite of the old harvester Lore fitting into the current Ai Lore but still having the Nostalgic Harvester feeling kept. We don't want to loose that Harvester feeling from back then, but the new Lore also has to fit into the current AI Lore.

Volunteers? Interests? Thanks!

I doubt that anyone really remembers that 'old Harvester feeling' in a positive way, the faction didnt really have a lot of friends back then and I doubt that this has changed a lot. Bringing a faction back thats dead for roughly 5 years, might not be the best idea. Though if you want to do it, try to get into contact with previous Harvester people or even better the people that wrote the lore in the first place, otherwise its ikely that you are going to miss(-interpret) quite a bit of the lore.

[Image: HkdyBql.gif]
Reply  
Offline Antagonist
07-06-2015, 09:58 AM,
#10
Member
Posts: 144
Threads: 10
Joined: Jan 2015

(07-06-2015, 09:41 AM)sindroms Wrote: The main problem is that you are making an NPC faction around a group.
I would suggest you make an NPC faction which can be done in multiple ways like I already suggested- pooling all of the possible non-human tech-related creations under one flag first and THEN create your own faction within it.

Do the AI thing, but give other players a chance to create their own RP using the NPC Faction's ID.
Know what I mean?

That is exactly what I have done. There are significant points mentioned in our story that allow indies to be "free" in their RP and definition. The only thing that is predefined is their real origin.
Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode