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The new-Harvester Lore

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The new-Harvester Lore
Offline Antagonist
07-06-2015, 02:17 PM, (This post was last modified: 07-06-2015, 02:18 PM by Antagonist.)
#21
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Why is this discussion in this thread though?

may talk about it here. http://discoverygc.com/forums/showthread.php?tid=131321
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Offline Lythrilux
07-06-2015, 02:21 PM, (This post was last modified: 07-06-2015, 02:22 PM by Lythrilux.)
#22
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EDIT: Whoops, I guess I might as well put it in that thread Antag.

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Offline SnakeLancerHaven
07-06-2015, 02:24 PM,
#23
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

Wow wow wow. Hold on. This wasn't supposed to be a discussion wheter to change AI as a faction or change it's overall Lore or something. This one is completely planned to start of from the current AI Lore (the one Prime wrote) continuing with the Harvester Lore. As you saw there are alot of Dam K'vash and Nomad contents inside and some that just don't fit into the current Disco Lore.

So what we planned is to remove all those contents that disturbed the Harvester Lore and render it into the current AI Lore that it would be actually playable and would bring back activity in the Omicrons.

Additionally to that, to those which wonder, yes I've discussed this with some of the old Harvester Members, hence why I ask for people that are still interested because literally it was a request that we made together.

Also, +1 to Echo 7-7 as he stated it perfectly, the technology and all the current AI has does not match with any Sirian Tech. It's supposed to be Gammusian AI's, the origin of them is Kappa. Basicly following the Vanilla Content is the only best option we have currently so in order not to turn this into a Phantom faction or whatever.

This is supposed to implemented perfectly into the current AI Lore, which in my opinion seems very valid and at least something to start and play with. What just leaves it open, is it's continual which I hope with the Harvesters to close this last part and open this RP to many.

So, anyone interested? I seriously would wait how the new Lore will come up before we start judging it about beeing 5 year old dead faction that should stay dead or whatever. Even if some of you never tried, but there are still people that know the Harvesters inRP. Yes, I've been RPing with some Zoner/Order even Liberty faction members and Phoenix that seem to remember the Harvesters. Even Corsairs, so they kinda still exist in their mind and I think with a solid Lore build around the current one, this can be brought back alive and so that people will like it.

So all in all, any people interested?

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Offline Lythrilux
07-06-2015, 02:28 PM,
#24
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Please don't inject the lore of a shoddy player faction that apparently battled with the creators of the Nomads some thousand years ago or whatever into the AI NPC faction.
Stop trying to look at other factions and taking parts of their lore and piecing it together to make new lore for AI. As Spazzy said these factions are gone for a reason.

Build yourself with new parts and new programming, rather than trying to piece yourself together with salvaged (and possibly faulty) parts and an old operating system.

[Image: Lythrilux.gif]
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Offline SnakeLancerHaven
07-06-2015, 02:37 PM, (This post was last modified: 07-06-2015, 02:42 PM by SnakeLancerHaven.)
#25
Volgograd Industrial
Posts: 2,871
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(07-06-2015, 02:28 PM)Lythrilux Wrote: Please don't inject the lore of a shoddy player faction that apparently battled with the creators of the Nomads some thousand years ago or whatever into the AI NPC faction.
Stop trying to look at other factions and taking parts of their lore and piecing it together to make new lore for AI. As Spazzy said these factions are gone for a reason.

Build yourself with new parts and new programming, rather than trying to piece yourself together with salvaged (and possibly faulty) parts and an old operating system.

You don't get it. I said the nostalgic feeling of the Harvesters will be here, but in overall this will be a New Lore. But to keep the feeling alive we have to let some of the contents be inside the new Lore, but of course remove the most of it.

Just watch its progress Lyth. The new Lore ain't even out yet lol, please have patience.

EDIT: The content ain't about the "Fighting Daam Kvosh" or whatever. That whole plot will be removed, we're after a New Lore.

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Offline Lythrilux
07-06-2015, 02:42 PM,
#26
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Don't even have the nostalgic feeling. You don't need to carve yourselves out of the bark of an older faction. Re-invent yourselves as something new.

At least, can you outline what exactly this 'nostalgic' feeling implies?

[Image: Lythrilux.gif]
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Offline SnakeLancerHaven
07-06-2015, 03:01 PM,
#27
Volgograd Industrial
Posts: 2,871
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Joined: Feb 2012

(07-06-2015, 02:42 PM)Lythrilux Wrote: Don't even have the nostalgic feeling. You don't need to carve yourselves out of the bark of an older faction. Re-invent yourselves as something new.

At least, can you outline what exactly this 'nostalgic' feeling implies?

1stly before we continue, as I pointed out in the other thread I want to point it out here too. If those people, including Spazzy and those, ain't gonna try to change something by sharing their thoughts being interested in the faction at all, we shouldn't talk much about it's change.

If you guys ain't gonna like try to help or actually try to take this faction into your hand (or as stated from the first post, help me with this) then I don't even know why you would judge the faction and request anything at all. This doesn't mean feedbacks ain't welcomed, don't get me wrong. But over years it has been the same "Do this, change that" but noone realy stood up like a man and said "I'm in this! Let's do this."

2ndly the nostalgic feeling was supposed to be, at least how I think, the people which RPed with the Harvesters in the past wouldn't get too distracted as meeting the "entity" again.

Means no Nomad creator warriors, but Machines that indicate the alignment of previously known program "Harvester". The routine and all, overall concept might be pleasent and new, but in the end people will still know "Ah... Right I heared about them decades ago, but I'm not sure if that was a Error, but now I'm seeing something new."

Rememberance will stay, but the concept will be new. So basicly you're like "I remember the entity, but I don't remember the timeline". As you may know the RP of harvesters were mostly about "We are" "This Unit" a Collective Mind that struggles for full Sentience, you know those kind of things. Simple RP as you may know from Harvesters back then "This Unit does not fully understand?" If you want to decorade it, fine you can use some of the AI basic RP :: :: who cares. However, the RP will remind you of the old Harvesters but the concept and their goals and purpose will surprise you.

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Offline Coin
07-07-2015, 05:33 AM,
#28
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Harvesters had a bad rep cos they were basically terrorists, wanting to harvest all organics. I saw them as a pale copy of another player who RP'd a psychopath, killing everything in his path.

ID can say AI, but the IFF can be BMM/IC/KSP. this indicates that the ship is a drone working for that faction as a haulier/miner/military pilot. I don't really see the problem with this, unless you want to Rp as a 'free robot', then I would suggest asimov's naming convention of R.<Firstname>.<Surname>, with an IFF of 'A.I.'

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Offline SnakeLancerHaven
07-07-2015, 02:40 PM, (This post was last modified: 07-07-2015, 02:43 PM by SnakeLancerHaven.)
#29
Volgograd Industrial
Posts: 2,871
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The problem is, your tech is originated from Gammu. Either you have an ID which restricts you access to AI Ships, which again would make it generic, or you're originated from Gammu, point.

It isn't realy hard to understand. Also, previously, all the AI Ships were Harvester origin though, at least that's what I read from infocard, "Harvester Core Vessel".

Also, now, we could finaly write a Lore for the Harvesters which would actually be badass. Because back then, everyone had weird RPs, Phantoms and those, so it wasn't a big problem for Harvesters to show up like this. However, the faction had great potential as it represented the AI faction from Kappa perfectly, even if they were PvPwhores. I still have some of their RPs, examples with Tundra about mutual understandings and all conversations.

So why not having that golden faction implemented perfectly, with a new decent Lore, into the current Disco Universe? I realy would love to see people in this.

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Offline Evo
07-07-2015, 04:11 PM,
#30
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(07-06-2015, 03:01 PM)Snake Wrote:
(07-06-2015, 02:42 PM)Lythrilux Wrote: Don't even have the nostalgic feeling. You don't need to carve yourselves out of the bark of an older faction. Re-invent yourselves as something new.

At least, can you outline what exactly this 'nostalgic' feeling implies?

1stly before we continue, as I pointed out in the other thread I want to point it out here too. If those people, including Spazzy and those, ain't gonna try to change something by sharing their thoughts being interested in the faction at all, we shouldn't talk much about it's change.

If you guys ain't gonna like try to help or actually try to take this faction into your hand (or as stated from the first post, help me with this) then I don't even know why you would judge the faction and request anything at all. This doesn't mean feedbacks ain't welcomed, don't get me wrong. But over years it has been the same "Do this, change that" but noone realy stood up like a man and said "I'm in this! Let's do this."

If all you're after is people to help you without any criticism, look elsewhere. And if you also cannot see the use in having people openly state their judgements and predispositions towards your faction then I don't know what to tell you. That entire bit there seems to be about hating negative feedback or simply feedback that doesn't align with making the faction "work." So yes, you do seem to be unwelcoming towards feedback.

And no, feedback is not the same thing as leaping into a faction with you and helping. It's helping to an extent but nobody is obligated to go the mile with you. Appreciate what you can get.

As for my two cents.. You're effectively making a new faction, no? New lore, new goals and purpose. So then what would be the reason of slapping a label with a different meaning on such a faction? Any "nostalgia" would not exist because it wouldn't really be the Harvesters' you seem so fond of. If I had to guess, I'd say this is a fixation on wanting to be a part of something that is no more. If that is the case, just get over it and make something truly new rather than attempting to force something to work. That triangle piece will not fit in the square slot unless you really beat the hell out of it.
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