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AI shipline revision -MKII

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AI shipline revision -MKII
Offline D!ce
07-06-2015, 04:03 PM,
#31
Member
Posts: 49
Threads: 5
Joined: Jan 2014

the next class coming up is the bomber then the gunboat/ship. The AI Cruiser or Carrier will be last.
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Offline Ace Razgriz
07-08-2015, 09:28 PM,
#32
Member
Posts: 833
Threads: 105
Joined: Feb 2013

I cant wait to see the entire finished line and i have to say of the two models on display i quite like model 1. Keep up the amazing work on this shipline, if youd like to ask about any feedback feel free.

[Image: alJxrNO.png]
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Offline Haste
07-08-2015, 10:40 PM,
#33
Lead Developer
Posts: 3,643
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I'm not a very big fan of (very thin) spikes on models. I don't think they're adding to the aesthetic here, and they're a royal pain in the butt to hitbox (generally you just straight up can't, leading to shots going through them, which I don't like much).

[Image: cdSeFev.png]
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Offline Antagonist
07-08-2015, 10:47 PM,
#34
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Posts: 144
Threads: 10
Joined: Jan 2015

(07-08-2015, 10:40 PM)Haste Wrote: I'm not a very big fan of (very thin) spikes on models. I don't think they're adding to the aesthetic here, and they're a royal pain in the butt to hitbox (generally you just straight up can't, leading to shots going through them, which I don't like much).

Agree. At best remove these spikes.
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Offline Swallow
07-09-2015, 12:07 AM,
#35
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

They are small enough to be ignored leave them.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Antagonist
07-09-2015, 12:15 AM,
#36
Member
Posts: 144
Threads: 10
Joined: Jan 2015

I'm personally still unhappy about these insect-like look overall. AIs aren't insects.
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Offline D!ce
07-09-2015, 12:58 AM, (This post was last modified: 07-09-2015, 12:58 AM by D!ce.)
#37
Member
Posts: 49
Threads: 5
Joined: Jan 2014

The spikes are going to be removed. Even if they are small i guess some players will cry-out-loud about their shots not being hit by shooting the thin spikes.

Also, if it is too insect like - please share a concept idea of what to make instead? Don't want to finish texturing this model then be thrown into the trash just because is too 'insectoid'.

Eitherway: First attempt in texturing on Blender: https://p3d.in/29oI0
First post updated!
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Offline massdriver
07-09-2015, 04:05 AM,
#38
Member
Posts: 698
Threads: 34
Joined: Dec 2009

looks good so far

[Image: UHiNafb.png]
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Offline D!ce
07-09-2015, 01:54 PM,
#39
Member
Posts: 49
Threads: 5
Joined: Jan 2014

(07-09-2015, 04:05 AM)massdriver Wrote: looks good so far

Hey, Mass! You should start doing models again Big Grin
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Offline Swallow
07-09-2015, 04:11 PM,
#40
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(07-09-2015, 01:54 PM)D!ce Wrote:
(07-09-2015, 04:05 AM)massdriver Wrote: looks good so far

Hey, Mass! You should start doing models again Big Grin

+1
We demand.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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