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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Transports.

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Transports.
Offline Salmin
07-26-2015, 04:22 PM,
#1
Member
Posts: 262
Threads: 19
Joined: Sep 2011

I got few times funny situation, when transports cover escort at PvP. Why are u made em like GBs? In my vision transports shoud be transports.

Single fighter cant deal with em. What the hell? Is that balance?

QQ
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Offline Techpriest
07-26-2015, 04:31 PM, (This post was last modified: 07-26-2015, 04:31 PM by Techpriest.)
#2
Member
Posts: 270
Threads: 19
Joined: Jul 2014

Are you saying, you lost to a transport in a PvP situation?
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Offline Salmin
07-26-2015, 04:40 PM,
#3
Member
Posts: 262
Threads: 19
Joined: Sep 2011

Ofhourse, that one cover my target and they both escaped.
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Offline Karst
07-26-2015, 04:54 PM,
#4
Chariot of Light
Posts: 2,985
Threads: 214
Joined: Sep 2009

The only real issue I see is with 5kers.
If you choose a smaller transport, you're sacrificing profit and that's why you gain offensive potential.

The problem is that you do not sacrifice survivability by using a 5ker. They have as much or even more hull*bb leading to the situation that if you're being attacked by something you can't properly hit, a Shetland is a better ship for survival than a Shire.

Transports in general got a big buff when their thrust speed was increased and transport turrets improved, and even though there have been many balance adjustments since - such as fighter guns becoming a lot stronger - it's never really been balanced out.

Now people are surprised when cancerous cruiser piracy is commonplace, but that's an unsurprising effect of transports simply being too tough for most typical pirate ship classes to handle.

In essence balance could be largely restored by simply nerfing the hull on 5kers.

Edit: The situation you described in the OP, multiple transports getting away because they were covering each other, is intentional. That's the reward of teamwork.
It's solo transports getting away effortlessly because they're so durable that's a problem.

[Image: jWv1kDa.png]
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Offline Wesker
07-26-2015, 04:56 PM,
#5
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Or you could ya know buy a GB and kill it.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Coin
07-26-2015, 05:11 PM,
#6
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

bomber piracy

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Antonio
07-26-2015, 06:18 PM,
#7
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

If in a normal bomber, a 5ker can survive up to 40-50k on thruster before dying, which is a bit too much.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Pavel
07-26-2015, 06:41 PM,
#8
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

+1 to what Karst says, 5kers and near-5kers (Titanic for example) should have lower HP than currently.
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Offline Tachyon
07-26-2015, 06:50 PM,
#9
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

Quote:stuff karst said

Since there are only snub balance men in the dev team we can't take care of this issue, sadly.
I have looked into this already
( ͡° ͜ʖ ͡°)
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