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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Your least favourite ship class/classes

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Poll: Your least favourite ship class/classes
You do not have permission to vote in this poll.
Light Fighters
13.45%
16 13.45%
Heavy Fighters
5.04%
6 5.04%
Very Heavy Fighters
8.40%
10 8.40%
Super Heavy Fighters
10.08%
12 10.08%
Bombers
7.56%
9 7.56%
Freighters
4.20%
5 4.20%
Transports
5.88%
7 5.88%
Gunboats / Gunships
9.24%
11 9.24%
Destroyers / Cruisers
8.40%
10 8.40%
Battlecruisers
10.08%
12 10.08%
Battleships / Dreadnoughts / Carriers
17.65%
21 17.65%
Total 119 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Your least favourite ship class/classes
DragonRider
07-28-2015, 09:19 PM,
#1
Unregistered
 

Thanks to @sindroms for the idea.

Follow up to my previous thread.

So.
That ship. You know that ship.
You hate flying it. You hate fighting it. Hell, you even hate looking at it.

Well, I may be over-expatiating a little bit.

What is your least favourite ship class/classes?
Do you just not like it? Or you hate it to the guts mechanical parts?

For me?
Everything larger than a Cruiser /Destroyer. Big ones are a pain to fly. Small ones are a pain to hit. Both require a NASA degree of space physics knowledge of flight to maneuver. Not to mention the tiniest of LF can make you do several barrel rolls.

Also every time a BS parks 2 meters from my tinfoil fighter, I have a feeling he will just fire 2 times and erase me of existence. Makes me really nervous when my pirate surrenders inRP
Reply  
Offline sindroms
07-28-2015, 09:25 PM,
#2
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

The LF and Battleship for me. The former is a highly specialized ship against a problem which we do not have, while the later is a major time and money-sink and, apart from Liberty, sees no usage. Wrapped up in huge blankets of stigma and overall snub-orientated player ridicule, the later is more hated by me myself for what it has come to represent, than the former.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Swallow
07-28-2015, 09:30 PM,
#3
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I fail in VHFs

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Kappa
07-28-2015, 09:34 PM,
#4
Member
Posts: 25
Threads: 4
Joined: Apr 2015

LFs. I need armour and missiles, not agility!
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Offline Antonio
07-28-2015, 09:42 PM,
#5
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009

Fk gunboats.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Adam_Spire
07-28-2015, 09:49 PM,
#6
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

Heavy fighters and very heavy fighters.

My niche is either light fighters, Speed and maneuverability with bite, or gunboats and heavier ships to overwhelm and power through.

I cannot remember any one on one in a heavy or v/heavy fighter I've ever won. Actually there was the time I accidentally won by a cannonball missile accidentally hitting a fighter just as it dropped a nuke. But I panic too quickly in a firefight in a vhf and end up thinking I'm a flying ace when all I'm doing is flying awkwardly in a circle. Bombers love picking me off with a SNAC.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Corile
07-28-2015, 09:55 PM,
#7
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Light Fighters* - They aren't real ships. They die way too easily, haven't got enough firepower to even reliably deshield a VHF and overall are bad. They can technically do their job as RP ships, scouts, interceptors or supports in larger groupfights, but why would you use it when you can do almost the same with a VHF.

Super Heavy Fighters* - You need a good bomber to counter them and are ridiculously easy to fly if you have just a bit of an idea what you're doing. Also allow for an enormous margin of error with their idiotically high reload count.

Transports* - Screw trading. Also, I expressed that a lot of times already - the fact that transports on disco have any kind of survivability is a horrible balance decision. And the fact that a dulzian BWT can easily screw over a VHF is just dumb.

Gunboats / Gunships*
Destroyers / Cruisers*
Battlecruisers*
Battleships / Dreadnoughts / Carriers*

Screw caps and everything they stand for. Boring, big, dying easier than snubs. They also require little to no aim when you can just TZ 100K away and have a free aimbot. Gg.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Fluffyball
07-28-2015, 10:13 PM, (This post was last modified: 07-28-2015, 10:14 PM by Fluffyball.)
#8
Banned
Posts: 2,420
Threads: 222
Joined: Jul 2013

Actually, Carriers, not Dreads or BS. Carriers. Why? They are useless, because of in-game limitations.

I wanted to poke Gunboats and Destroyers, but I didn't do that, as my displeasement only refers to the KuGB and KuDS, because they are broken.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
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Offline Swifty
07-28-2015, 10:18 PM,
#9
Probation
Posts: 593
Threads: 11
Joined: Dec 2013

(07-28-2015, 09:42 PM)Antonio- Wrote: Fk gunboats.

[Image: tzTtDD9.gif]
Reply  
Offline pillow
07-28-2015, 11:07 PM,
#10
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

Everything that's not a LF, HF or VHF.
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