(07-31-2015, 02:08 PM)Thunderer Wrote: I thought it was very easy and quick to change a weapon's colour, but I suppose I was wrong.
Battleship cerbs use the Rheinland Gunboat Forward Gun projectile effect, you change that and you'll also change the gunboat forward gun. Moreover, Battleship cerbs also use the impact and muzzleflash effects from the transport cerbs, rheinland gb primaries and cruiser primaries. Basically, you have two different .ale files that'd require changing. And by changing I mean that you'd have to merge these 2 .ales in order to create a dedicated .ale for Battleship cerbs, add the gun entry to various .inis, hope that it worked and then you can start to recolor them. Congratulations you have the first recolored Battleship cerb done, now you have to copy it, change some things in the .ale, add another new gun entry in the .inis, recolor it again...........................
In other words, it's an awful lot of annoying work for a minor cosmetic change.
Then why not to make all the non-House weaponry coloured in a more neutral tone instead? Like... keep them all white. No faction ultilize the white weaponry.
(07-31-2015, 11:24 PM)Pacific Wrote: Yes I did work on this and Produced a result how ever its somewhere among the forums.
Here you go:
(03-21-2012, 10:01 PM)Pacific Wrote: Ok people this is the Final edit on how the projectiles are going to look on each House heavy Turret. Amazing Work and a big thanks to Danny. This is the Final proposition to the Dev team. Post number one is updated to reflect the new changes. Keep giving feedback guys.
I'd do it sometime inbetween if I had projectile files, but I am too busy with exams as it is, so it'll have to wait. The idea itself isn't bad and won't hurt the mod, but neither Haste nor I have the time.