Very well done, however you may get flack for having a Rhienland BS. Perhaps a Cruiser?
Also, your alowed ships. There are a lot of ships in the 'civilian' line, trim it down some perhaps?
And your Weapon list would allow any of Liberty, Bretonia, Corsair, Outcast, Lane Hacker, Rogue, Molly, Red Hessian, Gaian, Bundshue, LWB, and Order weps. This is just wrong.....but perhaps justlifiable as your junkers, all of you flying different ships with different weps. But it will give rise to Eagles mounting Krakens......
There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott
' Wrote:Very well done, however you may get flack for having a Rhienland BS. Perhaps a Cruiser?
Also, your alowed ships. There are a lot of ships in the 'civilian' line, trim it down some perhaps?
And your Weapon list would allow any of Liberty, Bretonia, Corsair, Outcast, Lane Hacker, Rogue, Molly, Red Hessian, Gaian, Bundshue, LWB, and Order weps. This is just wrong.....but perhaps justlifiable as your junkers, all of you flying different ships with different weps. But it will give rise to Eagles mounting Krakens......
It is problematic--Junker bases sell a slew of things and to quote, "They say you can get anything at a Junker base."
There are no real dedicated "Junker" weapons so I think any weapons suitable to the area they operate in are appropriate.
As to the use of the unlawful weapons, they aren't prohibited but it is my feeling that it is RP's job to keep them in check. Local authorities will stop Junkers with such weapons. Junker Congress Base Adjudicators (governors) can order Congress members not to equip weapons in their area that they think adversely affect their base operations. Outcasts don't like Corsair weapons, Corsairs don't like Outcast weapons, Liberty doesn't like any unlawful weapons--you get the picture. A smart Junker will carry a load out that doesn't get bad reactions.
It's important not to "rules" every detail (and it's impossible anyway). Role play should be the biggest "rule" of all--meaning that if we all play "true to life", natural consequences will deter bad choices--just like that RL I have heard about.
The Rheinland battleship would literally be confined to our home system only--you won't see them elsewhere. The Junker ID allows a battleship (not just a cruiser).
I put a lot of thought into it and the alternative is Junkers who want a cap ship will be trying to buy Corsair or Outcasts ones.
Fly around the debris in Sigma 13. There are almost intact wrecks there by the dozens--its plausible and the explanation of why Junker cap ships are never seen is that they never leave their home bases.
Frankly, a Junker cap ship should never see action short of an invasion by hostiles of the home system. I don't have a cap ship account and honestly see little need for one in normal circumstances.
We will require that our members NOT fly about in Rheinland battleships with the exception of ferrying them after purchase and would act against those doing otherwise. I personally think the Rheinland cruiser is all we need as a home defense ship--but if some Junker hankers to spend close to 2 billion credits on a ship that never leaves Puerto Rico--then let the poor guy have the fun his ID allows.
As to the ship list--it's the freighters and transports that are most numerous and at starting levels, it's understandable that Junker characters will have to follow their wallets like everyone else. Our preference and encouragement will be after that transition, end up in appropriate ships and don't hang onto the "odd ducks".
Oh--and thanks for the compliment! (I nearly lost my mind rewriting this a billion times).
Just a question regarding Sigma-13. How will the Junker-ALG relationship that is so prominent in that system pan out? I have a feeling that those wrecks in that system, if anything, would be taken by ALG and back to the Rheinland, not left to the Junkers. Plus, from what I believe, and I may be totally wrong, but the Junkers are contracted by ALG to clean up the scrap field in places where ALG would rather not go. I'm under the impression that that too would result in ALG taking the major wrecks for itself; not leaving them to the Junkers.
' Wrote:Just a question regarding Sigma-13. How will the Junker-ALG relationship that is so prominent in that system pan out? I have a feeling that those wrecks in that system, if anything, would be taken by ALG and back to the Rheinland, not left to the Junkers. Plus, from what I believe, and I may be totally wrong, but the Junkers are contracted by ALG to clean up the scrap field in places where ALG would rather not go. I'm under the impression that that too would result in ALG taking the major wrecks for itself; not leaving them to the Junkers.
Well look at WHERE the Junkers are contracted to scrap...in radiation fields, by jump holes with rabidly hostile factions (xeno, wild, etc.)
Why do you think ALG contracts them in the first place?
Where are you going to find the most toxic and radioactive sources? In combat ship wrecks that were nuked or have leaking ordinance still on board.
Now look at Junker business ethics...if they find something really valuable amongst the scrap and in a one of those poisoned areas, do you think they will call ALG and say, "Hey--this scrap is really valuable--why don' you take it?"
I was in a real navy and I can tell you what any independent captain will do--it's gonna quietly "disappear"--in the Junker's case to a closed system like Puerto Rico where it won't be seen.
I can also imagine what would be attractive to a Junker might not suit ALG. "One man's trash, another man's treasure."
Our relations with ALG will of course be cordial and non-confrontational.
The junkers have their own line of guns that rival the skyblast line.
Civilian weapons are fine since the junkers are technically civilians, besides which everyone seems to want to mount pulse cannons.
Ships... anything sold on a junker base... that includes the bloodhound and legionaire. Do you mean anything sold on a junker base that isn't assigned to another faction?
Pirate transport and train, they're pirate vessels so I doubt you'll fly them openly through house space.
The miner use to be sold on a samura owned planet in kusari, if it still is the hogosha won't let you get near the place and if you do get there samura won't let you have it until the hogosha enforcers get to you.
Prison liner... questionable as to why you'd want to use that.
Rhienland battleship... how exactly are you planning to haul the seperate pieces all the way to the junker guard system without the RM finding out?
Especially since ALG are keeping a careful watch over what the rheinlanders consider graves/war-memorials and that you've have to clear each and every system of all traffic, disable the tracking software, built into each jumpgate and tradelane ring, that agiera and interspace commerce use to see what ships are hauling what cargo (and which the hackers have access to) just to make sure that no-one see it.
Diplomacy.. I know that Junkers are closer to Outcasts then to Corsairs.
But they are in no way allied to Outcasts. Ever. You can't be 'allied' with them, you can be friendly with them - max.
I guess you know the meaning of the word 'alliance', so there is no need for you to get involved in Outcast-Corsair conflict.
Weapon list is a bit big, yes, but you are Junkers, so I guess it's fine for the most part.
Nomads could be ditched, as well as mixing Corsair and Outcast weaponry.
Ship list is fine, but I don't think you will ever need that Battleship. So why would you 'make it' at all?
Good luck.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:Diplomacy.. I know that Junkers are closer to Outcasts then to Corsairs.
But they are in no way allied to Outcasts. Ever. You can't be 'allied' with them, you can be friendly with them - max.
I guess you know the meaning of the word 'alliance', so there is no need for you to get involved in Outcast-Corsair conflict.
Weapon list is a bit big, yes, but you are Junkers, so I guess it's fine for the most part.
Nomads could be ditched, as well as mixing Corsair and Outcast weaponry.
Ship list is fine, but I don't think you will ever need that Battleship. So why would you 'make it' at all?
Good luck.
The Junkers are--according to the Sirius News Network--already backing the Outcasts in their conflict with the Corsairs. They also continue to maintain neutrality between the two. That's a tough one to reconcile.
At Bornholm, you can see Corsairs on base all the time--at Yanagi you can take missions against them and kill them.
So there is obviously an expedient arrangement between Junkers and Corsairs--the Corsairs need goods and the cash from artifact trading and the Junkers need to facilitate the trade to not be totally alienated from the Corsairs.
Due to the nature of the relationship with the Outcasts (which I am sure from a Junker standpoint is merely expedient) I didn't have a word stronger than friendly or less strong than alliance. Calling them "special friends" Seems a bit more accurate but doesn't sound very impressive.
I can downgrade the relationship to "friendly" as in hindsight that seems a good choice--the Junkers and Junker Congress would not be "allied" with the Outcasts in a combat and joint action sense but more along the lines of the United States and the lend lease program.
I'll change it to 'friendly" as the rest will play out. Thanks for the advisement.
just so you know i'm all for starting a junker faction
BUT
I'm still totally against junkers having capships. sure they deserve the right to defend themselves but to my knowledge their enemies aren't in anything bigger than a bomber.......so, why capships?