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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Are you entitled to win?

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Are you entitled to win?
Offline Fluffyball
08-03-2015, 10:04 AM, (This post was last modified: 08-03-2015, 10:08 AM by Fluffyball.)
#51
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I said it once, I said it twice, I will say it again. The problem doesn't lay in the sphere of "becoming blue". This is something the one can get used to.

The problem is during the situations, in which bunch of players ruin someone else's roleplay by butting in and going for easy blues - knowing the other player group will be no match for them.

This is preying on the weak, not a "healthy rivality" as some people wish for.

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Offline Ryujin
08-03-2015, 10:06 AM,
#52
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Posts: 31
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Joined: Jun 2015

Perhaps if there is a stronger party to protect the weaker one from to time could be helpful and interesting. Plus it could create more player interaction , which is Disco purpose. (stronger party than the weaker one , not necessarily stronger than the attacking one).

Quote:1) not get involved or 2) have an equal opportunity to escape without becoming a blue
Why would i interact with a pirate or another hostile party if i can just ...not get involved or escape easily ?
Although having an option not get involved in some way could be ..useful.
Perhaps create an secondary id that explicitly stated that the current player does not wish to participate in any PvP or RP ? Or something that marks PVP only , RP only and PVP/RP players ? And this way we all fly in space and fight in space without much changes to Disco ... i think.

Quote:fly ships which are pvp compatible and with a (relatively) low skill requirement.
Lastly if we have a veteran(or PVP god xD) player and a newbie both in "ships which are pvp compatible and with a (relatively) low skill requirement" it is again the same problem i think. Perhaps ships that reduce the skill gab ? But i think this will be insulting for all those who spent countless hours/days/months of perfecting their skills.

|||O'Rhu Cell Database|||GMG||||Liberty Rogues|||<PRIME>|||
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Offline Fluffyball
08-03-2015, 10:11 AM, (This post was last modified: 08-03-2015, 10:26 AM by Fluffyball.)
#53
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Ryujin Wrote:Why would i interact with a pirate or another hostile party if i can just ...not get involved or escape easily ?

There's one explanation which is "urge for roleplay" - because server says "RP 24/7". In majority of cases, instead of escaping, people stay hoping to roleplay and find way out - because it is healthy for the roleplay experience. Then they learn the harsh truth in which strong just prey on the weak (going for blues) and the ones who were killed are, in effect, both discouraged to roleplay or interact with certain players.

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Offline Ryujin
08-03-2015, 10:18 AM, (This post was last modified: 08-03-2015, 10:19 AM by Ryujin.)
#54
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Other games with ...well.. larger funds and communities have dedicated PVP, RP and PVP/RP servers . This way all the players , with their different enjoyment of the game, may experience the game and the world that was created in their own way

We do not have this here. Perhaps indeed a way to distinguish the players and adding rules accordingly could be step the right direction ? Not sure really though , just brainstorming here.

|||O'Rhu Cell Database|||GMG||||Liberty Rogues|||<PRIME>|||
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Offline |nfrared
08-03-2015, 10:18 AM, (This post was last modified: 08-03-2015, 10:19 AM by |nfrared.)
#55
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Joined: Jan 2014

(08-03-2015, 10:11 AM)Fluffyball Wrote:
Ryujin Wrote:Why would i interact with a pirate or another hostile party if i can just ...not get involved or escape easily ?

There's one explanation which is "urge for roleplay" - because server says "RP 24/7". In majority of cases, instead of escaping, people stay hoping to roleplay and find way out - because it is healthy for the roleplay experience. Then they learn the harsh truth in which strong just prey on the weak (going for blues) and the ones who were killed are, in effect, both discouraged to roleplay or interact with certain players.

I'm sure there are more than a few people not happy at being tarred with this brush. There are guys out there that I have talked my way out of situations where I felt sure the explosion was coming.

It's luck of the draw. No one is promising the experience you have will be a quality one every time. Just the same, every time you log, no one is promising you won't be their blue message. You have to take the good and the bad, after all it is you, the player, that has made the choice to play in the great disco waters and when you jump into this pond you will be lucky if anyone tells you how deep it is. That's just the reals of it.

The players you are looking for are out there. You just have to look.

Shard - The Faceless One
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Offline Antonio
08-03-2015, 10:22 AM,
#56
PvP = RP
Posts: 3,192
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Why do 90% of the traders I encounter either try to run without a word said or open fire instantly when I ask them to cut their engines on my pirate though?

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Fluffyball
08-03-2015, 10:27 AM, (This post was last modified: 08-03-2015, 10:27 AM by Fluffyball.)
#57
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(08-03-2015, 10:22 AM)Antonio- Wrote: Why do 90% of the traders I encounter either try to run without a word said or open fire instantly when I ask them to cut their engines on my pirate though?

I have never encountered such traders. Except for Ageira, who indeed were a hard nut to crack - but I have to admit they roleplayed every payment refusal pretty well.

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Offline Laura C.
08-03-2015, 10:30 AM,
#58
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Posts: 1,445
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Joined: Dec 2011

(08-03-2015, 10:27 AM)Fluffyball Wrote:
(08-03-2015, 10:22 AM)Antonio- Wrote: Why do 90% of the traders I encounter either try to run without a word said or open fire instantly when I ask them to cut their engines on my pirate though?

I have never encountered such traders. Except for Ageira, who indeed were a hard nut to crack - but I have to admit they roleplayed every payment refusal pretty well.
Then you must be really lucky. Even I encounter silent traders and especially smugglers from time to time - and I´m not talking now about pirate char, but my police char...

On a ragebreak. Or ragequit. Time will tell.
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Offline Dapanji
08-03-2015, 10:32 AM,
#59
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Posts: 20
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(08-03-2015, 10:22 AM)Antonio- Wrote: Why do 90% of the traders I encounter either try to run without a word said or open fire instantly when I ask them to cut their engines on my pirate though?

Probably because they can't "waste" their time. The big bad battleship is waiting.
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Offline Antonio
08-03-2015, 01:31 PM,
#60
PvP = RP
Posts: 3,192
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Joined: Nov 2009
Staff roles: Systems Lead

Oh right, how could I forget.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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