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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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POB RP Construction and Acquisition of Capital Ships

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POB RP Construction and Acquisition of Capital Ships
Offline Alestone
08-08-2015, 02:28 PM,
#11
Alestone Enterprises
Posts: 761
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Joined: Nov 2014

(08-08-2015, 02:10 PM)moebus Wrote: I think anything that could reduce the number of capital ships is good.
Method 2 makes a lot of sense.
However, it might be too late: due to the lack of players, it seems the number of capital ships is no longer a problem.

I think the problem would be that it creates a defacto state of haves and have nots for anyone that comes in under that sort of system. The newer players literally are being told that they cannot be equal to the older player in what they can achieve in the game.

That sort of behavior invariably runs less dedicated players off, and we lose their potential. In a shrinking community base, that is heinous since it is completely avoidable.
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Offline moebus
08-08-2015, 05:44 PM,
#12
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(08-08-2015, 02:28 PM)Chance Wrote: I think the problem would be that it creates a defacto state of haves and have nots for anyone that comes in under that sort of system. The newer players literally are being told that they cannot be equal to the older player in what they can achieve in the game.

That sort of behavior invariably runs less dedicated players off, and we lose their potential. In a shrinking community base, that is heinous since it is completely avoidable.

Yes you are right about the creation of tensions between new and old players. But I think restricting capital ships would be an improvement for the game. I'll try to explain why: I think roleplaying a capital ship is more difficult than rping a smaller ship due to the great firepower of capital ships. Abusing of the firepower of a cap ship has greater consequences than of a smaller ship. For that reason, I don't think new players should be automatically allowed to fly a cap ship. I think new players should demonstrate their rp capacity before flying a cap ship.

Moreover, I think having too many capital ships harm the background of discovery by making it completely unreal and incoherent with its economic system. In my opinion, building a capital ship should be a significant investment that could be only met by the House governments (like aircraft carriers on Earth for example). It would make more sense to me if the number of cap ships would be limited by quotas and restricted to house military factions (quotas could be re-evaluated on a periodic basis depending on the needs and house economic power).

Now, to come back to the problem of "have/have not" problem you mentioned, I would add that in the large majority of the rolelpaying games that I've played: new characters are weaker and more limited than old characters. The reason is that new characters usually begin at level 1 (or something equivalent) while old characters have accumlated more experience (which allow them to develop skills, feats, powers, etc.) [I know players and characters are different, but a new player will roleplay a new character (a priori) while an old player may roleplay old or new characters].

Personally, I enjoy this system of character levels. I find pleasant to build a character from the ground during the game instead of starting with a very powerful character. Regarding discovery, Method 2 would generate activity so it could be good for the game: (1) contacts between interested parties to establish a contract to build the capital and (2) trades from various places to the shipyard. I think the method 2 will also help the new players to be integrated in the disco community by enhancing links and contacts between old and new players.

Anyway, I don't pretend to be right. I think it's more a matter of opinion. I like rp games with rules, constrains, solid background, character development, character death. However, I know this is not the case of everybody on disco since a lot of players prefer to be free to do everything they want.


»»» The Seraphim Info Page »»» Recruitment »»» Missions and Reports »»»

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Offline Wesker
08-08-2015, 06:25 PM,
#13
Level 99 Boss
Posts: 5,324
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I just read the first line of your essay.

Lolno I like my caps plz.

Thnx [:

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Flash™
08-08-2015, 07:08 PM,
#14
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(08-08-2015, 06:25 PM)Wesker Wrote: I just read the first line of your essay.

Lolno I like my caps plz.

Thnx [:

^^ There's a example of why this method would be hard to implement.

The amount of tears there will be if this method is implemented.....is more than Zoner ones.

I like the idea though, and won't mind if it gets implemented, but then there are many others who think otherwise, and won't want to lose their capital ships.
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Offline nOmnomnOm
08-08-2015, 07:16 PM,
#15
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Too much work. I wana play and not forumlance all day. The server is already suffering so ye... No point of making things more boring and writing rp that no one will read and is for getting things for you.

[Image: zBEqQfl.jpg?1]
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Offline Dove
08-08-2015, 08:01 PM,
#16
Banned
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(08-08-2015, 02:28 PM)Chance Wrote: problem would be that it creates a defacto state of haves and have nots for anyone that comes in under that sort of system. The newer players literally are being told that they cannot be equal to the older player in what they can achieve in the game.

That sort of behavior invariably runs less dedicated players off, and we lose their potential. In a shrinking community base, that is heinous since it is completely avoidable.

+1

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Offline Wesker
08-08-2015, 10:38 PM,
#17
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(08-08-2015, 07:08 PM)Flash™ Wrote:
(08-08-2015, 06:25 PM)Wesker Wrote: I just read the first line of your essay.

Lolno I like my caps plz.

Thnx [:

^^ There's a example of why this method would be hard to implement.

The amount of tears there will be if this method is implemented.....is more than Zoner ones.

I like the idea though, and won't mind if it gets implemented, but then there are many others who think otherwise, and won't want to lose their capital ships.

Bruh pls

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Wesker
08-08-2015, 10:38 PM,
#18
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(08-08-2015, 07:16 PM)nOmnomnOm Wrote: Too much work. I wana play and not forumlance all day. The server is already suffering so ye... No point of making things more boring and writing rp that no one will read and is for getting things for you.

THIS OMG NOMNOM BEST PERSON2015

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Wesker
08-08-2015, 10:43 PM,
#19
Level 99 Boss
Posts: 5,324
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Joined: Nov 2014

I play this game to have fun and shoot things.

Like be real no one will read the RP and it will go nowhere for most cases. People will literaly have too type up ages of essays on the forums.

Go figure they have to type essays shorter than those on the forums for school/college.


Now you make there source of fun typing ages of RP to fly 1 ship.

This idea is ridiculous there's a border between fun and too much, these ideas of forcing new ppl too put in ridiculous amounts of time into not playing the game to PLAY the game. And then the player count drops and dead disco.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline nOmnomnOm
08-09-2015, 04:00 AM, (This post was last modified: 08-09-2015, 04:01 AM by nOmnomnOm.)
#20
Probation
Posts: 5,913
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If I wana write essays to get somewhere I'd rather do an English course and write a book that I can sell. At least people will read that and I get rewarded for it.

To rp a cap to have limited fun on is just a bad idea. Most cases the player will get bored and never finish the rp. Other times the hype will be so real that when the player gets it he will realize caps are not the great. Gg he wasted his 2 months on rp that no one reads and gets a bad reward in the end of a normal cap that he needs to learn to fly or he gets bombed by bombers that dont need to rp.

TLDR: dont turn forums into English class

[Image: zBEqQfl.jpg?1]
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