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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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No offense but Discovery lacks..

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No offense but Discovery lacks..
Offline Sciamach
08-18-2015, 04:40 AM,
#11
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(08-18-2015, 04:08 AM)Durandal Wrote: I might take some time to spruce up some systems with custom art assets, more wrecks, redesigns here and there, etc. When my RL situation is more stable. If anyone wants to suggest specific changes other than "OMG THIS VIDEO LOOKS COOL BECAUSE BIG HOLE IN PLANET", I'm all ears.


*rubs hands together evily*

[ sci·am·ach ]
/sīˈamək/
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Offline Coin
08-18-2015, 06:33 AM,
#12
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Colorado is stuffed with small wrecks, so I'm not buying the junker line. Big hole in planet is a bit... meh. The purpose of war is not to destroy territory but to claim it.

I do like the idea of a few planetoids getting assploded, creating asteroid fields in interesting places, and while small wrecks are cool, interactive wrecks are better - they don't have to drop codes, but could drop interesting equipt/start unique missions to claim interesting equipt.

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Offline sindroms
08-18-2015, 06:46 AM, (This post was last modified: 08-18-2015, 06:48 AM by sindroms.)
#13
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Weren't we already told that if you want to have some sort of unique content you might as well make it yourself and then submit it to the devs for evaluation, since they are too preoccupied with existing projects already?

So instead of complaining about this and that, go to Starport, grab a tutorial and get busy.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Laura C.
08-18-2015, 07:54 AM,
#14
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(08-18-2015, 12:03 AM)Black Widow Wrote: Forget all these other updates like the omicron update etc, lets overhaul what we already have before stretching ourselves to thinly we even more pointless systems that will lack as much creativity as the current ones.
So devs should stop working on stuff which will directly improve gameplay in certain game area because adding some eyecandy is more important? How about no (by the way I don´t even play in Omicrons, but I understand why its update is important)?

(08-18-2015, 06:46 AM)sindroms Wrote: Weren't we already told that if you want to have some sort of unique content you might as well make it yourself and then submit it to the devs for evaluation, since they are too preoccupied with existing projects already?

So instead of complaining about this and that, go to Starport, grab a tutorial and get busy.
Pretty much this.

On a ragebreak. Or ragequit. Time will tell.
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Offline Dr.Linston
08-18-2015, 09:29 AM,
#15
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As I see it, the Dev's are doing an incredible job on keeping this game alive for this long. So they must be doing something right. I agree that there could be wrecks or some other eyecandy here and there. However the past time tells me that the Dev's have the right priorities. Keeping Disco alive is the main goal after all.
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Offline bormos3
08-18-2015, 09:38 AM,
#16
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(08-18-2015, 09:29 AM)Dr.Linston Wrote: As I see it, the Dev's are doing an incredible job on keeping this game alive for this long. So they must be doing something right. I agree that there could be wrecks or some other eyecandy here and there. However the past time tells me that the Dev's have the right priorities. Keeping Disco alive is the main goal after all.

Agreed, though I can't say I disagree with the OP, but in my opinion discovery lacks discovery
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Offline jammi
08-18-2015, 10:26 AM,
#17
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My suggestion:

Take each of the main battleship models, break them in half (into two models) and add some spark/fire fuses to the jagged edges. Those two halves can then be custom placed to simulate destroyed capital ships (as opposed to the current situation where you have an intact model where someone appears to have turned the lights off). By having the wrecks act as technically two different models, they avoid appearing the same everywhere they appear.

This minor modelling job would give you a whole lot of bang for your buck, seeing as those two assets could then be used over and over without looking repetitive.

I also think it'd be a good idea to recreate the old RM fighter wrecks in Sigma 13, at least in concept. As in, absolutely saturate certain areas with cookie-cutter wreck entries, with one or two concealed among them that contain special or rarer equipment, to represent aces. Wrecks could even be used as throw-away nods to player characters or developments seeing as they're largely inconsequential to the overall storyline.

For Leeds, I'd also recommend having the arms broken off the New London Jump Gate / other misc vandalism and damage, and a scrap field added around it. Sappers completely destroyed it to prevent Gallia reactivating it, but there wasn't the time / will to do the same for Newcastle - it was simply sabotaged internally and deactivated, with Solar working feverishly on getting it back and functional again.



To the people saying Discovery lacks Discovery - well, congratulations: you're playing a mod that's almost 10 years old. Most of us have been playing here so long that we can probably name all of the mod's systems and how they connect to each other off-hand from sheer familiarity.

For new players, there's a whole lot of stuff to find; systems, gear, factions. I remember when I first started playing, exploring the Omicrons was great fun, and they've been considerably extended since then. That's not to mention new House systems and other bits and bobs that are tucked away and need to be actively searched for.

For a while, the dev mentality was to keep pumping new systems in to avoid that sense of familiarity, but that's obviously a failed experiment because it's led to the system bloat and to an extent individual system's underdevelopment that we have now.

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Offline GamerGirl
08-18-2015, 12:28 PM, (This post was last modified: 08-18-2015, 12:28 PM by GamerGirl.)
#18
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(08-18-2015, 12:03 AM)Black Widow Wrote: For the lore that discovery has it is not reflected in the design of its systems, Discovery at best has always tried to innovate itself with the introduction of unique ships / no imports.
bustard the very first picture:
http://kotaku.com/5794191/x-rebirth-may-...m-of-2011/
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Offline Oldum
08-18-2015, 12:29 PM, (This post was last modified: 08-18-2015, 12:33 PM by Oldum.)
#19
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(08-18-2015, 10:26 AM)jammi Wrote: To the people saying Discovery lacks Discovery - well, congratulations: you're playing a mod that's almost 10 years old. Most of us have been playing here so long that we can probably name all of the mod's systems and how they connect to each other off-hand from sheer familiarity.

For new players, there's a whole lot of stuff to find; systems, gear, factions. I remember when I first started playing, exploring the Omicrons was great fun, and they've been considerably extended since then. That's not to mention new House systems and other bits and bobs that are tucked away and need to be actively searched for.

For a while, the dev mentality was to keep pumping new systems in to avoid that sense of familiarity, but that's obviously a failed experiment because it's led to the system bloat and to an extent individual system's underdevelopment that we have now.

After reading the Bold part, I thought of Gallia ...

Anyways, it's all nice and fine to make content to ourselves and then submit them... and let it get lost in the devs private maze, like models and such usually do afaik , but then the problem would be that not everyone does effects or things the exact same way, making the whole mod a complete mess, or nothing would be accepted by devs, either because of quality, or cause it differs too much from each other.

Fe. I'm tryint to make models, but I don't even know the "standards" @Haste, @Treewyrm or anyone else wants to see ( polycount, etc, etc ) however the only dev who cared to answer my question or even reply was @Tachyon. So with that in mind, comes the question ... how am I suppose to make anything without actually knowing what they would even consider to include ?


(08-18-2015, 12:28 PM)GamerGirl Wrote:
(08-18-2015, 12:03 AM)Black Widow Wrote: For the lore that discovery has it is not reflected in the design of its systems, Discovery at best has always tried to innovate itself with the introduction of unique ships / no imports.
bustard the very first picture:
http://kotaku.com/5794191/x-rebirth-may-...m-of-2011/

Actually, I think that's just something similar, cause the Bustard model is a remake of the battlecruiser sized Geb .
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Offline Thyrzul
08-18-2015, 12:43 PM,
#20
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(08-18-2015, 12:23 AM)Black Widow Wrote: Junkers cleaning up in the middle of a war?

If they are neutral to the rest, why not?

(08-18-2015, 12:23 AM)Black Widow Wrote: Nah I dont buy that, I only see excuses here to be lazy and play it safe!

And I only see unsatisfied whining for more eye-candies than actual gameplay elements. If we are to discredit eachother by devaluating eachother's points don't think you are the only one good at it.

(08-18-2015, 06:33 AM)Coin Wrote: Colorado is stuffed with small wrecks, so I'm not buying the junker line.

(08-18-2015, 12:22 AM)Thyrzul Wrote: We have junkers to clean up after a lot of battles lol. Not even the actually present wrecks staying this long makes sense.

Thank you for fully reading my comment.

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