• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 83 84 85 86 87 547 Next »
Carriers

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
Carriers
Offline nOmnomnOm
11-16-2015, 02:37 PM,
#41
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(11-16-2015, 01:13 AM)"Prowler Wrote:
(11-16-2015, 12:44 AM)nOmnomnOm Wrote:
(11-15-2015, 10:41 PM)"Prowler Wrote:
(11-15-2015, 10:19 PM)nOmnomnOm Wrote:
(11-15-2015, 08:31 PM)Titan Wrote: Repair guns only repair capital ship hulls, not snubs. You can still dock to your carrier

they are not THAT slow as to want to waste time flying back and forth to a base. especially if you are out in the open.

Having another ship that's capable of doing damage is much more useful than a glorified repair ship, though.

Then why not just get a battleship instead of a carrier if you want more damage?
It's like saying in FPS games that the medic should not be played since more fire power is better.

Exactly my point. If you get a battleship instead of a carrier every time because it's more viable, then what reason do carriers have to exist?

Name me an FPS game that has bases you can dock at to fully heal and get regens to heal yourself 2-3 times over.

pokemon
Reply  
Offline ilovesin
11-16-2015, 07:43 PM,
#42
Member
Posts: 69
Threads: 1
Joined: Dec 2010

I think carrier should be able to take more punishment compared to battleships. It should have 2-3 Heavy Guns in every direction like Mortars etc. and the rest only Flak cannons. It also should be bigger than a battleship.
  Reply  
Offline Titan*
11-16-2015, 07:53 PM,
#43
Developer
Posts: 1,077
Threads: 88
Joined: Jul 2013

(11-16-2015, 07:43 PM)ilovesin Wrote: I think carrier should be able to take more punishment compared to battleships. It should have 2-3 Heavy Guns in every direction like Mortars etc. and the rest only Flak cannons. It also should be bigger than a battleship.

Nope if its carrying heavy guns then its a battleship not a carrier.your idea would be good for heavy battleships but definetly not for carrier.
Read wikis about carriers and aircraft carriers
Reply  
Offline Epo
11-16-2015, 08:30 PM, (This post was last modified: 11-16-2015, 08:35 PM by Epo.)
#44
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(11-16-2015, 07:43 PM)ilovesin Wrote: I think carrier should be able to take more punishment compared to battleships. It should have 2-3 Heavy Guns in every direction like Mortars etc. and the rest only Flak cannons. It also should be bigger than a battleship.
Carriers should be carriers, not massive toys with more firepower than they need.
Titan Wrote:Carriers are actually Support ships, It is really weird to see a carrier destroying a Battleship. Currently Carriers and Their size makes them look like Heavy Battleships and Their firepower is huge that can destroy a cruiser easly at close combat.
Light Battleships have no chance at close combat with a Carrier.

Carriers meant to be support ships, launch (ai controlled?) fighters or bombers to hit hostile ships. I think that is impossible to do with FL Mechanism.
It is possible to add NPCs which are launching from your ship, but it's very diffcult to do. If I remember well TOW had something like this.

Quote:1.Carriers shouldn't use Heavy Turrets or atleast 1 Heavy Turrets so they can use Mortars to support the friedly ships.
3.Let the carriers use Nano/Batts trading but remove Heavy Turrets from Carriers
I'm for nerfing carriers and their heavy slots. They should be anti-fighter platforms

Quote:2.Carriers should have repair turrets that can repair capital ships from long distance.
4.Rework on Carriers, Change their stats and class to Battleship or Dreadnought but add them more heavy turrets and remove some of the secondary turrets
No, carriers shouldn't work this way. IMHO they aren't meant to have good firepwoer against big stuff. If you speak about repairing ships, it should be avaible only to Repair Ships.
Reply  
Offline TheShooter36
11-16-2015, 11:32 PM,
#45
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

Strip all BS Heavy turrets then add a special razor available to all carriers (heavy carriers uses 2 mediums and lights use 1) faster firing razors Big Grin
then give them perma Docking Modules and let them launch NPC fighter/bombers(yes we need bombers) (TOW made a thing like that)

Reply  
Offline Exploration
11-16-2015, 11:49 PM,
#46
Global Moderator
Posts: 687
Threads: 80
Joined: Mar 2012

Eh. Let's face it, everyone has a varied opinion and while a change would be nice - there is always a limiting factor that would make the ship less used and things worse than they already are. The Liberty Carrier for example, has two heavy slots and is massive. Frankly if you lose in a battleship, even a Light battleship then personally your aim must be broken. A Carrier is a -Big- target. With the exception of possibly the Rheinland carrier, but then nobody uses them very often in favour of their heavy battleship - again, a big target. Their anti-battleship strength isn't as good as say a Liberty Dreadnought for arguments sake. So really, the balancing for weapons is fine the way it is, in my opinion. It keeps a nice variation of ships to choose from. If you want to take on Battleships and other capital ships - The Liberty Dreadnought in this case can probably handle them fairly well with exception of lighter cruisers and gunboats. The Carrier can only really cope with cruisers and below because of it's many Secondary turrets so really, right now for the purposes of Support, if a Dreadnought and Carrier were in a team versus a variety of things, I.e Outcast Dreadnought and a Scylla. The Scylla would probably quite happily dodge the fire of the Dreadnought at range and it's meagre amount of secondaries wouldn't put a scratch in it, where as the Carrier has so many Secondaries the Scylla would need to stay well out of range of those. Point is I believe the weaponry balance is fine depending on the person flying it and the perspective you look at it. - Though as a side note it would be nice to give carriers some other purpose such as the AI fighter idea. But even WW2 aircraft carriers I believe, even though this is space, had some sort of Artillery cannon, in this case heavy weaponry which accompanied it's Secondaries (Flak, Secondaries etc.)
Reply  
Offline Technogeist
11-16-2015, 11:50 PM,
#47
Member
Posts: 300
Threads: 11
Joined: Oct 2013

IMO if carriers can't be used well as carriers they shouldn't even be called carriers.

(05-26-2014, 09:29 AM)Narcotic Wrote:
(05-26-2014, 09:19 AM)Thyrzul Wrote: ID? IFF? ZoI? Diplomacy? Technology?

Corsair, Corsair, Corsair, Corsair, Corsair?
Reply  
Offline Wesker
11-17-2015, 02:19 AM,
#48
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(11-16-2015, 11:49 PM)Explorer487 Wrote: The Carrier can only really cope with cruisers and below because of it's many Secondary turrets so really, right now for the purposes of Support, if a Dreadnought and Carrier were in a team versus a variety of things, I.e Outcast Dreadnought and a Scylla.

Your completely ignoring the other carriers lel. The Atlantis can take more hits and deal close to the same amount of damage, all carriers can be used as battleships.

Remove heavy slots from carriers pls.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Titan*
11-17-2015, 10:31 AM, (This post was last modified: 11-17-2015, 12:38 PM by Titan*.)
#49
Developer
Posts: 1,077
Threads: 88
Joined: Jul 2013

(11-16-2015, 11:49 PM)Explorer487 Wrote: Eh. Let's face it, everyone has a varied opinion and while a change would be nice - there is always a limiting factor that would make the ship less used and things worse than they already are. The Liberty Carrier for example, has two heavy slots and is massive. Frankly if you lose in a battleship, even a Light battleship then personally your aim must be broken. A Carrier is a -Big- target.

There is only 2 heavy carriers that are -Big- target. Dont forget geb and zephyr theh are really overpowered and better than any battleship so remove heavy turrets from carriers. Also ww2 aircraft carriers had really weak artillery weapon that cant even hit or destroy cruiser or destroyer.
Reply  
Offline Lythrilux
11-17-2015, 11:41 AM, (This post was last modified: 11-17-2015, 11:42 AM by Lythrilux.)
#50
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Removing heavies from carriers could be interesting. In exchange for that, ramp up their secondary slot count and double/triple the number of docking modules they have - combine that with the carrier update and we could have real carriers.

[Image: Lythrilux.gif]
Reply  
Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode