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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Carriers

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Carriers
Offline Shinju
11-17-2015, 11:45 AM,
#51
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(11-17-2015, 10:31 AM)Titan Wrote: geb and zephyr

But Zephyr is useless, I mean Zephyr's main opponents are Valor, Ranseur and Sarissa...

Geb can be used in Omicrons only where it's countered by Murmillo, Sarissa and things like Thresher. Make GEB bigger, that's all it needs.

"No step on Snek..."
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Offline Epo
11-17-2015, 12:29 PM, (This post was last modified: 11-17-2015, 12:30 PM by Epo.)
#52
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(11-17-2015, 11:41 AM)Lythrilux Wrote: Removing heavies from carriers could be interesting. In exchange for that, ramp up their secondary slot count and double/triple the number of docking modules they have - combine that with the carrier update and we could have real carriers.
The very yeah, carriers should work more like carriers
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Offline Wesker
11-17-2015, 01:39 PM, (This post was last modified: 11-17-2015, 01:42 PM by Wesker.)
#53
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(11-17-2015, 11:45 AM)Shinju Wrote: Geb can be used in Omicrons only where it's countered by Murmillo, Sarissa and things like Thresher. Make GEB bigger, that's all it needs.

The Geb isn't counterable by any other carrier/bs in the mod. It is the most powerful. It doesn't just need to be upscaled it needs a slower turn rate. It turns almost as fast as the order cruiser.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline sasapinjic
11-17-2015, 01:46 PM,
#54
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Posts: 1,693
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(11-17-2015, 11:45 AM)Shinju Wrote: Make GEB bigger, that's all it needs.
When one ship is to good , it don't necessary means you have to make it weaker , better to make his main opponents better to . Since all mention technology evolutions on war ships in WW 2 , i will use that as example to.
When one side in war make battleship that is to powerful other side don't wine "not fair ,it is to powerful", they modify their own to make it better .
(11-17-2015, 12:29 PM)OCV-(M)E(ow)pona Wrote:
(11-17-2015, 11:41 AM)Lythrilux Wrote: Removing heavies from carriers could be interesting. In exchange for that, ramp up their secondary slot count and double/triple the number of docking modules they have - combine that with the carrier update and we could have real carriers.
The very yeah, carriers should work more like carriers
^ Agree on this , remove cerbs from them and give them NPC figters/bombers .

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Offline Wesker
11-17-2015, 01:55 PM, (This post was last modified: 11-17-2015, 01:58 PM by Wesker.)
#55
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(11-17-2015, 01:46 PM)sasapinjic Wrote: When one ship is to good , it don't necessary means you have to make it weaker , better to make his main opponents better to . Since all mention technology evolutions on war ships in WW 2 , i will use that as example to.
When one side in war make battleship that is to powerful other side don't wine "not fair ,it is to powerful", they modify their own to make it better .

I've already proposed buffing the mako but people turned it down because "LOL CORE SHIPS OP!!!!!111!!1" even when they aren't. I agree with you tho this is the case for most ship lines/ships. However the Geb is overpowered in too many ways. It's about the size of a cruiser with medium battleship armor lot of secondaries and turns faster than all the battlecruisers/battleships in the mod.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline SummerMcLovin
11-17-2015, 02:08 PM,
#56
Former Admin
Posts: 3,080
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Joined: May 2012

(11-17-2015, 10:31 AM)Titan Wrote: geb and zephyr theh are really overpowered
As Shinju said, Zephyr is really not that good. It has an ok profile but is still massive for its low armour, firepower and agility.
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Offline Titan*
11-17-2015, 02:16 PM,
#57
Developer
Posts: 1,077
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(11-17-2015, 02:08 PM)SummerMcLovin Wrote:
(11-17-2015, 10:31 AM)Titan Wrote: geb and zephyr theh are really overpowered
As Shinju said, Zephyr is really not that good. It has an ok profile but is still massive for its low armour, firepower and agility.

Strafing zephyr can be big trouble its really thin ship thats why its op.
Its impossible to hit zephyr even at 1.5k range but tsing zephyr dies in combat really fast
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Offline Alley
11-17-2015, 03:01 PM,
#58
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(11-17-2015, 11:41 AM)Lythrilux Wrote: Removing heavies from carriers could be interesting. In exchange for that, ramp up their secondary slot count and double/triple the number of docking modules they have - combine that with the carrier update and we could have real carriers.

we can just rename them to crashrriers if we do that.

Laz Wrote: Alley was right.
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Offline Wesker
11-17-2015, 03:06 PM,
#59
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Posts: 5,324
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(11-17-2015, 02:08 PM)SummerMcLovin Wrote:
(11-17-2015, 10:31 AM)Titan Wrote: geb and zephyr theh are really overpowered
As Shinju said, Zephyr is really not that good. It has an ok profile but is still massive for its low armour, firepower and agility.

Learn2strafe

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Prowler_Renamed
11-17-2015, 03:36 PM,
#60
Banned
Posts: 64
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(11-17-2015, 01:46 PM)sasapinjic Wrote: When one ship is to good , it don't necessary means you have to make it weaker , better to make his main opponents better to . Since all mention technology evolutions on war ships in WW 2 , i will use that as example to.
When one side in war make battleship that is to powerful other side don't wine "not fair ,it is to powerful", they modify their own to make it better .

What's easier, buffing and rebalancing every other ship in the mod to fit the Geb, or nerfing the Geb to balance it with every other ship in mod?

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