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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dear Devs,

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Dear Devs,
Offline Timmy
11-19-2015, 03:18 PM,
#31
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

(11-19-2015, 03:06 PM)Jack_Henderson Wrote: Stay on topic, please. Another generic "U suxxx dääävs!"-rant will not get the reasonable idea from the OP any further.

Sincere appologises for getting side tracked.

(11-19-2015, 03:07 PM)Lythrilux Wrote: Does anyone remember how the LNS vs RNC fights used to generate loads of activity?
Does anyone remember when the devs forcefully blew up the hamburg jump gates, without informing the Rheinland factions, and altered the system connections in an unintelligent way that was not productive to activity?
Have people seen the forced ceasefire RP between Liberty and Rheinland?

These are your reasons why Rheinland, and now Liberty too somewhat, is dying. Players are the people who keep the mod alive. Curbing their enjoyment and reducing activity for the sake of half-assed story progression won't yield positive results.

I'd add to this that developers are not allowing players to develop something they should be able to develop, at least in some sort of official event form, while allowing players to develop what they shouldn't be able to develop, aka ballance.
Offline Alley
11-19-2015, 03:26 PM,
#32
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(11-19-2015, 03:17 PM)Timmy Wrote: Were you the person developing cloak disruptors and repair turrets? If yes, then, were those so necessary? I mean, is there no other things to worry about right now?

And if no, then I am deeply sorry, I assumed you were since you were advertising those the most.

So basically following your concept I'm a bad developer is because I'm doing things that are not specifically relevant to your interests.

Were they necessary? No, just like anything else. What is really necessary? Do we really need battleships? Why can't we just play with snubs? Did we really need Tomioka's orbit? No, we didn't. We can go on like this for a while.

I do what I want to work on, and more specifically what I can work on without having to rely on another developer. Repair turrets were asked for years, cloak disruptors for equally long due to kids messing up fights with their battleships and no existing counters. Unfortunately, not everything can be 100% on point with your personal expectations, because you'll have to realize other people have different expectations and you're not alone here.

Laz Wrote: Alley was right.
Offline Impyness
11-19-2015, 03:30 PM,
#33
BHG; JM
Posts: 412
Threads: 56
Joined: Oct 2013

jump disruptors plz

#Snakded
Offline ChillerMiller
11-19-2015, 03:37 PM,
#34
Apex Predator
Posts: 1,080
Threads: 48
Joined: Jun 2010

(11-19-2015, 03:07 PM)Lythrilux Wrote: Does anyone remember how the LNS vs RNC fights used to generate loads of activity?
Does anyone remember when the devs forcefully blew up the hamburg jump gates, without informing the Rheinland factions, and altered the system connections in an unintelligent way that was not productive to activity?
Have people seen the forced ceasefire RP between Liberty and Rheinland?

These are your reasons why Rheinland, and now Liberty too somewhat, is dying. Players are the people who keep the mod alive. Curbing their enjoyment and reducing activity for the sake of half-assed story progression won't yield positive results.

I've never been against the ceasefire. The Rheinland-Liberty war lasted way too long and basically turned into a boring basehugging contest. The good old battles died out a long time ago...sadly.

The real issue here is that the ceasefire was put in place before the story devs found an acceptable replacement. Rheinland activity was ok-ish after the ceasefire but it was only a matter of time before it dropped to the levels we currently have. About the jump gates...well yeah that was one of the worst dev decisions I've seen in disco and it's really sad that it still hasn't been fixed.
Offline Timmy
11-19-2015, 03:41 PM, (This post was last modified: 11-19-2015, 03:42 PM by Timmy.)
#35
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

Alley, I've send you a PM.
Offline Hidamari
11-19-2015, 03:46 PM,
#36
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

(11-19-2015, 02:14 PM)sindroms Wrote: Make a bunch of LSF indies and fly them into Kusari.

Again?

have to agree though, the lore of the mod needs to change dramatically.

[Image: RKaqSve.png]
Offline Timmy
11-19-2015, 03:47 PM, (This post was last modified: 11-19-2015, 03:48 PM by Timmy.)
#37
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

(11-19-2015, 03:37 PM)ChillerMiller Wrote: I've never been against the ceasefire. The Rheinland-Liberty war lasted way too long and basically turned into a boring basehugging contest. The good old battles died out a long time ago...sadly.

The real issue here is that the ceasefire was put in place before the story devs found an acceptable replacement. Rheinland activity was ok-ish after the ceasefire but it was only a matter of time before it dropped to the levels we currently have. About the jump gates...well yeah that was one of the worst dev decisions I've seen in disco and it's really sad that it still hasn't been fixed.

I gotta say that things turned into base hugging contest everywhere, not only in Rheinland/Liberty war. Not gonna share with my ideas why, but just gonna say that it have something to do with developements for players, not community.

As for the rest, I gotta agree. I was against idea of ending that war because there were little alternatives then. The only alternative I've seen then was joining that war with Gallic conquest and expanding that war over whole sirius. It would be sensable thing to do, plus it had RP background for it too. However, war have been ended, and nothing happened after that. That was the big fail on behalf of... well, I am kinda feeling bad for putting so much fault on them...
Offline Benoit
11-19-2015, 05:03 PM,
#38
Member
Posts: 240
Threads: 8
Joined: Jan 2013

Thanks for the feedback gals and guys. Let's avoid any QQ though.
It feels to me that there is a general consensus toward the need of having a war for Rheinland and Kusari. For the activity, and for the fact that we can use our toy, as Jack underlined it. Also, I quite liked the idea of having the guilds (GMG and IMG) involved as well. Indeed the RNC/LNS were the good old days, I remember the server going in reboot due to those battles.
But let's go toward the future and not the past.
Devs, what do you have in mind for us ? Smile
Offline Titan*
11-19-2015, 05:24 PM,
#39
Developer
Posts: 1,077
Threads: 88
Joined: Jul 2013

Devs just killing the activity, There is only way to increase activity on discovery;

War

Kusari died very long time ago, Rheinland died this year and I am sure Liberty and Bretonia will die next year. Gallia? is it still exist?
Offline Timmy
11-19-2015, 05:26 PM, (This post was last modified: 11-19-2015, 05:36 PM by Timmy.)
#40
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

Btw, Gallia. Too much war on one faction is a bad thing too.

One more thing to point out however. Even if wars will be open for all factions, they (factions) are not necessarily going to reboot themselfs. Something else should be done that would make staying in the empty space bearable. And I can not think of anything better then fun to fight but not too annoying NPCs.
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