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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Intelligence Faction cloaks (suggestion)

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Intelligence Faction cloaks (suggestion)
Offline Laz
12-16-2015, 05:15 PM,
#11
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(12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually.
Imagine a pirate engaging that sort of cloak to sneak up on miners in fields, using rocks as a cover.

That would also mean that people would have more success with small ships due to obvious reasons..

I love that idea, but maybe make a separate devise for it? I dunno, Scanner Jammer?

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Offline Char Aznable
12-16-2015, 05:16 PM,
#12
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(12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually.
Imagine a pirate engaging that sort of cloak to sneak up on miners in fields, using rocks as a cover.

That would also mean that people would have more success with small ships due to obvious reasons..

it'd be awesome if that would be ingame, but a cloak is a different matter imo.

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Offline WesternPeregrine
12-16-2015, 05:17 PM,
#13
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(12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually.
Imagine a pirate engaging that sort of cloak to sneak up on miners in fields, using rocks as a cover.

That would also mean that people would have more success with small ships due to obvious reasons..

I wouldn't mind having a camouflage equipment that would mess up with scanners only, and not render you invisible.
the current suggestion is based on what we have right now, and it's based on what currently is called cloaking devices.


Also, I think there were rules imposed (server and house rules) that rendered cloaked intel not acceptable for following rp.

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Offline Texas Red
12-16-2015, 05:21 PM,
#14
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(12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually.
Imagine a pirate engaging that sort of cloak to sneak up on miners in fields, using rocks as a cover.

That would also mean that people would have more success with small ships due to obvious reasons..

Cloaks are turning things invisible. That tech exists in fl lore. What you're suggesting would be an ECM. Electronic Countermeasure, first designed in WWII by dropping TINFOIL out of planes to jam radar. Its a great idea.
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Online sindroms
12-16-2015, 05:21 PM,
#15
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Also, the bulldog would get a +3 bonus to camo.

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Offline Laz
12-16-2015, 05:26 PM,
#16
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You know what, this is being requested.

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Offline Alestone
12-16-2015, 05:54 PM,
#17
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I think the idea of a stealth technology that reduces scanner capability is a good one.

Same method as Cruise, Core inactive while in use
Does NOT require batteries because it consumes the Core while operating
Vulnerable to cloak disruptor
Fits in the Counter Measure slot
Cannot operate at the same time as a Cloak
Does not render the ship invisible, just less scanner range

This would give scouts and such more potential since they could theoretically get in closer without being seen.
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Offline The Savage
12-16-2015, 05:58 PM, (This post was last modified: 12-16-2015, 05:58 PM by The Savage.)
#18
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(12-16-2015, 05:54 PM)Chance Wrote: Fits in the Counter Measure slot
Cannot operate at the same time as a Cloak

FYI, they cannot operate at the same time, as CM is the mount for cloak. Only, like, three ships in entire game have double CM.
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Offline Laz
12-16-2015, 05:58 PM,
#19
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The only issue that i think we would need to have a rule against, is using it to get away. As people would not be able to select this, when running away people could use this to avoid being targeted by Cruiser Disrupters.

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Offline Alestone
12-16-2015, 06:23 PM, (This post was last modified: 12-16-2015, 06:24 PM by Alestone.)
#20
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(12-16-2015, 05:58 PM)FluffReborn Wrote:
(12-16-2015, 05:54 PM)Chance Wrote: Fits in the Counter Measure slot
Cannot operate at the same time as a Cloak

FYI, they cannot operate at the same time, as CM is the mount for cloak. Only, like, three ships in entire game have double CM.

I am aware of that, but those ships are why I suggested it. Being able to cloak and stealth at the same time would allow you to shift from one to the other if you had both without a period of detection.

I didn't want, "Running out of batteries, shift to stealth while still cloaked".
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