• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 81 82 83 84 85 … 547 Next »
Pilgrim Liner and Freelancers

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Pilgrim Liner and Freelancers
Offline nOmnomnOm
12-19-2015, 03:34 PM,
#21
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

it is more like a nerf tbh.

[Image: zBEqQfl.jpg?1]
Reply  
Offline The Savage
12-19-2015, 03:40 PM, (This post was last modified: 12-19-2015, 03:45 PM by The Savage.)
#22
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

So why taking away FL ID roleplay opportunities with that ship? It used to be Junker techcell ship, with Slavery purpose. It was changed into Civilian tech, them legalized withing all four houses, making it an alternative to Serenity for Freelancers - with adequatly higher price.


And then, they expand cargo space, making it unable to be used by FL ID. Make up your mind, devs.
Reply  
Offline nOmnomnOm
12-19-2015, 03:44 PM, (This post was last modified: 12-19-2015, 03:45 PM by nOmnomnOm.)
#23
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-19-2015, 03:40 PM)FluffReborn Wrote: So why taking away FL ID roleplay opportunities with that ship? It used to be Junker ID ship, with Slavery purpose. It was changed into Civilian tech, them legalized withing all four houses, making it an alternative to Serenity for FL ID - with decent price barrier.

And then, they expand cargo space, making it unable to be used by FL ID. Make up your mind, devs.

used to be used for slaver ID back in the day too.

OH WELL guess the slavers union wont have the ship that makes sense for them to fly~

Guess I'll loose RP opportunities with that ship being my party boat too Sad
Reply  
Offline The Savage
12-19-2015, 03:48 PM, (This post was last modified: 12-19-2015, 03:48 PM by The Savage.)
#24
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too.

Slaver ID would be pretty useless, because you'd be already valiable for being hunted down everywhere.
Reply  
Offline nOmnomnOm
12-19-2015, 03:51 PM,
#25
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-19-2015, 03:48 PM)FluffReborn Wrote:
(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too.

Slaver ID would be pretty useless, because you'd be already valiable for being hunted down everywhere.

back in the day a cop was not allowed to catch a slaver only based on his ID
Reply  
Offline The Savage
12-19-2015, 03:52 PM,
#26
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

(12-19-2015, 03:51 PM)nOmnomnOm Wrote:
(12-19-2015, 03:48 PM)FluffReborn Wrote:
(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too.

Slaver ID would be pretty useless, because you'd be already valiable for being hunted down everywhere.

back in the day a cop was not allowed to catch a slaver only based on his ID

Take into account nowadays you can be killed for having Pirate ID. Because, duh, you are Pirate ID and it is an RP item.
Reply  
Offline nOmnomnOm
12-19-2015, 03:55 PM,
#27
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-19-2015, 03:52 PM)FluffReborn Wrote:
(12-19-2015, 03:51 PM)nOmnomnOm Wrote:
(12-19-2015, 03:48 PM)FluffReborn Wrote:
(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too.

Slaver ID would be pretty useless, because you'd be already valiable for being hunted down everywhere.

back in the day a cop was not allowed to catch a slaver only based on his ID

Take into account nowadays you can be killed for having Pirate ID. Because, duh, you are Pirate ID and it is an RP item.

are you arguing about something you were not there to see?
Reply  
Offline jammi
12-19-2015, 03:57 PM,
#28
Badger Pilot
Posts: 6,844
Threads: 410
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Except as one of the co-leaders of the old SU, I can confirm that what you're saying isn't correct and Slavers being hunted for their ID did in fact happen rather often. That's before you even get into the bounties.

Also, good god. Durandal basically said on the first page that this change was made with exceptions for the relevant IDs in mind. All of you, quit your whining and simply submit a player request asking for said IDs to be patched.

If the admins say no, you'll then all have something legitimate to cry about.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline nOmnomnOm
12-19-2015, 04:05 PM,
#29
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Alright.

But I do remember being told when i flew a cop back in the day that the slaver ID itself was not a reason to catch the cop and I needed proof and a reason in RP.

That's I guess from my opinion of how I was told to play.

[Image: zBEqQfl.jpg?1]
Reply  
Offline jammi
12-19-2015, 04:10 PM,
#30
Badger Pilot
Posts: 6,844
Threads: 410
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(12-19-2015, 04:05 PM)nOmnomnOm Wrote: But I do remember being told when i flew a cop back in the day that the slaver ID itself was not a reason to catch the cop and I needed proof and a reason in RP.

That's I guess from my opinion of how I was told to play.
Highly advisable yes, but different people held themselves to different standards. Plus that didn't stop Bounty Hunters attempting to scalp us because of blanket bounties on Slaver IDs.
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode