I'm not the community. I never had a problem with K'Hara. And there is always people who dislike change.
I just disliked my transport going poof without any aparent reason or anything. And after I had to bother with two retarded factions that went from 100% RP to 100% PVP, I feared the worst. But if there is reasoning behind it then there is hope.
(12-20-2015, 07:55 AM)HuggieSunrise Wrote: I know three people who will disagree about the sequence of events of that encounter.
Like I said I complied. I'll admit I wasn't completely sure if the players saw the artifacts being dropped. Although if I was being targeted, a luxury liner's shield does deactivate when cargo is being jettisoned which would be a very clear indicator. As soon as the Wilde char said "Then die" and opened fired I beamed the artifacts back on board and cruised only to be CD'd and blown to bits seconds later. But this is 3 against 1 so my story is wrong.
(12-20-2015, 08:08 AM)Skorak Wrote: I'm not the community. I never had a problem with K'Hara. And there is always people who dislike change.
I just disliked my transport going poof without any aparent reason or anything. And after I had to bother with two retarded factions that went from 100% RP to 100% PVP, I feared the worst. But if there is reasoning behind it then there is hope.
There is a strategy to the chaos. I can guarantee you this.
also. some faction leaders have asked us to target..... thier members recently.
I mean...... a lot of guys did ask.
-- some tips tho..
stay off the lanes if were in system. he need to hit and run fast.. searching for smugglers and traders off the lane? waste of our time.
the only thing we MIGHT hunt down is a carrier or bb. but again.. isolated ones easier to take down. fleets and escorts especially with anti cloaks? not worth our time.
Willy nilly? seems but no I guarantee you there's reasons and strategy involved here.
Infact.. the next few developments in the gallic war may involve some nomad influence. so keep your eyes open for strangeness.
Someone doesn't understand what being Nomad is about. There are no negotiations - there's death and sorrow for those who cross path of the Daam K'vosh protectors. Nomads, sometimes, use non-lethal ways of solving the problems, like interrogation or sending infected agents.
The green somewhere out there clearly stated that there's no obligation for Nomads to roleplay before engagement - why Nomad ID is limited to Omicrons only.
Nomads, idea-wise, are like variant of the Van Neumann probe - the Berzerk Drones.
I know full well what being a nomad is about. We still play a game that is a lot based on playing together and trying to involve the other. A lot of people don't do that anymore. That was always a problem.
So the "That's how nomads are" argument is kinda weird. Just because they are super strong and anti human doesn't mean every player needs to die without a chance to react.
(12-20-2015, 10:51 AM)Skorak Wrote: So the "That's how nomads are" argument is kinda weird. Just because they are super strong and anti human doesn't mean every player needs to die without a chance to react.
It's simple - when you see a Nomad in the viccinity, you go the hell as far from that area as possible; or fight against it.
Also, space is dangerous. Especially the Omicrons.