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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Nomads

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Nomads
Offline Doria
12-24-2015, 07:19 PM, (This post was last modified: 12-24-2015, 07:20 PM by Doria.)
#141
Omicron Supply Industries
Posts: 718
Threads: 31
Joined: Mar 2013

Edit: nevermind. waste of time.
Offline JohnyWalker
12-24-2015, 08:46 PM,
#142
Member
Posts: 398
Threads: 32
Joined: Mar 2013

I must AGREE with the weird K'Hara roleplaying... because a lot of K'Haras (not all) just shooting in sight for fun, runining others experience...

After years searching, im still not find the place where it say "K'Hara is exempt of rule 3"

Next time... i will open fire against they first and ask before, its what they do... and I dont want to miss my little cargo in my tinny sunburst miner just because a "guy" want to shoot something. Wasted travel time, money and cargo for no reason... its weird.

Also, some Angels told me about also K'Hara need "at least one word of warning" prior an attack if they are outside of omicrons... a lot of confusion i see...

[Image: jgf8UEC.png]
(Thanks Suis)
Offline sindroms
12-24-2015, 08:50 PM,
#143
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

A waste of time? Perhaps that is true, but here's my take on it.







First of all, I am noticing that most of the thread itself is populated by a highly vocal minority of players who have been wanting to rant about something and have been finally given a chance to do so. The amount of strawmen present makes me wonder if we even need scarecrows in a sal.t flat. Let me address the one main and glaring issue that nobody seems to even consider.

Yes, it is possible for me to uncloak on you near a jumpgate or anywhere else and kill you without any roleplay or warning. Understandably, this is something very ill received as rules 2.0 and 3.0 are the most heavily enforced ones on the server and you have been brought up to take them very seriously. Though let me ask you this, when you meet a nomad, do you really want to sit through that squiggly line, dot dot and asteric-laden sack of crap you've seen them doing for the past ten years? Yes, some people look forward it, but they seem to be a minority. The roleplay like that seems pretentious as hell and every time I personally have seen it, it makes me want to wear my designer glasses and get a starbucks.

What I would really like to see is for the current nomad-related groups to be merged and nomad players be used for combat purposes as their forms were directly designed to do that and have the infestees, which are actually capable to use human speech be their translators or to do the actual non-combat interactions with players. You know what happens when a Marduk starts talking to you? Your brain explodes. It does not happen.

As for the no warning crying, you seem to be focusing on one specific aspect, completely ignoring the fact that the K'Hara ID is a Terrorist ID. It does not matter if you get a /l1 /l2 /l3 or do not - you are still going to get shot and, unless you are a snub, you are still going to die. Apart from very specific examples with snubs getting instakilled - ships that COULD in fact evade the attacker if given a chance to respond, it does not matter if you jump your 5ker into a system and the nomad is waiting for you at the gate. At that point it is completely irrelevant how many /l#s you are given, you are still going to die.

For years the community has complained how Nomads are defanged and how the Keepers, later K'Hara, could not represent them in a manner that would make them a suitable extension of what we were given in the singleplayer campaign. So far so that the Liberty-Rheinland war was given to the players to offer more chance for PVP. After that, Gallia was implemented to give everyone in Sirius a new baddie to be afraid of.

Yes, we literally chose a bunch of frenchies over the signature singleplayer enemy.

As for not being able to avoid these situations, I call major BS on that one. Excuse me, but who here does not check the player list. I physically cannot imagine that players posting in this thread, members of the community belonging to BHG and mining groups - do not use the Player List. Heck, even if you do not use it regularly, surely you can notice constant red death messages involving the only nomad faction on the server in them. There is no excuse for it.



That being said. I will be the first one to say that this sort of playstyle will in fact cause negative impact on the server if it is not kept in check. Huggie already started applying limitations on how many people there can be in the faction itself and how many of them can use this sort of engagement approach. I should also note that I was given a chance to detag my ship and change its name willingly. Needless to say, I am not doing that for a reason.

In the last four days of me flying, I had Core take a trip down from the Omicrons to flush us out from New London, I had the HMS start employing cloak disruptors on a rather frequent basis (Again, it turns out that you can buy these disruptors from one of the POBs in NL and, most importantly, SELL THEM OFF AGAIN back on the base to get your money back.) I also had Order players come after us. So how about we give our anti-nomad factions a known, reasonably sized group of entities they can then hunt down.

Now as far as nomad cloaks go, the ability to cloak infinitely is currently being balanced by a very long charge time. This does not seem like a big thing, but when I kill someone and I know that the other players in the system are already seeking me out, waiting for my cloak to regenerate and trying to fly off the plane to avoid detection is harder than it sounds. It takes only one snub with a CD to pin the nomad ship down.

There is nowhere for me to run. No base I can hug. No base I can dock on. I cannot possibly kill a snub that does not want to get hit and all I can do is just sit there like a turkey until the bombers and BSs arrive.

That is my experience so far. It is cathartic as hell, yes, but I've only received 4 separate occasions of complaints in PMs ingame. It seems that the moment players get nuked by a nomad, they do not mind it as much as the vocal individuals in this thread make it seem to be.


Anyway, I in all honestly think this can work out fine, but there are a few things I can suggest from playing so far.

*Limit the amount of players having access to this sort of silent nomad terrorism.
*Limit the ship type said player uses to a snub or a gunboat.
*Increase the nomad cloak presence sound and use a warning sound similar to an Incoming Missile one, rather than the subtle hum we have now. Many players (myself included) listen to music while playing.
*Increase the sound radius to as far as it is possible. Since the game does not display sounds made by players that are not on your scanner range, it should just be maxed out. Players with different scanners will then detect from different ranges accordingly.
*Implement energy drain during cloaked mode so that uncloaking and instantly opening fire is physically impossible on caps.
*Implement a rule where Terrorist ID ships need to physically log off for 2 or more hours, rather than just changing systems.

And in the end, if the admin team thinks that this is harming the server gameplay, they can step in at any time and just set their own rules on the faction regardless of what its members or leader may think. It has been done in the past, it can be done now.







I find this new gameplay fun. I find it cathartic. But I do not just want to go around looking for easy kills, as satisfying they are. I also want to see huge piles of people amass, grab pitchforks and come after the big bad nomad as to remove the threat. I want to see people start using cloak disruptors and use baiting strategies. And I am not necessarily opposed to them achieving their goals. K'Hara.Zalktis will die. A lot. That is the point.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline HuggieSunrise
12-24-2015, 09:42 PM,
#144
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

(12-24-2015, 06:03 PM)Nyx Wrote: It's borderline abusive that he can insta people from gates/lanes - as the cloak noise is delayed from travelling/people are locked in a cutscene.

Dock killing used to be against the rules on many servers but it's been some time I figured most people have learned to instadock or engage laned and jumpgates/holes etc. Why isn't it now? unsure.

I don't like it myself. again if you've been repeatedly attacked in this manner please let me know and also who's doing it.

(12-24-2015, 06:18 PM)Malmsteen Wrote: Maybe they can open fire without a further notice but decloak 3k away from target at least, so they have a chance to react, play, run or die

I will consider this as standing policy for capital ships. Though when i was starting on this server in 84 as a junker and keepers logged in I would..run for it try and finish my run smartly.. because frankly they scared the shit out of me.

and no i didn't complain when i got blown away by phantoms or keepers or wilde which was a mix of experiences sometimes no engagement notice at all. i wanted to join.

(12-24-2015, 06:36 PM)ɹǝqʎ Wrote: HOW IS THAT NOT AN ABUSE LOL

Following the rules is not an abuse. Ticking you off is not an abuse. offending your sensibilities is not an abuse. Some people want to watch you explode... its not an abuse.

(12-24-2015, 08:46 PM)JohnyWalker Wrote: After years searching, im still not find the place where it say "K'Hara is exempt of rule 3"

1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.

(12-24-2015, 08:50 PM)sindroms Wrote: *Limit the amount of players having access to this sort of silent nomad terrorism.
*Limit the ship type said player uses to a snub or a gunboat.
*Increase the nomad cloak presence sound and use a warning sound similar to an Incoming Missile one, rather than the subtle hum we have now. Many players (myself included) listen to music while playing.
*Increase the sound radius to as far as it is possible. Since the game does not display sounds made by players that are not on your scanner range, it should just be maxed out. Players with different scanners will then detect from different ranges accordingly.
*Implement energy drain during cloaked mode so that uncloaking and instantly opening fire is physically impossible on caps.
*Implement a rule where Terrorist ID ships need to physically log off for 2 or more hours, rather than just changing systems.

All doable. It will be up to the faction to decide on these again the consensus is the leader in the nom chat. unless it isn't.

The revelation of being about to use our id as designed was a mind blowing idea to everyone when I re took the faction.

I had a problem with that. We have in the past worked doubly over to provide mysterious and interesting rp to people. the pool of people who had appreciated this effort has shrunk over the years either due to nonspeech being that bad.. or for the most part the interest in copitchilating to it was gone.

But despite the effort of rping the insidious aliens and mysterious friends of ouctcasts weve been blasted with little notice ganged up on attacked and unless it was a major gross violation of several rules never sent a sanction report. At least under my watch.

Part of killing you? is dying to your efforts to rally and sally forth a reprisal. that is what matters THAT is the idea of generating or getting people online. And i couldent notice that this week... for the first time in awhile our presence somewhere.. actually meant something.

this cannot be denied. Well i suppose you could . but the truth of the matter is known to those who were there.

its only been a week of this. its stirred up one thread . needless to say im surprised that its only one thread. because it seems no ones encountered a true terrorist faction. Since many of them turned from doing this out of sheer boredom or disbanded.

Rp and pvp has to co exist in all forms were one of two terrorist id's and the only one to bother acting like one. Im not surprised at this level of shock. But i'm more surprised the shock wasn't higher.
Offline Malmsteen
12-24-2015, 09:46 PM, (This post was last modified: 12-24-2015, 09:47 PM by Malmsteen.)
#145
Member
Posts: 288
Threads: 21
Joined: Nov 2015

(12-24-2015, 09:42 PM)HuggieSunrise Wrote:
(12-24-2015, 06:18 PM)Malmsteen Wrote: Maybe they can open fire without a further notice but decloak 3k away from target at least, so they have a chance to react, play, run or die

I will consider this as standing policy for capital ships. Though when i was starting on this server in 84 as a junker and keepers logged in I would..run for it try and finish my run smartly.. because frankly they scared the ***** out of me.

and no i didn't complain when i got blown away by phantoms or keepers or wilde which was a mix of experiences sometimes no engagement notice at all. i wanted to join.

Thank you for considering this for capital ships, and trust me, i am not complaining, i am simply voicing my opinion.


regards,

Malmsteen
Offline Swifty
12-24-2015, 09:47 PM, (This post was last modified: 12-24-2015, 09:47 PM by Swifty.)
#146
Probation
Posts: 593
Threads: 11
Joined: Dec 2013

best nomad drama 2k15 i've read.

keep up boys and grills, this is amusing.

[Image: tzTtDD9.gif]
Offline The Savage
12-24-2015, 09:49 PM, (This post was last modified: 12-24-2015, 09:51 PM by The Savage.)
#147
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

(12-24-2015, 09:42 PM)HuggieSunrise Wrote: the ID overrides the rules.
The problem is, nowhere in ID it is stated that you are exempted from server rules and "can attack freely" is actually the very same phrase as "can attack anyone", just using different wording - hence the overall confusion. I'm saying that as a guy with English Philology diploma, so I know what I'm speaking about. The more clear and straightforward information would be way better.

Change in ID would be greatly appreciated. And through infocards. I faceslap myself every time I see misuse of 'then' and 'than'.

Also, MERRY X-MAS!
Offline Shizune
12-24-2015, 09:51 PM,
#148
Member
Posts: 1,256
Threads: 201
Joined: Mar 2012

(12-24-2015, 09:49 PM)FluffReborn Wrote:
(12-24-2015, 09:42 PM)HuggieSunrise Wrote: the ID overrides the rules.
The problem is, nowhere in ID it is stated that you are exempted from server rules and "can attack freely" is actually the very same phrase as "can attack anyone", just using different wording - hence the overall confusion. I'm saying that as a guy with English Philology diploma, so I know what I'm speaking about. The more clear and straightforward information would be hellishly better.

Change in ID would be greatly appreciated. And through infocards. I faceslap myself every time I see misuse of 'then' and 'than'.

I was going to steer away from this, but throwing this out there, we talked with the Greens and they said this was okay. So I'm afraid your wrong on that one. I do still RP regardless on my nomie but you know, I just wanted to say we DID get the green light
Offline The Savage
12-24-2015, 09:54 PM, (This post was last modified: 12-24-2015, 10:03 PM by The Savage.)
#149
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

Chill, @Shizune. The only problem is that information in ID is not so clear for other players, especially the ones which did not had ANY experience with such an ID before. It's quite confusing for the players which were already told that "you must roleplay before attack" many many times - but then they witness or experience K'hara, which blow up everyone without doing any roleplay.

Some people don't know the phonetical difference between cut and cat, if you get my analogy.

@HuggieSunrise Like to you, I didn't mean any harm. K'hara are quite nice addition to the Disco and I'm sorry if I went a bit too harsh sometimes. It happens, for what I pledge. The problem is, sometimes people given too much freedoms may act in a quite bad way while being completely legit. My overall reserved attitude towards K'hara is possibly influenced by real life, in which I personally know certain people acting in a wrong way - yet acting within law.
Online Kauket
12-24-2015, 10:05 PM,
#150
Dark Lord of the Birbs
Posts: 6,574
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

(12-24-2015, 09:42 PM)HuggieSunrise Wrote: Dock killing used to be against the rules on many servers but it's been some time I figured most people have learned to instadock or engage laned and jumpgates/holes etc. Why isn't it now? unsure.
You misunderstand. If you're DOCKING to a jumphole, you're invulnerable.

If you're coming OUT of it, you have an entire second of a cutscene, where you CAN be damaged, and you CANNOT move. It's similar to the situation with the POBs at Jumpholes, insta'ing you before you can do ANYTHING.
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