I personally feel dirty engaging someone without any rp whatsoever.I usually issue a vague system chat message to let everyone know there's a squid in system, then another message when about to decloak. However...
(12-20-2015, 11:50 PM)King Boo Wrote: As much as I hate it when any of the K'Hara members engage people without RP.. (I still do hate it)
The fact that people do the very same to us, sorta makes it so I can't complain terribly much.
^
If I reported everyone that engaged my nomads without rp, I would have no time to play. It happens virtually every time I log in, even by members of factions neutral to K'Hara. The ability to retaliate with the same viciousness makes me feel a little safer and less frustrated by the behavior.
As for the cloak balance: (In my experience) Nomads aren't the only players that can decloak and insta nuke you. And the little one liner most cap ships spew out as they decloak-murder you isn't any different from a completely silent engage. A lot of the complaints here can be applied to all cloaks, not just nomcloaks. There's a noise that alerts you to cloaked ships approaching so that you can become evasive, and the ship that freshly decloaks has no shields and has to spend resources to raise them.
"But nom don't need battries for cloak"
(I am told) the downside to this is that the cloak for nomad is a lot slower than battery cloaks, so a nomad is more or less all in when they decloak.
"But this is a no win situation"
I feel the same way when an indie whatever battleship decloak one-liner nukes me. This is not a nomad specific problem.
There are a few tricks you can use to get most nomads to ignore you.
Carry some Cardimine
Don't carry artifacts
Remember that non nomad cloaks are made by murdering nomads. I would be upset if a part of your ship was made of my people's corpses.
Attempt to communicate with the nomad first, learn some pretentious nomspeak, convince one nomad you're cool and the idea ripples through the mindshare.
Final note:
In the engagements I've been apart of; activity, player interaction and cooperation within that system skyrocketed to levels I haven't seen since Rheinland and Liberty were connected. Even if your lone trader is decloak-ganked, players have usually banned together and taken us out shortly after, allowing said gankee to return.
(12-24-2015, 09:49 PM)FluffReborn Wrote: I'm saying that as a guy with English Philology diploma, so I know what I'm speaking about.
xddddddd
@topic:
I agree with what Spazzy said, K'Hara shooting people on sight is something horribly overdue. I personally couldn't imagine why someone would implement those squiggly line roleplays on a faction whose raison d'être is to kill people. It right now is doing what it was supposed to do. I think in a while when Huggie's restrictions are implemented it's going to wear down or people will eventually just lose interest.
/thread
To be honest Nomads from vanilla game used to be a horror to every human. once they appear in a front of you they should scare the hell of everyone lol. till this moment subconsciously when i see a nomad the 1st thing comes to my mind is like (OH Sh** i am gonna die run for your life) even if i made everything ready to fight and i do want to PVP nomads still. the 1st thing comes to the mind (You gonna die} like if they are really whispers to your mind you gonna die now lol even if i am in a big transport ship for example and a nomad with a small fighter that cant even kill me and i am in a group with my friends automatically we hide and run. and then we start to laugh like its a small fighter why we are scared ? lol
Ido like so much the idea of the Nomads RP i am not saying that its bad i find it very interesting for me to understand what they are saying i really enjoy it when i RP with nomads specially with OC id. But to be honest the nomads is not meant to do only RP this will destroy the mighty around the Scary nomads that scare the hell of everyone. it started to get people used of seeing nomads around and not run etc. but recently after mess the nomads did (Even if they lock me up and force me to leave the game or switch to another Char and not complete what i was planning to do) I LOVE THAT MESS lol.
I just have one concern if the person in the nomad Char doesn't want to RP and just attack in silent i am totally fine with it if he want to RP while cloaked to scare everyone then appear and attack is also fine. but to be cloaked and no RP and appear right behind me and kill me i think after time it will start to be boring. how about that he appears like 2 k away at least i could have the chance to see who killed me or to try to run (which is not gonna be successful anyways) but to blow me up in one shoot and knowing who was it from the chat history ? lol i think after time will be boring.
But over all a special thank you for K'Hara faction really it might annoy many but over all its fun and saved the nomads from being underestimated in a very good timing.
Just so you all understand why nothing will change.
I read over this thread and I see people saying vocal minority blah blah strawpeople etc. Here's the facts - You are ALL a vocal minority. Let me explain.
If one third of you want change, one third are opposed to them, and one third are indifferent, each group is a minority. This is the reason nothing gets resolved in community debates like this one. I bet I could go back and find a thread just like this one in approx. 3 month increments since the beginning of time. Learn from the mistakes of history, learn that this place is not a democracy, and if you don't like it, move on. The system is purposefully broken so that debates like this amount to nothing. You submit and agree to this simply by having a forum account and participating on the server.
My actual opinion is that this is the stupidest exemption anyone has on the rules. Either one rule for all or none at all. None of this special group apple juice. The admin team assumes too much in terms of people's common sense to let this stay as it is, and the team itself should not be 1IC leading any official factions as situations such as this one could be quite easily seen as favourtism. Yes I'm aware that the nomad leadership has recently changed, however previous to this recent development we all know of the influence admins have had on factions in the past.
(12-21-2015, 01:29 AM)Ramke Wrote: The issue is that K'Hara seems to have taken a tactic of uncloaking behind an enemy ship and spamming it with cap weapons for an instakill without a chance to resist. It's not related to roleplay much, it's more of a matter of K'Hara frequently making someone get a GAME OVER screen out of the blue without anything preceding it.
I see no reason why Admins shouldn't slap all K'hara players for that. But, that's my opinion.
Also, not that I like to argue, but such an action (as underlined above) is a serious violation of the server rules. Rule 1.7, according to which powergaming is against rules.
Quote:**Powergaming: When one character forces actions against another player without giving them the chance to respond, affecting and/or interfering with the other characters roleplay.
Shooting you is not powergaming. This is referring to roleplay actions. EG: *Boards your ship, ties you up, and bangs your sister*
(12-24-2015, 09:49 PM)FluffReborn Wrote:
(12-24-2015, 09:42 PM)HuggieSunrise Wrote: the ID overrides the rules.
The problem is, nowhere in ID it is stated that you are exempted from server rules
Also, MERRY X-MAS!
The ID doesn't need to say it, it's clearly stated in the rules, which everyone should be reading.
1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
There is even an admin notice to clarify the description. Which again, everyone should be reading.
(03-10-2013, 12:41 AM)Gheis Wrote: Yep. The worst has happened, we’ve provided for another open engagement ID. That’s right, fire away, no roleplay is required, although it certainly is encouraged.
(12-24-2015, 09:42 PM)HuggieSunrise Wrote: the ID overrides the rules.
I'm saying that as a guy with English Philology diploma, so I know what I'm speaking about.
Also, MERRY X-MAS!
You've repeatedly, grossly misinterpreted rules in this thread, and even had to be corrected by an admin for your fallacious statements. This leaves your claim extremely suspect.
(12-20-2015, 06:30 PM)Pavel Wrote:
(12-20-2015, 06:11 PM)FluffReborn Wrote: This rule includes AFK trading and trading over/below the plane, as it is avoiding (that is, affecting/interfering other's RP) the roleplay or player-to-player interaction. If you are flying over the plane or purpose - you are in place in which there's no chance for other player to find you.
@Captain_Dickärd
Misinterpretation of rules has actually nothing to do with language in this case, because I thought what Ramke described might fall under powergaming for one reason: engagement is also considered a roleplay action. And that was basis for my argument.
But then, after Thyrzul pointed me out - I admitted the mistake and was sorry about it, because I used arguments in wrong way.
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I think I finally have an opinion regarding this whole idea.
I think that iRP it is reasonable for nomads to act as described above: attack without any human-understanable previous signals. However, I agree that instakilling and cloacking back is rather frustrating, but as mentioned before by Spazzy, there is a kind of tool to disrupt this.
So far I think that you can still RP no matter what, because there are no ooRP actions in nomad gameplay provided above.
The reason behind the frustration here is the strong tradition, a ruleset that was and is enforced on Discovery RP and which says that there must be RP before engagement. Going against this is hardly acceptable after years of classic Disco RP. And the second point is that frustration is not satisfien in RP universe, but rather brought up on forums on a personal level. While it could have been solved iRP, because you STILL can roleplay no matter what.
I think that there is nothing to worry about here unless it goes completely ooRP, which is hardly do-able with nomads, though. And the people who seek fighting shall be treated with fighting but not with RP in first place.
Also, lets not forget that for pure RP purposes we still have things like Trial ID and Nomad Morph.
tl/dr: you still can RP this out and solve your frustration in game universe without bringing it on here and causing offensive responses and drama.
(12-24-2015, 08:50 PM)sindroms Wrote: I will be the first one to say that this sort of playstyle will in fact cause negative impact on the server if it is not kept in check.
Are you hundred percent sure that after 14 pages of debate you are indeed the first one to criticize the playstyle you yourself admitted to excercise before?