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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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make piracy easier

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make piracy easier
Offline Mao
12-29-2015, 03:20 PM,
#11
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Posts: 2,680
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Joined: Aug 2009

1. GB patrols in some areas are good. That means those areas are heavily guarded and you're not supposed to commit acts of piracy there.
2. Distance to gate is irrelevant. You can follow and stop the trader.

L2pirate!

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Offline jammi
12-29-2015, 03:22 PM,
#12
Badger Pilot
Posts: 6,844
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Joined: Aug 2007
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If I didn't know better I'd say the thread title is intentionally inflammatory clickbait designed to illicit knee-jerk responses from people who didn't bother to read the thread properly. (happy)

Most of these suggestions aren't about making piracy easier, they're about remedying detrimental mechanics. Removing gunboat patrols is good. The gate movement would honestly be unnecessary if their guns were stripped off (to avoid triggering the current bug), but moving them wouldn't hurt.

Long range lane drops can be achieved with a well aimed SNAC already, so a utility to do that as a fire and forget wouldn't be desirable. Well, not unless the thing was mounted in a Cd slot making a ship mounting it a niche utility ship at best.
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Offline The Savage
12-29-2015, 03:22 PM, (This post was last modified: 12-29-2015, 03:24 PM by The Savage.)
#13
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

[Image: Archer---Do-you-want-ants.jpg]

On a more serious note: distance between every JG and TL should be 3-4K, like in Omega-3.
Or just remove shield-breakers from them.
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Offline RSA Nico
12-29-2015, 03:46 PM, (This post was last modified: 12-29-2015, 03:52 PM by RSA Nico.)
#14
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Posts: 132
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Joined: Sep 2013

This is one of the funniest posts i have seen. Yeah give criminals the go ahead to muder and that wil go down nicely. While you at it dev team make pirate ships cloak perminate and cruise spead 600ms.

@"FluffReborn" im just playing no offence.

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Offline Doria
12-29-2015, 04:05 PM,
#15
Omicron Supply Industries
Posts: 718
Threads: 31
Joined: Mar 2013

Next thing I'm expecting this week is someone making a thread about how we should bring back the Firefly transport... Big Grin
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Offline Traxit
12-29-2015, 04:16 PM,
#16
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(12-29-2015, 04:05 PM)Doria Wrote: Next thing I'm expecting this week is someone making a thread about how we should bring back the Firefly transport... Big Grin

oh god no, that model was so out of place and low res.
/thread

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Offline Hannibal
12-29-2015, 05:25 PM,
#17
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

distance between lane and jump gate?pirating near/in capital systems?

YOU SHOULD NOT BE THERE TO BEGIN WITH IT

you should pirate in a lane,not near a JG and most important not in a central/capital system,let's take for example cortez,magellan,kepler,galileo,shikoku etc..


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
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Offline WesternPeregrine
12-29-2015, 05:47 PM,
#18
Kusari Vanguard
Posts: 2,312
Threads: 166
Joined: Oct 2013

5 km minimum distance from all gates to any nearby tradelane should be implemented across the map.
Not only eases up more spots for.piracy ( even with the gate guns firing ), but those areas would serve as better checkpoints for police duty.as well.

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Offline Skorak
12-29-2015, 05:55 PM,
#19
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I can only support the removal of cap patrols far from Stations and Planets if it is not an active warzone... and even then will they disrupt gameplay. Dedicated zones for fighting heavy npcs might be nice.

But back to topic, if I play Police I can't even type a message before some traders hop into the lane. I then have to make shitty setmessages and start shooting Lanes down immediately if no one reacts. Which seems odd for police. On Traders it is already very easy to avoid pirates. The armor nerf was good but there is still a bunch of other problems that still need solving.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Swallow
12-29-2015, 06:01 PM,
#20
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(12-29-2015, 04:05 PM)Doria Wrote: Next thing I'm expecting this week is someone making a thread about how we should bring back the Firefly transport... Big Grin

Yes please. Or how it was "borrowed" from Star Conflict before its release Smile

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