(01-03-2016, 09:13 PM)Findarato Veneanar Wrote: what is not good is newbies flying cruisers and larger around so that they have a chance of killing helpless players in snubs
FL is old game, where originally you could use only snubs. That doesn't mean in Discovery Freelancer you have to be centered around the Snubs. Yes, balancing the ships and weapons so far proves that snubs are favored and all is going around them (Which is an issue) but sanctioning someone in cap just because he went to fight a snub is wrong just as its wrong for that someone to use cap vs snub...The issue is not the ship but the player who most of time is clueless how to play fair, which is leading us back to "#indiesMustNotUseCaps" which we know wont be implemented cuz it will kill the server.
But tbh part of your proposal could be useful, for example instead of sanctioning someone - the player (indie) needs to fill small blank in order to be given permission to fly (bigger than Gunboat) and if being approved - fine, if not - you wont see him engaging you.
Officials in caps engaging directly snubs are rare...but from my experience that ever happened if someone in snub (group of snubs) did attack my BB. An indie with BB will simply try to have fun and engage without consider what he is doing - ruining the fun of others. Thats a Newbies vs Vets scenario...where the Vet with cap will not bother with the snub, while indie with Cap shall do it.
(01-03-2016, 09:15 PM)Traxit Wrote: just imagine Yber entering New York and coming out with 5 blues single-handedly because he didn't miss 75% of his shots, devastating, innit?
Yber is pro vet, so with your statement you have raised something interesting, that we all know is fact but the way you've delivered it proves the issues in Disco are very very hard to be fixed.
In short it means whatever happens - all those that are on the top of the food chain will benefit out of it...double. You can nerf weapons and ships but you cant nerf players. A good warrior will throw a stone and kill an unskilled ninja with shuriken...in disco we have similar issue.
If we put all players in one basket - you can very easily balance all things...but if you separate the players like now in two baskets (Newbies/Vets) then things are going crazy. How to balance them? Anything you give to the "newbies" the "vets" will use in a better way. That have no fixing at all. Some are good, others are bad - but in Disco being "good" is close to "cheating" in the good way, which is impossible to balance.
I can give tons of proposals how to make things interesting but like you stated Traxit the Vets will simply adapt and close to "abuse" the new buffs to turn them in to killing machines. So if we follow that logic it ends up that the Veterans are the problem but that is not fair...because those that are good have trained a lot, while those that are bad havent done so.
So its a dead circle - newbies should train to become vets or the vets will kill newbies at anytime not matter what changes are implemented. But what if newbies are absolutely new and dont have...half an year to train in Connecticut 24/7? It leads us back to "then die to vets". Confuuusing.
(01-03-2016, 09:24 PM)FallenKnight Wrote: But tbh part of your proposal could be useful, for example instead of sanctioning someone - the player (indie) needs to fill small blank in order to be given permission to fly (bigger than Gunboat) and if being approved - fine, if not - you wont see him engaging you.
God no, i didn't mean sanctioning anyone, i meant changing the game mechanics to make it literally impossible, as it really already should be.
I go into more detail in the linked post, sorry for the misunderstanding.
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(01-03-2016, 06:55 PM)Traxit Wrote: tl;dr: increasing the weapon speeds would make PvP much easier but also for the veterans who absolutely slaughter everyone.
it might make it easier for the vets but it'll close the skill gap if anything.
Haha no.
Lyth, he's right.
I played on the Crossfire server aswell.
Because of the bloody guns the NPCs were tougher to kill than the damn players I fought against.
They players just died in 3 seconds because I had some retarded 360 dmg 8.33s that went at 1100 speed. Because of my ship I basically had infinite energy too. I didn't even need to dodge; just rmb and I win in less than a minute.
That's not fun for me, nor the other player involved. I ditched those dumb guns and took some original CERBERUS codes instead.
But yeah, no. Someone who's anything but absolute trash in PvP will destroy everyone they come across if they have fast guns. Damn, for some people it's already very easy to kill people with those 600 Magma Hammers. 700-800 Magmas will just kill everything. :|
It won't close the skill gap. It would make it worse.
Now, uh, Thunderer has a point. Kinda' hard for a new player to get into snub PvP if they get trashed constantly.
I did it because I absolutely adore Freelancer as a whole but hate flying Caps. Or Bombers. I despise it so damn much that vomiting sounds like more fun than flying a cap.
Anyway, yeah. If we want the new guys to get the feeling of snub pvp we'll need something for them to use against the vets. Which I'm sure won't exactly work but whatever.
If even the newbies can use it, then the vets will destroy everything with it.
If the vets will destroy everything with it, the 'normal' guns will become useless.
Unless there's a way to keep the other guns useful while making the newbies something that the vets can't kill without any trouble, then this game will become a lot more boring than it already is.