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Online Navmap (v5.0, thread updated 10.10.2023)
Offline Error
01-04-2016, 05:08 PM,
#51
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(01-04-2016, 02:38 PM)Wixelt Wrote: I hate to point this out, but all of the systems removed in the new update are visible on the map again.
Odd; which ones? I'm unable to reproduce that issue here unless I'm missing something: Saar, Duesseldorf, Halle and Braunschweig seem to be hidden like they should be as long as the "show inaccessible/oorp systems" option is off (which it should be by default).

[Image: Sirius_207px_v4881.png]
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Offline Lythrilux
01-04-2016, 05:18 PM,
#52
Edgy Worlds
Posts: 10,368
Threads: 737
Joined: Jan 2013

Any ETA on when you might implement FLComp-like features? :3

[Image: Lythrilux.gif]
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Offline Wixelt
01-04-2016, 05:35 PM,
#53
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Joined: Nov 2015

(01-04-2016, 05:08 PM)Error Wrote:
(01-04-2016, 02:38 PM)Wixelt Wrote: I hate to point this out, but all of the systems removed in the new update are visible on the map again.
Odd; which ones? I'm unable to reproduce that issue here unless I'm missing something: Saar, Duesseldorf, Halle and Braunschweig seem to be hidden like they should be as long as the "show inaccessible/oorp systems" option is off (which it should be by default).

Basically, no matter what link I load the map from, it always shows up as the pre-update configuration on the universe map (with the exception of my phone, which seems to load it just fine).
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Offline Mao
01-04-2016, 05:43 PM,
#54
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Posts: 2,680
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Joined: Aug 2009

Omega-54 still shows Saar JH. No problems loading the correct version here.

[Image: ZZ0gBOD.png]
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Offline Wixelt
01-04-2016, 06:36 PM,
#55
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Wait, never-mind, I tried clearing my cache and that seemed to fix it, so it was a client side error.
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Offline Error
01-04-2016, 06:38 PM,
#56
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(01-04-2016, 05:18 PM)Lythrilux Wrote: Any ETA on when you might implement FLComp-like features? :3
I haven't got a concrete ETA, unfortunately. That's something I've always wanted to do with this, but I'm not sure (yet) that it's feasible to implement route planning that's quite as good as FLCs in a browser due to performance concerns, unless I can come up with a clever (trade) route mapping algorithm. I'll make sure to keep this thread updated as soon as I make any progress on it. Smile

(01-04-2016, 05:35 PM)Wixelt Wrote: Basically, no matter what link I load the map from, it always shows up as the pre-update configuration on the universe map (with the exception of my phone, which seems to load it just fine).
Could you try reloading and bypassing your cache by hitting Ctrl + F5 (unless you've done so already)? If your phone is on a different connection and that's loading it fine, it sounds a bit like something in between the Discovery web server and your local network is caching the universe.ini file, which there isn't much I can do about except wait, unfortunately.

EDIT:
(01-04-2016, 06:36 PM)Wixelt Wrote: Wait, never-mind, I tried clearing my cache and that seemed to fix it, so it was a client side error.
Looks like you beat me to it. Tongue

(01-04-2016, 05:43 PM)Mao Wrote: Omega-54 still shows Saar JH. No problems loading the correct version here.
That's an infocard issue, as seen in-game here: It links to Koeln like it should on both the system and universe map, and also shows as the Saar Jumphole on the other side in Koeln. It should probably be fixed with the upcoming infocard update if it's a known issue; I'll check to see whether that's the case or not.

[Image: Sirius_207px_v4881.png]
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Offline Redon
01-07-2016, 02:36 AM,
#57
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What I would really like to see is an option to select two objects and return the distance between them.

Great work so far, very useful and pretty, I hope you continue to improve it.

(sun)
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Offline Error
01-07-2016, 02:40 AM,
#58
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(01-07-2016, 02:36 AM)Redon Wrote: What I would really like to see is an option to select two objects and return the distance between them.

Great work so far, very useful and pretty, I hope you continue to improve it.

(sun)
Sounds very doable: I'll add that to my to-do list, as I'll need to implement something like this anyhow if I intend to add FLC-like features at some point down the line. Thanks for the feedback! Smile

[Image: Sirius_207px_v4881.png]
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Offline Wixelt
01-10-2016, 03:02 PM,
#59
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Posts: 47
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Joined: Nov 2015

Would it be possible to make the alien gate links on the universe map a slightly different colour (such as purple) to make it clear they aren't part of the human network of gates?
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Offline Traxit
01-10-2016, 03:05 PM,
#60
Sourdough
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(01-10-2016, 03:02 PM)Wixelt Wrote: Would it be possible to make the alien gate links on the universe map a slightly different colour (such as purple) to make it clear they aren't part of the human network of gates?

this.

[Image: eitgNHT.gif]
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