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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Liberty forcing Junker fr5's

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Liberty forcing Junker fr5's
Offline Laura C.
01-15-2016, 08:55 PM, (This post was last modified: 01-15-2016, 08:57 PM by Laura C..)
#91
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(01-15-2016, 08:51 PM)FluffReborn Wrote: Fear of FR5 is one of the reasons why smuggling is basically dead.
Judging from my patrols, smuggling is still not dead actually. Oh and judging from my own smuggling too.

Also, maybe except Liberty there are no "smuggling killing FR5s". This statement was used in so many threads and in all of them it always ended with my question to show me these tons of FR5s which killed smuggling. So far like one or two were presented to me from last year. And this can hardly kill any activity. So please, stop finally using this mythical "smuggling killing FR5s" argument.

On a ragebreak. Or ragequit. Time will tell.
Offline Skorak
01-15-2016, 08:58 PM,
#92
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Posts: 4,422
Threads: 503
Joined: Mar 2008

I see quite the okay amount of smugglers on my LPI. I also never even get close to FR5ing them. So this is really not the problem. And I do believe that Durandal's and my ideas are a solution to this problem.

[Image: 4M4UTts.png]
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Offline Sylvie557
01-15-2016, 08:59 PM, (This post was last modified: 01-15-2016, 09:04 PM by Sylvie557.)
#93
Could use a hand
Posts: 878
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Quote:"Target has been lost in scrap field, stop chasing." Read below in main paragraph, please.
So lawfuls need to make some BS RP because unlawfuls aren't willing to play smart and not run to a supposed "hidden" base. It isn't even as bad as the TC is making it out to be. As long as they don't keep seeing the same unlawful or group docking at junker bases in front of them they aren't going to do anything to the Junkers giving the Junkers the ability to take care of it inRP(slap on the wrist and warning to stop being idiots to the combat docking unlawfuls). The argument you are trying to make just feels like you want one side to just ignore aspects of another groups which will just end up hurting RP. Junkers shouldn't have lore shield and I do agree they shouldn't be punished heavily for something they can't really control due to game limitations but they aren't. The way it is set up right now both sides are having to give up a bit of realism instead of just one side.

EDIT: Also, Junker RP is about playing both sides so realistically there should be some RP that puts them at odds with unlawfuls just like there is RP that puts them at odds with lawfuls and having to deal with unlawful groups abusing their stations is a good way to represent this. Diplomacy is a big part of RP in Discovery and Junkers are in a pretty unique place to RP the underworld end of Diplomacy RP and using arbitrary lore shields just makes that opportunity stagnant and boring.

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Offline The Savage
01-15-2016, 09:02 PM, (This post was last modified: 01-15-2016, 09:02 PM by The Savage.)
#94
Probation
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Fair enough Loki, so let's be fair about one thing:

Make caps no longer be able to dock on Rochester. Problem solved, praise the Lord.
/thread
Offline Sylvie557
01-15-2016, 09:08 PM, (This post was last modified: 01-15-2016, 09:09 PM by Sylvie557.)
#95
Could use a hand
Posts: 878
Threads: 73
Joined: Apr 2011

Honestly I am of the opinion that any unlawful craft running to Junker bases with lawfuls chasing them is problem not just capitals(the OC caps in NY is just the more obnoxious and visible case of this) and like it was mentioned before there are already junker laws in place telling the unlawfuls not to do this so like I said before why is it such a big deal for Junkers to go ahead and send an angry message and maybe a fine to a group or person doing this and telling them not to do it again?

EDIT: And sure I don't mind making it so caps can't dock at Junker basses but that isn't really what I have been talking about.

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Offline Mephistoles
01-15-2016, 09:15 PM, (This post was last modified: 01-15-2016, 09:16 PM by Mephistoles.)
#96
Gas Miners Guild
Posts: 2,346
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(01-15-2016, 09:02 PM)FluffReborn Wrote: Fair enough Loki, so let's be fair about one thing:

Make caps no longer be able to dock on Rochester. Problem solved, praise the Lord.
/thread

You don't have to be a cap to run away and dock on Rochester. That is not the end of thread, in the slightest. This thread shouldn't even exist, really.

It's a waste of time for all involved to report random, one-off indies to Junkers. Repeat offenders and official faction members should, as an inRP consequence of their inRP choices, be reported to the Junkers. Junkers then have the choice of acting on these reports or not. This choice should also have its own inRP consequences.

We're on an RP server. It's not that hard.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

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Offline Skorak
01-15-2016, 09:18 PM,
#97
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Posts: 4,422
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Joined: Mar 2008

(01-15-2016, 09:15 PM)Mephistoles Wrote: We're on an RP server. It's not that hard.
(01-15-2016, 09:15 PM)Mephistoles Wrote: It's a waste of time for all involve to report random, one-off indies to Junkers.
We are on an RP server. Let's ignore RP.

Where do we draw the line between good and bad indies? Who deserve reporting.

It can't be that we only consider official factions.
Offline Sylvie557
01-15-2016, 09:18 PM,
#98
Could use a hand
Posts: 878
Threads: 73
Joined: Apr 2011

Meph don't lie, you don't RP : )

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Offline RicoValesquez
01-15-2016, 09:19 PM,
#99
Member
Posts: 235
Threads: 38
Joined: Nov 2008

Being chased by a hostile craft that is trying to apprehend or kill you and docking at a base a counted as an RP death. Its not counted as "escaping". Why would you send a message to the administrators of a base for a character that is technically killed? This applies to people running and docking on Freeports, Barrier Gate stations, outlaw stations, etc... The reason it is different at Rochester or Beaumont is that it is a Junker base and Liberty thinks the server rules are different in the house space. Server rules are server rules. If you run away and dock on a base you have died inRP.

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Offline Skorak
01-15-2016, 09:21 PM,
#100
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Posts: 4,422
Threads: 503
Joined: Mar 2008

(01-15-2016, 09:19 PM)RicoValesquez Wrote: counted as an RP death.
This is a game mechanic and is NOT inRP. I would have a lot of dead characters in my basement if that were the case.

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