• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Development Notice: Mining Update

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

Pages (20): « Previous 1 … 9 10 11 12 13 … 20 Next »
Development Notice: Mining Update
Offline Clavius
01-17-2016, 01:55 PM,
#101
Member
Posts: 538
Threads: 65
Joined: Aug 2009

(01-17-2016, 10:50 AM)Jack_Henderson Wrote: Unlawful selling points should be on shady bases that are widely open for docking.
- for Omega ore: O41 Freeport
- for Tau ore: Omicron Alpha (Tau pirates should be OC aligned there anyway)
- for Dublin ore: Not Londonderry. Too short, too safe.
- ...

It's okay as it is, no need to change that. Haulers should be more alert since now you can come on a Corsair/Hessian and take his ore and sell it nearby, if he has escorts it would be almost impossible. Also, what would stop the hauler to just go and sell it to o41 Freeport rather then go to, for example, Kusari?
Reply  
Offline Jack_Henderson
01-17-2016, 04:41 PM, (This post was last modified: 01-17-2016, 04:41 PM by Jack_Henderson.)
#102
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

1 jump, ~ 5k / unit profit.
6 jumps, ~10 k / unit profit.

If you run a miner and a freelancer/junker/neutral transport, you can make astonishing cred/sec and do not contribute anything to choke-point interaction. That's a waste of potential.

Short routes like that are not as conducive as they could be.
They are mainly interesting for powertrading.

2-3 systems, and things would be better, imo.

Definitely keep the unlawful selling points! I like the increased danger! (So don't get me wrong).

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Thyrzul
01-17-2016, 04:54 PM,
#103
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Also I'm hope you are aware profit margins aren't calculated by amount of jumps done, rather by amount of time flown.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Findarato Veneanar
01-17-2016, 05:45 PM, (This post was last modified: 01-18-2016, 05:00 AM by Findarato Veneanar.)
#104
Member
Posts: 421
Threads: 15
Joined: Sep 2012

(01-17-2016, 04:54 PM)Thyrzul Wrote: Also I'm hope you are aware profit margins aren't calculated by amount of jumps done, rather by amount of time flown.
I've just done some testing a few minutes ago, in dublin as a molly flying a hegemon between the dublin field and the sell point in Londonberry Kilrea Orbital Station solo you can get around 15,000-17,000 credits per second depending on your speed at shooting the shinny rocks, if you mine with two players, one miner one transport, you could likely get about 19,000 credits per second, if it was split evenly, i believe a single miner could manage to constantly produce enough gold ore to allow two, maybe even three, transports to never go out of cruise at the field.

I don't know what the acceptable rate of credits per second is, but this seems slightly too high to me, and that is not even considering the great bonuses, not being pirated by mollies, a single system jump, one of which is a guard system, with dublin being a fairly safe place for mollies, no trade lanes, other routes can't compete with this, it's just way too easy.

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
|:~ TBS ~:|:~ LMP ~:|:~ BMF ~:|:~ SW ~:|
  Reply  
Offline Thyrzul
01-17-2016, 06:31 PM, (This post was last modified: 01-17-2016, 06:31 PM by Thyrzul.)
#105
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Profit is apparently not an issue in your case, if we pick 16 500 from your range of 15 000 - 17 000 and count in that your Hegemon has 2 750 cargo space, that yields us a solid 600 c/s/u. However, as been discussed and concluded a few minutes ago on skype among a few people, traders on shorter routes are harder to intercept and have interaction with.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline thisDerius
01-17-2016, 06:34 PM,
#106
Badass Donut Muncher
Posts: 1,068
Threads: 104
Joined: Apr 2015

The last time I went to New Tokyo with gold ore I could sell it only for 250 that was after the update. Please check that selling price.

[Image: YBCOHag.png]
Reply  
Offline Bruce Samson
01-17-2016, 09:57 PM,
#107
Member
Posts: 43
Threads: 2
Joined: Nov 2015

Don't know if any one already posted on this but Valence Base in Dauphine buys Pscrap for 250 not the advertised amt.
Reply  
Offline Lythrilux
01-17-2016, 10:11 PM,
#108
Edgy Worlds
Posts: 10,368
Threads: 737
Joined: Jan 2013

I think it's safe to assume all pscrap sell points are broken.

[Image: Lythrilux.gif]
Reply  
Offline Bruce Samson
01-17-2016, 11:26 PM,
#109
Member
Posts: 43
Threads: 2
Joined: Nov 2015

The npc base buy price shouldn't be difficult to fix should it?
Reply  
Offline Impyness
01-17-2016, 11:48 PM,
#110
BHG; JM
Posts: 412
Threads: 56
Joined: Oct 2013

(01-17-2016, 10:11 PM)Lythrilux Wrote: I think it's safe to assume all pscrap sell points are broken.

Pretty much this. Even if they were working, all of the sellpoints are extremely low and Junkers dont even have access to one of the main viable sellpoints.

In all honesty if we're going to stick with the whole "main" sellpoint scheme for ores, which itself is flawed I think that there should be four main sellpoints for pscrap, two accessible to unlawfuls ie gamma / alpha and another two accessible for ALG but not Junkers ie the current gallic one and then perhaps Yukawa shipyard in Honshu.

#Snakded
Reply  
Pages (20): « Previous 1 … 9 10 11 12 13 … 20 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode